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#version 330
out vec4 outputColor;
void main() {
float lerpVal = gl_FragCoord.y / 500.0f;
outputColor = mix(vec4(1.0f, 0.85f, 0.35f, 1.0f), vec4(0.2f, 0.2f, 0.2f, 1.0f), lerpVal);
}
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