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/* GDK - The GIMP Drawing Kit
* Copyright (C) 1995-1997 Peter Mattis, Spencer Kimball and Josh MacDonald
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
/*
* Modified by the GTK+ Team and others 1997-2010. See the AUTHORS
* file for a list of people on the GTK+ Team. See the ChangeLog
* files for a list of changes. These files are distributed with
* GTK+ at ftp://ftp.gtk.org/pub/gtk/.
*/
#include "config.h"
#include "gdkframeclockprivate.h"
#include "gdkinternals.h"
/**
* SECTION:frameclock
* @Short_description: Frame clock syncs painting to a window or display
* @Title: Frame clock
*
* A #GdkFrameClock tells the application when to repaint a window.
* This may be synced to the vertical refresh rate of the monitor, for
* example. Even when the frame clock uses a simple timer rather than
* a hardware-based vertical sync, the frame clock helps because it
* ensures everything paints at the same time (reducing the total
* number of frames). The frame clock can also automatically stop
* painting when it knows the frames will not be visible, or scale back
* animation framerates.
*
* #GdkFrameClock is designed to be compatible with an OpenGL-based
* implementation or with mozRequestAnimationFrame in Firefox,
* for example.
*
* A frame clock is idle until someone requests a frame with
* gdk_frame_clock_request_phase(). At that time, the frame clock
* emits its GdkFrameClock:frame-requested signal if no frame was
* already pending.
*
* At some later time after the frame is requested, the frame clock
* MAY indicate that a frame should be painted. To paint a frame the
* clock will: Emit GdkFrameClock:before-paint; update the frame time
* in the default handler for GdkFrameClock:before-paint; emit
* GdkFrameClock:paint; emit GdkFrameClock:after-paint. The app
* should paint in a handler for the paint signal.
*
* If a given frame is not painted (the clock is idle), the frame time
* should still update to a conceptual "last frame." i.e. the frame
* time will keep moving forward roughly with wall clock time.
*
* The frame time is in milliseconds. However, it should not be
* thought of as having any particular relationship to wall clock
* time. Unlike wall clock time, it "snaps" to conceptual frame times
* so is low-resolution; it is guaranteed to never move backward (so
* say you reset your computer clock, the frame clock will not reset);
* and the frame clock is allowed to drift. For example nicer
* results when painting with vertical refresh sync may be obtained by
* painting as rapidly as possible, but always incrementing the frame
* time by the frame length on each frame. This results in a frame
* time that doesn't have a lot to do with wall clock time.
*/
G_DEFINE_ABSTRACT_TYPE (GdkFrameClock, gdk_frame_clock, G_TYPE_OBJECT)
enum {
FLUSH_EVENTS,
BEFORE_PAINT,
UPDATE,
LAYOUT,
PAINT,
AFTER_PAINT,
RESUME_EVENTS,
LAST_SIGNAL
};
static guint signals[LAST_SIGNAL];
#define FRAME_HISTORY_MAX_LENGTH 16
struct _GdkFrameClockPrivate
{
gint64 frame_counter;
gint n_timings;
gint current;
GdkFrameTimings *timings[FRAME_HISTORY_MAX_LENGTH];
};
static void
gdk_frame_clock_finalize (GObject *object)
{
GdkFrameClockPrivate *priv = GDK_FRAME_CLOCK (object)->priv;
int i;
for (i = 0; i < FRAME_HISTORY_MAX_LENGTH; i++)
if (priv->timings[i] != 0)
gdk_frame_timings_unref (priv->timings[i]);
G_OBJECT_CLASS (gdk_frame_clock_parent_class)->finalize (object);
}
static void
gdk_frame_clock_class_init (GdkFrameClockClass *klass)
{
GObjectClass *gobject_class = (GObjectClass*) klass;
gobject_class->finalize = gdk_frame_clock_finalize;
/**
* GdkFrameClock::flush-events:
* @clock: the frame clock emitting the signal
*
* FIXME.
*/
signals[FLUSH_EVENTS] =
g_signal_new (g_intern_static_string ("flush-events"),
GDK_TYPE_FRAME_CLOCK,
G_SIGNAL_RUN_LAST,
0,
NULL, NULL,
g_cclosure_marshal_VOID__VOID,
G_TYPE_NONE, 0);
/**
* GdkFrameClock::before-paint:
* @clock: the frame clock emitting the signal
*
* This signal is emitted immediately before the paint signal and
* indicates that the frame time has been updated, and signal
* handlers should perform any preparatory work before painting.
*/
signals[BEFORE_PAINT] =
g_signal_new (g_intern_static_string ("before-paint"),
GDK_TYPE_FRAME_CLOCK,
G_SIGNAL_RUN_LAST,
0,
NULL, NULL,
g_cclosure_marshal_VOID__VOID,
G_TYPE_NONE, 0);
/**
* GdkFrameClock::update:
* @clock: the frame clock emitting the signal
*
* FIXME.
*/
signals[UPDATE] =
g_signal_new (g_intern_static_string ("update"),
GDK_TYPE_FRAME_CLOCK,
G_SIGNAL_RUN_LAST,
0,
NULL, NULL,
g_cclosure_marshal_VOID__VOID,
G_TYPE_NONE, 0);
/**
* GdkFrameClock::layout:
* @clock: the frame clock emitting the signal
*
* This signal is emitted immediately before the paint signal and
* indicates that the frame time has been updated, and signal
* handlers should perform any preparatory work before painting.
*/
signals[LAYOUT] =
g_signal_new (g_intern_static_string ("layout"),
GDK_TYPE_FRAME_CLOCK,
G_SIGNAL_RUN_LAST,
0,
NULL, NULL,
g_cclosure_marshal_VOID__VOID,
G_TYPE_NONE, 0);
/**
* GdkFrameClock::paint:
* @clock: the frame clock emitting the signal
*
* Signal handlers for this signal should paint the window, screen,
* or whatever they normally paint.
*/
signals[PAINT] =
g_signal_new (g_intern_static_string ("paint"),
GDK_TYPE_FRAME_CLOCK,
G_SIGNAL_RUN_LAST,
0,
NULL, NULL,
g_cclosure_marshal_VOID__VOID,
G_TYPE_NONE, 0);
/**
* GdkFrameClock::after-paint:
* @clock: the frame clock emitting the signal
*
* This signal is emitted immediately after the paint signal and
* allows signal handlers to do anything they'd like to do after
* painting has been completed. This is a relatively good time to do
* "expensive" processing in order to get it done in between frames.
*/
signals[AFTER_PAINT] =
g_signal_new (g_intern_static_string ("after-paint"),
GDK_TYPE_FRAME_CLOCK,
G_SIGNAL_RUN_LAST,
0,
NULL, NULL,
g_cclosure_marshal_VOID__VOID,
G_TYPE_NONE, 0);
/**
* GdkFrameClock::resume-events:
* @clock: the frame clock emitting the signal
*
* FIXME.
*/
signals[RESUME_EVENTS] =
g_signal_new (g_intern_static_string ("resume-events"),
GDK_TYPE_FRAME_CLOCK,
G_SIGNAL_RUN_LAST,
0,
NULL, NULL,
g_cclosure_marshal_VOID__VOID,
G_TYPE_NONE, 0);
g_type_class_add_private (klass, sizeof (GdkFrameClockPrivate));
}
static void
gdk_frame_clock_init (GdkFrameClock *clock)
{
GdkFrameClockPrivate *priv;
clock->priv = G_TYPE_INSTANCE_GET_PRIVATE (clock,
GDK_TYPE_FRAME_CLOCK,
GdkFrameClockPrivate);
priv = clock->priv;
priv->frame_counter = -1;
priv->current = FRAME_HISTORY_MAX_LENGTH - 1;
}
/**
* gdk_frame_clock_get_frame_time:
* @clock: the clock
*
* Gets the time that should currently be used for animations. Inside
* a paint, it's the time used to compute the animation position of
* everything in a frame. Outside a paint, it's the time of the
* conceptual "previous frame," which may be either the actual
* previous frame time, or if that's too old, an updated time.
*
* The returned time has no relationship to wall clock time. It
* increases roughly at 1 millisecond per wall clock millisecond, and
* it never decreases, but its value is only meaningful relative to
* previous frame clock times.
*
*
* Since: 3.0
* Return value: a timestamp in milliseconds
*/
guint64
gdk_frame_clock_get_frame_time (GdkFrameClock *clock)
{
g_return_val_if_fail (GDK_IS_FRAME_CLOCK (clock), 0);
return GDK_FRAME_CLOCK_GET_CLASS (clock)->get_frame_time (clock);
}
/**
* gdk_frame_clock_request_phase:
* @clock: the clock
*
* Asks the frame clock to paint a frame. The frame
* may or may not ever be painted (the frame clock may
* stop itself for whatever reason), but the goal in
* normal circumstances would be to paint the frame
* at the next expected frame time. For example
* if the clock is running at 60fps the frame would
* ideally be painted within 1000/60=16 milliseconds.
*
* Since: 3.0
*/
void
gdk_frame_clock_request_phase (GdkFrameClock *clock,
GdkFrameClockPhase phase)
{
g_return_if_fail (GDK_IS_FRAME_CLOCK (clock));
GDK_FRAME_CLOCK_GET_CLASS (clock)->request_phase (clock, phase);
}
void
_gdk_frame_clock_freeze (GdkFrameClock *clock)
{
g_return_if_fail (GDK_IS_FRAME_CLOCK (clock));
GDK_FRAME_CLOCK_GET_CLASS (clock)->freeze (clock);
}
void
_gdk_frame_clock_thaw (GdkFrameClock *clock)
{
g_return_if_fail (GDK_IS_FRAME_CLOCK (clock));
GDK_FRAME_CLOCK_GET_CLASS (clock)->thaw (clock);
}
gint64
gdk_frame_clock_get_frame_counter (GdkFrameClock *clock)
{
GdkFrameClockPrivate *priv;
g_return_val_if_fail (GDK_IS_FRAME_CLOCK (clock), 0);
priv = clock->priv;
return priv->frame_counter;
}
gint64
gdk_frame_clock_get_history_start (GdkFrameClock *clock)
{
GdkFrameClockPrivate *priv;
g_return_val_if_fail (GDK_IS_FRAME_CLOCK (clock), 0);
priv = clock->priv;
return priv->frame_counter + 1 - priv->n_timings;
}
void
_gdk_frame_clock_begin_frame (GdkFrameClock *clock)
{
GdkFrameClockPrivate *priv;
g_return_if_fail (GDK_IS_FRAME_CLOCK (clock));
priv = clock->priv;
priv->frame_counter++;
priv->current = (priv->current + 1) % FRAME_HISTORY_MAX_LENGTH;
if (priv->n_timings < FRAME_HISTORY_MAX_LENGTH)
priv->n_timings++;
else
{
gdk_frame_timings_unref(priv->timings[priv->current]);
}
priv->timings[priv->current] = _gdk_frame_timings_new (priv->frame_counter);
}
GdkFrameTimings *
gdk_frame_clock_get_timings (GdkFrameClock *clock,
gint64 frame_counter)
{
GdkFrameClockPrivate *priv;
gint pos;
g_return_val_if_fail (GDK_IS_FRAME_CLOCK (clock), NULL);
priv = clock->priv;
if (frame_counter > priv->frame_counter)
return NULL;
if (frame_counter <= priv->frame_counter - priv->n_timings)
return NULL;
pos = (priv->current - (priv->frame_counter - frame_counter) + FRAME_HISTORY_MAX_LENGTH) % FRAME_HISTORY_MAX_LENGTH;
return priv->timings[pos];
}
GdkFrameTimings *
gdk_frame_clock_get_frame_timings (GdkFrameClock *clock)
{
GdkFrameClockPrivate *priv;
g_return_val_if_fail (GDK_IS_FRAME_CLOCK (clock), 0);
priv = clock->priv;
return gdk_frame_clock_get_timings (clock, priv->frame_counter);
}
#ifdef G_ENABLE_DEBUG
void
_gdk_frame_clock_debug_print_timings (GdkFrameClock *clock,
GdkFrameTimings *timings)
{
gint64 previous_frame_time = 0;
GdkFrameTimings *previous_timings = gdk_frame_clock_get_timings (clock,
timings->frame_counter - 1);
if (previous_timings != NULL)
previous_frame_time = previous_timings->frame_time;
g_print ("%5" G_GINT64_FORMAT ":", timings->frame_counter);
if (previous_frame_time != 0)
{
g_print (" interval=%-4.1f", (timings->frame_time - previous_frame_time) / 1000.);
g_print (timings->slept_before ? " (sleep)" : " ");
}
if (timings->layout_start_time != 0)
g_print (" layout_start=%-4.1f", (timings->layout_start_time - timings->frame_time) / 1000.);
if (timings->paint_start_time != 0)
g_print (" paint_start=%-4.1f", (timings->paint_start_time - timings->frame_time) / 1000.);
if (timings->frame_end_time != 0)
g_print (" frame_end=%-4.1f", (timings->frame_end_time - timings->frame_time) / 1000.);
if (timings->presentation_time != 0)
g_print (" present=%-4.1f", (timings->presentation_time - timings->frame_time) / 1000.);
if (timings->predicted_presentation_time != 0)
g_print (" predicted=%-4.1f", (timings->predicted_presentation_time - timings->frame_time) / 1000.);
if (timings->refresh_interval != 0)
g_print (" refresh_interval=%-4.1f", timings->refresh_interval / 1000.);
g_print ("\n");
}
#endif /* G_ENABLE_DEBUG */
#define DEFAULT_REFRESH_INTERVAL 16667 /* 16.7ms (1/60th second) */
#define MAX_HISTORY_AGE 150000 /* 150ms */
void
gdk_frame_clock_get_refresh_info (GdkFrameClock *clock,
gint64 base_time,
gint64 *refresh_interval_return,
gint64 *presentation_time_return)
{
gint64 frame_counter;
g_return_if_fail (GDK_IS_FRAME_CLOCK (clock));
frame_counter = gdk_frame_clock_get_frame_counter (clock);
if (presentation_time_return)
*presentation_time_return = 0;
if (refresh_interval_return)
*refresh_interval_return = DEFAULT_REFRESH_INTERVAL;
while (TRUE)
{
GdkFrameTimings *timings = gdk_frame_clock_get_timings (clock, frame_counter);
gint64 presentation_time;
gint64 refresh_interval;
if (timings == NULL)
return;
refresh_interval = timings->refresh_interval;
presentation_time = timings->presentation_time;
if (presentation_time != 0)
{
if (presentation_time > base_time - MAX_HISTORY_AGE &&
presentation_time_return)
{
if (refresh_interval == 0)
refresh_interval = DEFAULT_REFRESH_INTERVAL;
if (refresh_interval_return)
*refresh_interval_return = refresh_interval;
while (presentation_time < base_time)
presentation_time += refresh_interval;
if (presentation_time_return)
*presentation_time_return = presentation_time;
}
return;
}
frame_counter--;
}
}
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