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#ifndef __GSK_GLSHADER_PRIVATE_H__
#define __GSK_GLSHADER_PRIVATE_H__
#include <gsk/gskglshader.h>
G_BEGIN_DECLS
typedef struct {
char *name;
GskGLUniformType type;
gsize offset;
} GskGLUniform;
const GskGLUniform *gsk_gl_shader_get_uniforms (GskGLShader *shader,
int *n_uniforms);
G_END_DECLS
#endif /* __GSK_GLSHADER_PRIVATE_H__ */
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