1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
|
#include "gtkshaderbin.h"
typedef struct {
GskGLShader *shader;
GtkStateFlags state;
GtkStateFlags state_mask;
float extra_border;
gboolean compiled;
gboolean compiled_ok;
} ShaderInfo;
struct _GtkShaderBin
{
GtkWidget parent_instance;
GtkWidget *child;
ShaderInfo *active_shader;
GPtrArray *shaders;
guint tick_id;
float time;
float mouse_x, mouse_y;
gint64 first_frame_time;
};
struct _GtkShaderBinClass
{
GtkWidgetClass parent_class;
};
G_DEFINE_TYPE (GtkShaderBin, gtk_shader_bin, GTK_TYPE_WIDGET)
static void
shader_info_free (ShaderInfo *info)
{
g_object_unref (info->shader);
g_free (info);
}
static void
gtk_shader_bin_finalize (GObject *object)
{
GtkShaderBin *self = GTK_SHADER_BIN (object);
g_ptr_array_free (self->shaders, TRUE);
G_OBJECT_CLASS (gtk_shader_bin_parent_class)->finalize (object);
}
static void
gtk_shader_bin_dispose (GObject *object)
{
GtkShaderBin *self = GTK_SHADER_BIN (object);
g_clear_pointer (&self->child, gtk_widget_unparent);
G_OBJECT_CLASS (gtk_shader_bin_parent_class)->dispose (object);
}
static gboolean
gtk_shader_bin_tick (GtkWidget *widget,
GdkFrameClock *frame_clock,
gpointer unused)
{
GtkShaderBin *self = GTK_SHADER_BIN (widget);
gint64 frame_time;
frame_time = gdk_frame_clock_get_frame_time (frame_clock);
if (self->first_frame_time == 0)
self->first_frame_time = frame_time;
self->time = (frame_time - self->first_frame_time) / (float)G_USEC_PER_SEC;
gtk_widget_queue_draw (widget);
return G_SOURCE_CONTINUE;
}
static void
motion_cb (GtkEventControllerMotion *controller,
double x,
double y,
GtkShaderBin *self)
{
self->mouse_x = x;
self->mouse_y = y;
}
static void
gtk_shader_bin_init (GtkShaderBin *self)
{
GtkEventController *controller;
self->shaders = g_ptr_array_new_with_free_func ((GDestroyNotify)shader_info_free);
controller = gtk_event_controller_motion_new ();
g_signal_connect (controller, "motion", G_CALLBACK (motion_cb), self);
gtk_widget_add_controller (GTK_WIDGET (self), controller);
}
void
gtk_shader_bin_update_active_shader (GtkShaderBin *self)
{
GtkStateFlags new_state = gtk_widget_get_state_flags (GTK_WIDGET (self));
ShaderInfo *new_shader = NULL;
for (int i = 0; i < self->shaders->len; i++)
{
ShaderInfo *info = g_ptr_array_index (self->shaders, i);
if ((info->state_mask & new_state) == info->state)
{
new_shader = info;
break;
}
}
if (self->active_shader == new_shader)
return;
self->active_shader = new_shader;
self->first_frame_time = 0;
if (self->active_shader)
{
if (self->tick_id == 0)
self->tick_id = gtk_widget_add_tick_callback (GTK_WIDGET (self),
gtk_shader_bin_tick,
NULL, NULL);
}
else
{
if (self->tick_id != 0)
{
gtk_widget_remove_tick_callback (GTK_WIDGET (self), self->tick_id);
self->tick_id = 0;
}
}
gtk_widget_queue_draw (GTK_WIDGET (self));
}
static void
gtk_shader_bin_state_flags_changed (GtkWidget *widget,
GtkStateFlags previous_state_flags)
{
GtkShaderBin *self = GTK_SHADER_BIN (widget);
gtk_shader_bin_update_active_shader (self);
}
void
gtk_shader_bin_add_shader (GtkShaderBin *self,
GskGLShader *shader,
GtkStateFlags state,
GtkStateFlags state_mask,
float extra_border)
{
ShaderInfo *info = g_new0 (ShaderInfo, 1);
info->shader = g_object_ref (shader);
info->state = state;
info->state_mask = state_mask;
info->extra_border = extra_border;
g_ptr_array_add (self->shaders, info);
gtk_shader_bin_update_active_shader (self);
}
void
gtk_shader_bin_set_child (GtkShaderBin *self,
GtkWidget *child)
{
if (self->child == child)
return;
g_clear_pointer (&self->child, gtk_widget_unparent);
if (child)
{
self->child = child;
gtk_widget_set_parent (child, GTK_WIDGET (self));
}
}
GtkWidget *
gtk_shader_bin_get_child (GtkShaderBin *self)
{
return self->child;
}
static void
gtk_shader_bin_snapshot (GtkWidget *widget,
GtkSnapshot *snapshot)
{
GtkShaderBin *self = GTK_SHADER_BIN (widget);
int width, height;
width = gtk_widget_get_width (widget);
height = gtk_widget_get_height (widget);
if (self->active_shader)
{
if (!self->active_shader->compiled)
{
GtkNative *native = gtk_widget_get_native (widget);
GskRenderer *renderer = gtk_native_get_renderer (native);
GError *error = NULL;
self->active_shader->compiled = TRUE;
self->active_shader->compiled_ok =
gsk_gl_shader_compile (self->active_shader->shader,
renderer, &error);
if (!self->active_shader->compiled_ok)
{
g_warning ("GtkShaderBin failed to compile shader: %s", error->message);
g_error_free (error);
}
}
if (self->active_shader->compiled_ok)
{
float border = self->active_shader->extra_border;
graphene_vec2_t mouse;
graphene_vec2_init (&mouse, self->mouse_x + border, self->mouse_y + border);
gtk_snapshot_push_gl_shader (snapshot, self->active_shader->shader,
&GRAPHENE_RECT_INIT(-border, -border, width+2*border, height+2*border),
gsk_gl_shader_format_args (self->active_shader->shader,
"u_time", self->time,
"u_mouse", &mouse,
NULL));
gtk_widget_snapshot_child (widget, self->child, snapshot);
gtk_snapshot_gl_shader_pop_texture (snapshot);
gtk_snapshot_pop (snapshot);
return;
}
}
/* Non-shader fallback */
gtk_widget_snapshot_child (widget, self->child, snapshot);
}
static void
gtk_shader_bin_class_init (GtkShaderBinClass *class)
{
GtkWidgetClass *widget_class = GTK_WIDGET_CLASS (class);
GObjectClass *object_class = G_OBJECT_CLASS (class);
object_class->finalize = gtk_shader_bin_finalize;
object_class->dispose = gtk_shader_bin_dispose;
gtk_widget_class_set_layout_manager_type (widget_class, GTK_TYPE_BIN_LAYOUT);
widget_class->snapshot = gtk_shader_bin_snapshot;
widget_class->state_flags_changed = gtk_shader_bin_state_flags_changed;
}
GtkWidget *
gtk_shader_bin_new (void)
{
GtkShaderBin *self;
self = g_object_new (GTK_TYPE_SHADER_BIN, NULL);
return GTK_WIDGET (self);
}
|