| Commit message (Collapse) | Author | Age | Files | Lines |
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This fixes a build error on x86_64-linux-alpine3_12-validate.
See the function 'loadExternalPlugins' defined in this file.
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This patch adds a new command-line flag:
-fplugin-library=<file-path>;<unit-id>;<module>;<args>
used like this:
-fplugin-library=path/to/plugin.so;package-123;Plugin.Module;["Argument","List"]
It allows a plugin to be loaded directly from a shared library. With
this approach, GHC doesn't compile anything for the plugin and doesn't
load any .hi file for the plugin and its dependencies. As such GHC
doesn't need to support two environments (one for plugins, one for
target code), which was the more ambitious approach tracked in #14335.
Fix #20964
Co-authored-by: Josh Meredith <joshmeredith2008@gmail.com>
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* Removed references to driver from GHC.Core.LateCC, GHC.Core.Simplify
namespace and GHC.Core.Opt.Stats.
Also removed services from configuration records.
* Renamed GHC.Core.Opt.Simplify to GHC.Core.Opt.Simplify.Iteration.
* Inlined `simplifyPgm` and renamed `simplifyPgmIO` to `simplifyPgm`
and moved the Simplify driver to GHC.Core.Opt.Simplify.
* Moved `SimplMode` and `FloatEnable` to GHC.Core.Opt.Simplify.Env.
* Added a configuration record `TopEnvConfig` for the `SimplTopEnv` environment
in GHC.Core.Opt.Simplify.Monad.
* Added `SimplifyOpts` and `SimplifyExprOpts`. Provide initialization functions
for those in a new module GHC.Driver.Config.Core.Opt.Simplify.
Also added initialization functions for `SimplMode` to that module.
* Moved `CoreToDo` and friends to a new module GHC.Core.Pipeline.Types
and the counting types and functions (`SimplCount` and `Tick`) to new
module GHC.Core.Opt.Stats.
* Added getter functions for the fields of `SimplMode`. The pedantic bottoms
option and the platform are retrieved from the ArityOpts and RuleOpts and the
getter functions allow us to retrieve values from `SpecEnv` without the
knowledge where the data is stored exactly.
* Moved the coercion optimization options from the top environment to
`SimplMode`. This way the values left in the top environment are those
dealing with monadic functionality, namely logging, IO related stuff and
counting. Added a note "The environments of the Simplify pass".
* Removed `CoreToDo` from GHC.Core.Lint and GHC.CoreToStg.Prep and got rid of
`CoreDoSimplify`. Pass `SimplifyOpts` in the `CoreToDo` type instead.
* Prep work before removing `InteractiveContext` from `HscEnv`.
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Previously, the warnings and errors were given and returned as a tuple
(Messages PsWarnings, Messages PsErrors). Now, it's just PsMessages.
This, together with the HsParsedModule the parser plugin gets and
returns, has been wrapped up as ParsedResult.
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Previously, when the parser produced non-fatal errors (i.e. it produced
errors but the 'PState' is 'POk'), compilation would be aborted before
the 'parsedResultAction' of any plugin was invoked. This commit changes
that, so that such that 'parsedResultAction' gets collections of
warnings and errors as argument, and must return them after potentially
modifying them.
Closes #20803
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`hscCompileCoreExprHook` is changed to return a list of `Module`s required
by a splice. These modules are accumulated in the TcGblEnv (tcg_th_needed_mods).
Dependencies on the object files of these modules are recording in the
interface.
The data structures in `LoaderState` are replaced with more efficient versions
to keep track of all the information required. The
MultiLayerModulesTH_Make allocations increase slightly but runtime is
faster.
Fixes #20604
-------------------------
Metric Increase:
MultiLayerModulesTH_Make
-------------------------
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Plugins were directly fetched from HscEnv (hsc_static_plugins and
hsc_plugins). The tight coupling of plugins and of HscEnv is undesirable
and it's better to store them in a new Plugins datatype and to use it in
the plugins' API (e.g. withPlugins, mapPlugins...).
In the process, the interactive context (used by GHCi) got proper
support for different static plugins than those used for loaded modules.
Bump haddock submodule
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Like the built-in type defaulting rules these plugins can propose candidates
to resolve ambiguous type variables.
Machine learning and other large APIs like those for game engines introduce
new numeric types and other complex typed APIs. The built-in defaulting
mechanism isn't powerful enough to resolve ambiguous types in these cases forcing
users to specify minutia that they might not even know how to do. There is
an example defaulting plugin linked in the documentation. Applications include
defaulting the device a computation executes on, if a gradient should be
computed for a tensor, or the size of a tensor.
See https://github.com/ghc-proposals/ghc-proposals/pull/396 for details.
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Loaded plugins have nothing to do in DynFlags so this patch moves them
into HscEnv (session state).
"DynFlags plugins" become "Driver plugins" to still be able to register
static plugins.
Bump haddock submodule
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I was working on making DynFlags stateless (#17957), especially by
storing loaded plugins into HscEnv instead of DynFlags. It turned out to
be complicated because HscEnv is in GHC.Driver.Types but LoadedPlugin
isn't: it is in GHC.Driver.Plugins which depends on GHC.Driver.Types. I
didn't feel like introducing yet another hs-boot file to break the loop.
Additionally I remember that while we introduced the module hierarchy
(#13009) we talked about splitting GHC.Driver.Types because it contained
various unrelated types and functions, but we never executed. I didn't
feel like making GHC.Driver.Types bigger with more unrelated Plugins
related types, so finally I bit the bullet and split GHC.Driver.Types.
As a consequence this patch moves a lot of things. I've tried to put
them into appropriate modules but nothing is set in stone.
Several other things moved to avoid loops.
* Removed Binary instances from GHC.Utils.Binary for random compiler
things
* Moved Typeable Binary instances into GHC.Utils.Binary.Typeable: they
import a lot of things that users of GHC.Utils.Binary don't want to
depend on.
* put everything related to Units/Modules under GHC.Unit:
GHC.Unit.Finder, GHC.Unit.Module.{ModGuts,ModIface,Deps,etc.}
* Created several modules under GHC.Types: GHC.Types.Fixity, SourceText,
etc.
* Split GHC.Utils.Error (into GHC.Types.Error)
* Finally removed GHC.Driver.Types
Note that this patch doesn't put loaded plugins into HscEnv. It's left
for another patch.
Bump haddock submodule
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Platform constant wrappers took a DynFlags parameter, hence implicitly
used the target platform constants. We removed them to allow support
for several platforms at once (#14335) and to avoid having to pass
the full DynFlags to every function (#17957).
Metric Decrease:
T4801
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This updates haddock comments only.
This patch focuses to update for hyperlinks in GHC API's haddock comments,
because broken links especially discourage newcomers.
This includes the following hierarchies:
- GHC.Hs.*
- GHC.Core.*
- GHC.Stg.*
- GHC.Cmm.*
- GHC.Types.*
- GHC.Data.*
- GHC.Builtin.*
- GHC.Parser.*
- GHC.Driver.*
- GHC top
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Introduce GHC.Unit.* hierarchy for everything concerning units, packages
and modules.
Update Haddock submodule
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Over the years the unit management code has been modified a lot to keep
up with changes in Cabal (e.g. support for several library components in
the same package), to integrate BackPack, etc. I found it very hard to
understand as the terminology wasn't consistent, was referring to past
concepts, etc.
The terminology is now explained as clearly as I could in the Note
"About Units" and the code is refactored to reflect it.
-------------------
Many names were misleading: UnitId is not an Id but could be a virtual
unit (an indefinite one instantiated on the fly), IndefUnitId
constructor may contain a definite instantiated unit, etc.
* Rename IndefUnitId into InstantiatedUnit
* Rename IndefModule into InstantiatedModule
* Rename UnitId type into Unit
* Rename IndefiniteUnitId constructor into VirtUnit
* Rename DefiniteUnitId constructor into RealUnit
* Rename packageConfigId into mkUnit
* Rename getPackageDetails into unsafeGetUnitInfo
* Rename InstalledUnitId into UnitId
Remove references to misleading ComponentId: a ComponentId is just an
indefinite unit-id to be instantiated.
* Rename ComponentId into IndefUnitId
* Rename ComponentDetails into UnitPprInfo
* Fix display of UnitPprInfo with empty version: this is now used for
units dynamically generated by BackPack
Generalize several types (Module, Unit, etc.) so that they can be used
with different unit identifier types: UnitKey, UnitId, Unit, etc.
* GenModule: Module, InstantiatedModule and InstalledModule are now
instances of this type
* Generalize DefUnitId, IndefUnitId, Unit, InstantiatedUnit,
PackageDatabase
Replace BackPack fake "hole" UnitId by a proper HoleUnit constructor.
Add basic support for UnitKey. They should be used more in the future to
avoid mixing them up with UnitId as we do now.
Add many comments.
Update Haddock submodule
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Update Haddock submodule
Metric Increase:
haddock.compiler
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* GHC.Core.Op => GHC.Core.Opt
* GHC.Core.Opt.Simplify.Driver => GHC.Core.Opt.Driver
* GHC.Core.Opt.Tidy => GHC.Core.Tidy
* GHC.Core.Opt.WorkWrap.Lib => GHC.Core.Opt.WorkWrap.Utils
As discussed in:
* https://mail.haskell.org/pipermail/ghc-devs/2020-April/018758.html
* https://gitlab.haskell.org/ghc/ghc/issues/13009#note_264650
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Update Haddock submodule
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Update Haddock submodule
Metric Increase:
haddock.compiler
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submodule updates: nofib, haddock
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