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* gsk_rounded_rect_init_copy: Don't normalizeAlexander Larsson2017-01-111-4/+2
* Visual Studio builds: Move project files to win32/Chun-wei Fan2017-01-091-11/+11
* vulkan: Reallocate descriptor setsBenjamin Otte2017-01-061-13/+14
* vulkan: Keep vertex buffer around until cleanupBenjamin Otte2017-01-061-5/+5
* vulkan: Reset descriptor poolBenjamin Otte2017-01-061-0/+3
* gsk: Don't use wildcardsBenjamin Otte2017-01-061-2/+34
* gsk: Have variables for resourcesBenjamin Otte2017-01-061-3/+9
* vulkanrender: Create descriptor pools with correct descriptor numberGeorges Basile Stavracas Neto2017-01-061-2/+2
* vulkanpushconstants: Don't report invalid rangesGeorges Basile Stavracas Neto2017-01-041-2/+2
* vulkan: Modernize blend pipelineBenjamin Otte2017-01-0418-54/+247
* gsk: Add GskRepeatNodeBenjamin Otte2017-01-014-0/+182
* gsk: Turn GskTexture into a GObjectBenjamin Otte2017-01-014-138/+245
* vulkan: Optimize getting texturesBenjamin Otte2017-01-011-0/+18
* vulkan: Add support for color matrix nodesBenjamin Otte2016-12-311-0/+41
* vulkan: Make the effect renderer take matrix + offsetBenjamin Otte2016-12-3125-70/+154
* gsk: Add GskColorMatrixNodeBenjamin Otte2016-12-314-0/+256
* vulkan: Handle opacity nodesBenjamin Otte2016-12-3118-2/+533
* Visual Studio builds: Include Vulkan sources in GSKChun-wei Fan2016-12-301-1/+1
* gsk: Fix build on Visual StudioChun-wei Fan2016-12-293-7/+7
* gsk/gskrendernodeimpl.c: Avoid VLAsChun-wei Fan2016-12-291-3/+3
* gsk: Add GSK_RENDERING_MODE=full-redrawBenjamin Otte2016-12-273-3/+22
* vulkan: Only render minimal regionBenjamin Otte2016-12-272-55/+49
* vulkan: Handle linear gradientsBenjamin Otte2016-12-2620-1/+771
* gsk: Add missing Mozilla copyright headerBenjamin Otte2016-12-261-0/+5
* gsk: Insist on ordered color stopsBenjamin Otte2016-12-261-0/+18
* vulkan: Fix coordinate setupBenjamin Otte2016-12-261-6/+6
* vulkan: Add shader for color drawing with rectangle clipBenjamin Otte2016-12-258-1/+59
* vulkan: We use VK_FORMAT_B8G8R8A8_UNORMBenjamin Otte2016-12-253-10/+10
* vulkan: Add proof-of-concept clip implementationBenjamin Otte2016-12-247-3/+97
* vulkan: Fold clip into push constantsBenjamin Otte2016-12-2411-44/+164
* vulkan: Change handling of push constantsBenjamin Otte2016-12-243-27/+32
* gsk: Add debug category for fallbacksBenjamin Otte2016-12-243-9/+18
* gsk: Add GskVulkanClipBenjamin Otte2016-12-248-23/+353
* vulkan: Try combining draw callsBenjamin Otte2016-12-241-3/+9
* gsk: Fix memory leak in gsk_render_node_write_to_file()Garrett Regier2016-12-231-0/+1
* gsk: Add docs and error handling to serialization APIBenjamin Otte2016-12-235-57/+157
* gsk: Add gsk_render_node_write_to_file()Benjamin Otte2016-12-232-0/+40
* gsk: Warn on cairo errors during gsk_render_node_draw()Benjamin Otte2016-12-231-0/+9
* gsk: Include config.hBenjamin Otte2016-12-231-0/+2
* gsk: Implement gsk_renderer_render_texture() on GLBenjamin Otte2016-12-231-26/+92
* vulkan: Implement gsk_renderer_render_texture()Benjamin Otte2016-12-238-24/+204
* gsk: Add gsk_texture_download() APIBenjamin Otte2016-12-234-3/+105
* gsk: Rename to gsk_texture_download_surface()Benjamin Otte2016-12-235-12/+12
* gsk: Add gsk_renderer_render_texture()Benjamin Otte2016-12-234-18/+140
* gskcairo: Don't store the viewport in the global structBenjamin Otte2016-12-231-7/+6
* gsk: Don't overdraw with transparentBenjamin Otte2016-12-231-6/+0
* rendernode: Fix typoBenjamin Otte2016-12-231-1/+1
* gsk: Remove nonexisting functionsBenjamin Otte2016-12-231-8/+0
* gsk: Export gsk_render_node_get_bounds()Benjamin Otte2016-12-232-2/+3
* gsk: Add gsk_render_node_serialize/deserialize()Benjamin Otte2016-12-234-0/+989