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* More support for optional home-unitSylvain Henry2021-11-201-7/+9
| | | | | | | | | This is a preliminary refactoring for #14335 (supporting plugins in cross-compilers). In many places the home-unit must be optional because there won't be one available in the plugin environment (we won't be compiling anything in this environment). Hence we replace "HomeUnit" with "Maybe HomeUnit" in a few places and we avoid the use of "hsc_home_unit" (which is partial) in some few others.
* Remove IndefiniteSylvain Henry2021-10-221-1/+1
| | | | We no longer need it after previous IndefUnitId refactoring.
* Remove DT_Failed stateMatthew Pickering2021-10-191-5/+25
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | At the moment if `-dynamic-too` fails then we rerun the whole pipeline as if we were just in `-dynamic` mode. I argue this is a misfeature and we should remove the so-called `DT_Failed` mode. In what situations do we fall back to `DT_Failed`? 1. If the `dyn_hi` file corresponding to a `hi` file is missing completely. 2. If the interface hash of `dyn_hi` doesn't match the interface hash of `hi`. What happens in `DT_Failed` mode? * The whole compiler pipeline is rerun as if the user had just passed `-dynamic`. * Therefore `dyn_hi/dyn_o` files are used which don't agree with the `hi/o` files. (As evidenced by `dynamicToo001` test). * This is very confusing as now a single compiler invocation has produced further `hi`/`dyn_hi` files which are different to each other. Why should we remove it? * In `--make` mode, which is predominately used `DT_Failed` does not work (#19782), there can't be users relying on this functionality. * In `-c` mode, the recovery doesn't fix the root issue, which is the `dyn_hi` and `hi` files are mismatched. We should instead produce an error and pass responsibility to the build system using `-c` to ensure that the prerequisites for `-dynamic-too` (dyn_hi/hi) files are there before we start compiling. * It is a misfeature to support use cases like `dynamicToo001` which allow you to mix different versions of dynamic/non-dynamic interface files. It's more likely to lead to subtle bugs in your resulting programs where out-dated build products are used rather than a deliberate choice. * In practice, people are usually compiling with `-dynamic-too` rather than separately with `-dynamic` and `-static`, so the build products always match and `DT_Failed` is only entered due to compiler bugs (see !6583) What should we do instead? * In `--make` mode, for home packages check during recompilation checking that `dyn_hi` and `hi` are both present and agree, recompile the modules if they do not. * For package modules, when loading the interface check that `dyn_hi` and `hi` are there and that they agree but fail with an error message if they are not. * In `--oneshot` mode, fail with an error message if the right files aren't already there. Closes #19782 #20446 #9176 #13616
* dynamic-too: Expand GHC.Iface.Recomp comment about the backpack hackMatthew Pickering2021-10-191-4/+11
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* Don't link plugins' units with target code (#20218)Sylvain Henry2021-10-081-1/+2
| | | | | | | | | | | | | | Before this patch, plugin units were linked with the target code even when the unit was passed via `-plugin-package`. This is an issue to support plugins in cross-compilers (plugins are definitely not ABI compatible with target code). We now clearly separate unit dependencies for plugins and unit dependencies for target code and only link the latter ones. We've also added a test to ensure that plugin units passed via `-package` are linked with target code so that `thNameToGhcName` can still be used in plugins that need it (see T20218b).
* Recompilation: Handle -plugin-package correctlyMatthew Pickering2021-09-301-5/+9
| | | | | | | | | | | | | | | If a plugins was specified using the -plugin-package-(id) flag then the module it applied to was always recompiled. The recompilation checker was previously using `findImportedModule`, which looked for packages in the HPT and then in the package database but only for modules specified using `-package`. The correct lookup function for plugins is `findPluginModule`, therefore we check normal imports with `findImportedModule` and plugins with `findPluginModule`. Fixes #20417
* Use an ADT for RecompReasonSylvain Henry2021-09-171-47/+101
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* Refactor module dependencies codeSylvain Henry2021-09-171-14/+4
| | | | | | * moved deps related code into GHC.Unit.Module.Deps * refactored Deps module to not export Dependencies constructor to help maintaining invariants
* Refactoring module dependenciesSylvain Henry2021-08-131-10/+9
| | | | | | | | | | | | | | * Make mkDependencies pure * Use Sets instead of sorted lists Notable perf changes: MultiLayerModules(normal) ghc/alloc 4130851520.0 2981473072.0 -27.8% T13719(normal) ghc/alloc 4313296052.0 4151647512.0 -3.7% Metric Decrease: MultiLayerModules T13719
* Introduce FinderLocations for decoupling Finder from DynFlagsFendor2021-07-231-1/+3
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* driver: Fix recompilation for modules importing GHC.PrimMatthew Pickering2021-07-211-3/+9
| | | | | | | | | | | | | The GHC.Prim module is quite special as there is no interface file, therefore it doesn't appear in ms_textual_imports, but the ghc-prim package does appear in the direct package dependencies. This confused the recompilation checking which couldn't find any modules from ghc-prim and concluded that the package was no longer a dependency. The fix is to keep track of whether GHC.Prim is imported separately in the relevant places. Fixes #20084
* Make withException use SDocContext instead of DynFlagsSylvain Henry2021-07-011-2/+4
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* driver: Add implicit package dependencies for template-haskell packageMatthew Pickering2021-06-251-1/+4
| | | | | | | | | | | | | | | | | | | | | | | | | When TemplateHaskellQuotes is enabled, we also generate programs which mention symbols from the template-haskell module. So that package is added conditionally if the extension is turned on. We should really do the same for other wired-in packages: * base * ghc-bignum * ghc-prim * rts When we link an executable, we must also link against these libraries. In accordance with every other package, these dependencies should be added into the direct dependencies for a module automatically and end up in the interface file to record the fact the object file was created by linking against these packages. Unfortunately it is not so easy to work out when symbols from each of these libraries ends up in the generated program. You might think that `base` would always be used but the `ghc-prim` package doesn't depend on `base`, so you have to be a bit careful and this futher enhancement is left to a future patch.
* Put tracing functions into their own moduleSylvain Henry2021-06-221-0/+1
| | | | | | | | Now that Outputable is independent of DynFlags, we can put tracing functions using SDocs into their own module that doesn't transitively depend on any GHC.Driver.* module. A few modules needed to be moved to avoid loops in DEBUG mode.
* FinderCache: Also cache file hashing in interface file checksMatthew Pickering2021-06-091-11/+10
| | | | | | | | | | Now that we hash object files to decide when to recompile due to TH, this can make a big difference as each interface file in a project will contain reference to the object files of all package dependencies. Especially when these are statically linked, hashing them can add up. The cache is invalidated when `depanalPartial` is called, like the normal finder cache.
* Make Logger independent of DynFlagsSylvain Henry2021-06-071-65/+52
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Introduce LogFlags as a independent subset of DynFlags used for logging. As a consequence in many places we don't have to pass both Logger and DynFlags anymore. The main reason for this refactoring is that I want to refactor the systools interfaces: for now many systools functions use DynFlags both to use the Logger and to fetch their parameters (e.g. ldInputs for the linker). I'm interested in refactoring the way they fetch their parameters (i.e. use dedicated XxxOpts data types instead of DynFlags) for #19877. But if I did this refactoring before refactoring the Logger, we would have duplicate parameters (e.g. ldInputs from DynFlags and linkerInputs from LinkerOpts). Hence this patch first. Some flags don't really belong to LogFlags because they are subsystem specific (e.g. most DumpFlags). For example -ddump-asm should better be passed in NCGConfig somehow. This patch doesn't fix this tight coupling: the dump flags are part of the UI but they are passed all the way down for example to infer the file name for the dumps. Because LogFlags are a subset of the DynFlags, we must update the former when the latter changes (not so often). As a consequence we now use accessors to read/write DynFlags in HscEnv instead of using `hsc_dflags` directly. In the process I've also made some subsystems less dependent on DynFlags: - CmmToAsm: by passing some missing flags via NCGConfig (see new fields in GHC.CmmToAsm.Config) - Core.Opt.*: - by passing -dinline-check value into UnfoldingOpts - by fixing some Core passes interfaces (e.g. CallArity, FloatIn) that took DynFlags argument for no good reason. - as a side-effect GHC.Core.Opt.Pipeline.doCorePass is much less convoluted.
* Driver Rework PatchMatthew Pickering2021-06-031-76/+107
| | | | | | | | | | | | | | | | | | | | | | | | | | | This patch comprises of four different but closely related ideas. The net result is fixing a large number of open issues with the driver whilst making it simpler to understand. 1. Use the hash of the source file to determine whether the source file has changed or not. This makes the recompilation checking more robust to modern build systems which are liable to copy files around changing their modification times. 2. Remove the concept of a "stable module", a stable module was one where the object file was older than the source file, and all transitive dependencies were also stable. Now we don't rely on the modification time of the source file, the notion of stability is moot. 3. Fix TH/plugin recompilation after the removal of stable modules. The TH recompilation check used to rely on stable modules. Now there is a uniform and simple way, we directly track the linkables which were loaded into the interpreter whilst compiling a module. This is an over-approximation but more robust wrt package dependencies changing. 4. Fix recompilation checking for dynamic object files. Now we actually check if the dynamic object file exists when compiling with -dynamic-too Fixes #19774 #19771 #19758 #17434 #11556 #9121 #8211 #16495 #7277 #16093
* Refactor driver code; de-duplicate and split APIs (#14095, !5555)Divam2021-05-251-1/+25
| | | | | | | | | | | | | | | | | This commit does some de-duplication of logic between the one-shot and --make modes, and splitting of some of the APIs so that its easier to do the fine-grained parallelism implementation. This is the first part of the implementation plan as described in #14095 * compileOne now uses the runPhase pipeline for most of the work. The Interpreter backend handling has been moved to the runPhase. * hscIncrementalCompile has been broken down into multiple APIs. * haddock submodule bump: Rename of variables in html-test ref: This is caused by a change in ModDetails in case of NoBackend. Now the initModDetails is used to recreate the ModDetails from interface and in-memory ModDetails is not used.
* Remove transitive information about modules and packages from interface filesMatthew Pickering2021-05-191-92/+27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit modifies interface files so that *only* direct information about modules and packages is stored in the interface file. * Only direct module and direct package dependencies are stored in the interface files. * Trusted packages are now stored separately as they need to be checked transitively. * hs-boot files below the compiled module in the home module are stored so that eps_is_boot can be calculated in one-shot mode without loading all interface files in the home package. * The transitive closure of signatures is stored separately This is important for two reasons * Less recompilation is needed, as motivated by #16885, a lot of redundant compilation was triggered when adding new imports deep in the module tree as all the parent interface files had to be redundantly updated. * Checking an interface file is cheaper because you don't have to perform a transitive traversal to check the dependencies are up-to-date. In the code, places where we would have used the transitive closure, we instead compute the necessary transitive closure. The closure is not computed very often, was already happening in checkDependencies, and was already happening in getLinkDeps. Fixes #16885 ------------------------- Metric Decrease: MultiLayerModules T13701 T13719 -------------------------
* Remove useless {-# LANGUAGE CPP #-} pragmasSylvain Henry2021-05-121-7/+4
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* Fully remove HsVersions.hSylvain Henry2021-05-121-2/+0
| | | | | | | | | | Replace uses of WARN macro with calls to: warnPprTrace :: Bool -> SDoc -> a -> a Remove the now unused HsVersions.h Bump haddock submodule
* Replace CPP assertions with Haskell functionsSylvain Henry2021-05-121-4/+5
| | | | | | | | | | | | | | | There is no reason to use CPP. __LINE__ and __FILE__ macros are now better replaced with GHC's CallStack. As a bonus, assert error messages now contain more information (function name, column). Here is the mapping table (HasCallStack omitted): * ASSERT: assert :: Bool -> a -> a * MASSERT: massert :: Bool -> m () * ASSERTM: assertM :: m Bool -> m () * ASSERT2: assertPpr :: Bool -> SDoc -> a -> a * MASSERT2: massertPpr :: Bool -> SDoc -> m () * ASSERTM2: assertPprM :: m Bool -> SDoc -> m ()
* Refactor FinderCacheSylvain Henry2021-03-261-63/+88
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* Refactor NameCacheSylvain Henry2021-03-261-1/+1
| | | | | | | | * Make NameCache the mutable one and replace NameCacheUpdater with it * Remove NameCache related code duplicated into haddock Bump haddock submodule
* Refactor interface loadingSylvain Henry2021-03-261-115/+128
| | | | | | | | | | In order to support several home-units and several independent unit-databases, it's easier to explicitly pass UnitState, DynFlags, etc. to interface loading functions. This patch converts some functions using monads such as IfG or TcRnIf with implicit access to HscEnv to use IO instead and to pass them specific fields of HscEnv instead of an HscEnv value.
* Refactor LoggerSylvain Henry2021-02-131-1/+2
| | | | | | | | | | | | | | | | | | | | | Before this patch, the only way to override GHC's default logging behavior was to set `log_action`, `dump_action` and `trace_action` fields in DynFlags. This patch introduces a new Logger abstraction and stores it in HscEnv instead. This is part of #17957 (avoid storing state in DynFlags). DynFlags are duplicated and updated per-module (because of OPTIONS_GHC pragma), so we shouldn't store global state in them. This patch also fixes a race in parallel "--make" mode which updated the `generatedDumps` IORef concurrently. Bump haddock submodule The increase in MultilayerModules is tracked in #19293. Metric Increase: MultiLayerModules
* Move Unit related fields from DynFlags to HscEnvSylvain Henry2020-12-141-5/+5
| | | | | | | | | | | | | The unit database cache, the home unit and the unit state were stored in DynFlags while they ought to be stored in the compiler session state (HscEnv). This patch fixes this. It introduces a new UnitEnv type that should be used in the future to handle separate unit environments (especially host vs target units). Related to #17957 Bump haddock submodule
* Move Plugins into HscEnv (#17957)Sylvain Henry2020-11-211-4/+4
| | | | | | | | | | Loaded plugins have nothing to do in DynFlags so this patch moves them into HscEnv (session state). "DynFlags plugins" become "Driver plugins" to still be able to register static plugins. Bump haddock submodule
* compiler: Fix recompilation checkingwip/T18733Ben Gamari2020-11-121-6/+89
| | | | | | | | | In ticket #18733 we noticed a rather serious deficiency in the current fingerprinting logic for recursive groups. I have described the old fingerprinting story and its problems in Note [Fingerprinting recursive groups] and have reworked the story accordingly to avoid these issues. Fixes #18733.
* Refactor -dynamic-too handlingSylvain Henry2020-11-061-1/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | 1) Don't modify DynFlags (too much) for -dynamic-too: now when we generate dynamic outputs for "-dynamic-too", we only set "dynamicNow" boolean field in DynFlags instead of modifying several other fields. These fields now have accessors that take dynamicNow into account. 2) Use DynamicTooState ADT to represent -dynamic-too state. It's much clearer than the undocumented "DynamicTooConditional" that was used before. As a result, we can finally remove the hscs_iface_dflags field in HscRecomp. There was a comment on this field saying: "FIXME (osa): I don't understand why this is necessary, but I spent almost two days trying to figure this out and I couldn't .. perhaps someone who understands this code better will remove this later." I don't fully understand the details, but it was needed because of the changes made to the DynFlags for -dynamic-too. There is still something very dubious in GHC.Iface.Recomp: we have to disable the "dynamicNow" flag at some point for some Backpack's "heinous hack" to continue to work. It may be because interfaces for indefinite units are always non-dynamic, or because we mix and match dynamic and non-dynamic interfaces (#9176), or something else, who knows?
* Add the proper HLint rules and remove redundant keywords from compilerHécate2020-11-011-9/+7
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* Split GHC.Driver.TypesSylvain Henry2020-10-291-15/+27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | I was working on making DynFlags stateless (#17957), especially by storing loaded plugins into HscEnv instead of DynFlags. It turned out to be complicated because HscEnv is in GHC.Driver.Types but LoadedPlugin isn't: it is in GHC.Driver.Plugins which depends on GHC.Driver.Types. I didn't feel like introducing yet another hs-boot file to break the loop. Additionally I remember that while we introduced the module hierarchy (#13009) we talked about splitting GHC.Driver.Types because it contained various unrelated types and functions, but we never executed. I didn't feel like making GHC.Driver.Types bigger with more unrelated Plugins related types, so finally I bit the bullet and split GHC.Driver.Types. As a consequence this patch moves a lot of things. I've tried to put them into appropriate modules but nothing is set in stone. Several other things moved to avoid loops. * Removed Binary instances from GHC.Utils.Binary for random compiler things * Moved Typeable Binary instances into GHC.Utils.Binary.Typeable: they import a lot of things that users of GHC.Utils.Binary don't want to depend on. * put everything related to Units/Modules under GHC.Unit: GHC.Unit.Finder, GHC.Unit.Module.{ModGuts,ModIface,Deps,etc.} * Created several modules under GHC.Types: GHC.Types.Fixity, SourceText, etc. * Split GHC.Utils.Error (into GHC.Types.Error) * Finally removed GHC.Driver.Types Note that this patch doesn't put loaded plugins into HscEnv. It's left for another patch. Bump haddock submodule
* Cache HomeUnit in HscEnv (#17957)Sylvain Henry2020-10-091-7/+5
| | | | | Instead of recreating the HomeUnit from the DynFlags every time we need it, we store it in the HscEnv.
* Export singleton function from Data.ListWander Hillen2020-09-191-2/+2
| | | | | | | | | | | | | | | Data.OldList exports a monomorphized singleton function but it is not re-exported by Data.List. Adding the export to Data.List causes a conflict with a 14-year old function of the same name and type by SPJ in GHC.Utils.Misc. We can't just remove this function because that leads to a problems when building GHC with a stage0 compiler that does not have singleton in Data.List yet. We also can't hide the function in GHC.Utils.Misc since it is not possible to hide a function from a module if the module does not export the function. To work around this, all places where the Utils.Misc singleton was used now use a qualified version like Utils.singleton and in GHC.Utils.Misc we are very specific about which version we export.
* Remove "Ord FastString" instanceSylvain Henry2020-09-011-2/+3
| | | | | | | | | | | | | | | | | | | FastStrings can be compared in 2 ways: by Unique or lexically. We don't want to bless one particular way with an "Ord" instance because it leads to bugs (#18562) or to suboptimal code (e.g. using lexical comparison while a Unique comparison would suffice). UTF-8 encoding has the advantage that sorting strings by their encoded bytes also sorts them by their Unicode code points, without having to decode the actual code points. BUT GHC uses Modified UTF-8 which diverges from UTF-8 by encoding \0 as 0xC080 instead of 0x00 (to avoid null bytes in the middle of a String so that the string can still be null-terminated). This patch adds a new `utf8CompareShortByteString` function that performs sorting by bytes but that also takes Modified UTF-8 into account. It is much more performant than decoding the strings into [Char] to perform comparisons (which we did in the previous patch). Bump haddock submodule
* Add HomeUnit typeSylvain Henry2020-08-131-11/+15
| | | | | | | | | | | | | | | | | | | | | | | Since Backpack the "home unit" is much more involved than what it was before (just an identifier obtained with `-this-unit-id`). Now it is used in conjunction with `-component-id` and `-instantiated-with` to configure module instantiations and to detect if we are type-checking an indefinite unit or compiling a definite one. This patch introduces a new HomeUnit datatype which is much easier to understand. Moreover to make GHC support several packages in the same instances, we will need to handle several HomeUnits so having a dedicated (documented) type is helpful. Finally in #14335 we will also need to handle the case where we have no HomeUnit at all because we are only loading existing interfaces for plugins which live in a different space compared to units used to produce target code. Several functions will have to be refactored to accept "Maybe HomeUnit" parameters instead of implicitly querying the HomeUnit fields in DynFlags. Having a dedicated type will make this easier. Bump haddock submodule
* DynFlags: disentangle OutputableSylvain Henry2020-08-121-0/+2
| | | | | | | | | - put panic related functions into GHC.Utils.Panic - put trace related functions using DynFlags in GHC.Driver.Ppr One step closer making Outputable fully independent of DynFlags. Bump haddock submodule
* Replace HscTarget with BackendSylvain Henry2020-07-221-1/+2
| | | | | | | | | They both have the same role and Backend name is more explicit. Metric Decrease: T3064 Update Haddock submodule
* Fix duplicated words and typos in comments and user guideJan Hrček2020-06-281-1/+1
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* Rename Package into UnitSylvain Henry2020-06-131-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | The terminology changed over time and now package databases contain "units" (there can be several units compiled from a single Cabal package: one per-component, one for each option set, one per instantiation, etc.). We should try to be consistent internally and use "units": that's what this renaming does. Maybe one day we'll fix the UI too (e.g. replace -package-id with -unit-id, we already have -this-unit-id and ghc-pkg has -unit-id...) but it's not done in this patch. * rename getPkgFrameworkOpts into getUnitFrameworkOpts * rename UnitInfoMap into ClosureUnitInfoMap * rename InstalledPackageIndex into UnitInfoMap * rename UnusablePackages into UnusableUnits * rename PackagePrecedenceIndex into UnitPrecedenceMap * rename PackageDatabase into UnitDatabase * rename pkgDatabase into unitDatabases * rename pkgState into unitState * rename initPackages into initUnits * rename renamePackage into renameUnitInfo * rename UnusablePackageReason into UnusableUnitReason * rename getPackage* into getUnit* * etc.
* Refactor homeUnitSylvain Henry2020-06-131-5/+5
| | | | | * rename thisPackage into homeUnit * document and refactor several Backpack things
* Clean up boot vs non-boot disambiguating typesJohn Ericson2020-06-041-5/+7
| | | | | | | | | | | | | | | We often have (ModuleName, Bool) or (Module, Bool) pairs for "extended" module names (without or with a unit id) disambiguating boot and normal modules. We think this is important enough across the compiler that it deserves a new nominal product type. We do this with synnoyms and a functor named with a `Gen` prefix, matching other newly created definitions. It was also requested that we keep custom `IsBoot` / `NotBoot` sum type. So we have it too. This means changing many the many bools to use that instead. Updates `haddock` submodule.
* Remove custom ExceptionMonad class (#18075) (updating haddock submodule ↵Artem Pelenitsyn2020-05-041-3/+3
| | | | accordingly)
* Unit: split and rename modulesSylvain Henry2020-04-301-2/+2
| | | | | | | Introduce GHC.Unit.* hierarchy for everything concerning units, packages and modules. Update Haddock submodule
* Refactoring unit management codeSylvain Henry2020-04-301-7/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Over the years the unit management code has been modified a lot to keep up with changes in Cabal (e.g. support for several library components in the same package), to integrate BackPack, etc. I found it very hard to understand as the terminology wasn't consistent, was referring to past concepts, etc. The terminology is now explained as clearly as I could in the Note "About Units" and the code is refactored to reflect it. ------------------- Many names were misleading: UnitId is not an Id but could be a virtual unit (an indefinite one instantiated on the fly), IndefUnitId constructor may contain a definite instantiated unit, etc. * Rename IndefUnitId into InstantiatedUnit * Rename IndefModule into InstantiatedModule * Rename UnitId type into Unit * Rename IndefiniteUnitId constructor into VirtUnit * Rename DefiniteUnitId constructor into RealUnit * Rename packageConfigId into mkUnit * Rename getPackageDetails into unsafeGetUnitInfo * Rename InstalledUnitId into UnitId Remove references to misleading ComponentId: a ComponentId is just an indefinite unit-id to be instantiated. * Rename ComponentId into IndefUnitId * Rename ComponentDetails into UnitPprInfo * Fix display of UnitPprInfo with empty version: this is now used for units dynamically generated by BackPack Generalize several types (Module, Unit, etc.) so that they can be used with different unit identifier types: UnitKey, UnitId, Unit, etc. * GenModule: Module, InstantiatedModule and InstalledModule are now instances of this type * Generalize DefUnitId, IndefUnitId, Unit, InstantiatedUnit, PackageDatabase Replace BackPack fake "hole" UnitId by a proper HoleUnit constructor. Add basic support for UnitKey. They should be used more in the future to avoid mixing them up with UnitId as we do now. Add many comments. Update Haddock submodule
* Modules: Utils and Data (#13009)Sylvain Henry2020-04-261-10/+10
| | | | | | | Update Haddock submodule Metric Increase: haddock.compiler
* Modules (#13009)Sylvain Henry2020-04-181-2/+2
| | | | | | | | | | | | | | * SysTools * Parser * GHC.Builtin * GHC.Iface.Recomp * Settings Update Haddock submodule Metric Decrease: Naperian parsing001
* Modules: type-checker (#13009)Sylvain Henry2020-04-071-1/+1
| | | | Update Haddock submodule
* Modules: Types (#13009)Sylvain Henry2020-03-291-7/+7
| | | | | | | Update Haddock submodule Metric Increase: haddock.compiler
* Modules: Core (#13009)Sylvain Henry2020-03-161-2/+2
| | | | Update submodule: haddock