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#ifndef __PUZZLE_PIECE_H__
#define __PUZZLE_PIECE_H__
#include <gtk/gtk.h>
/* First, add the boilerplate for the object itself.
*/
#define GTK_TYPE_PUZZLE_PIECE (gtk_puzzle_piece_get_type ())
G_DECLARE_FINAL_TYPE (GtkPuzzlePiece, gtk_puzzle_piece, GTK, PUZZLE_PIECE, GObject)
/* Then, declare all constructors */
GdkPaintable * gtk_puzzle_piece_new (GdkPaintable *puzzle,
guint x,
guint y,
guint width,
guint height);
/* Next, add the getters and setters for object properties */
GdkPaintable * gtk_puzzle_piece_get_puzzle (GtkPuzzlePiece *self);
guint gtk_puzzle_piece_get_x (GtkPuzzlePiece *self);
guint gtk_puzzle_piece_get_y (GtkPuzzlePiece *self);
#endif /* __PUZZLE_PIECE_H__ */
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