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* Drop Autotools buildEmmanuele Bassi2017-08-141-334/+0
* gsk: Add color shader sources to meson build filesTimm Bäder2017-08-131-0/+2
* gskrendernodeimpl: Fix leak of cairo_pattern_tDaniel Boles2017-08-041-0/+1
* build: Ensure that Vulkan shaders are rebuilt if glslc is foundEmmanuele Bassi2017-05-031-40/+51
* build: Rename GSK resource generator scriptEmmanuele Bassi2017-05-032-3/+3
* build: Use the common linker flags in GDK and GSKEmmanuele Bassi2017-05-031-1/+1
* build: Add compiler warnings and errorsEmmanuele Bassi2017-05-031-1/+1
* meson: build input modulesTim-Philipp Müller2017-05-031-0/+1
* meson: make sure gsk/gdk generated headers exist for libgtk_dep usersTim-Philipp Müller2017-05-031-5/+7
* meson: gdk, gsk: fix install path of generated filesTim-Philipp Müller2017-05-031-1/+1
* meson: gsk: install public headersTim-Philipp Müller2017-05-031-1/+2
* meson: gsk: use gnome.mkenums() to generate enum typesTim-Philipp Müller2017-05-031-15/+10
* meson: gsk: generate gsk.resources.xmlTim-Philipp Müller2017-05-033-54/+129
* meson: add vulkan bitsTim-Philipp Müller2017-05-031-17/+65
* meson: update list of sources for changes in git masterTim-Philipp Müller2017-05-031-3/+12
* meson: update build filesTimm Bäder2017-05-032-0/+92
* gsk: Include the private headerEmmanuele Bassi2017-05-032-0/+3
* gsk: Mark finalize() implementation as staticEmmanuele Bassi2017-04-261-1/+1
* gsk: Mark internal symbol as staticEmmanuele Bassi2017-04-261-1/+1
* gsk: Mark internal symbols as staticEmmanuele Bassi2017-04-261-3/+3
* gsk: Mark private symbol as staticEmmanuele Bassi2017-04-261-1/+1
* GskRoundedRect: Include private header fileTimm Bäder2017-04-261-0/+1
* GskRenderNode: Fix set_scaling_filters function nameTimm Bäder2017-04-261-1/+1
* GskRenderNode: add missing prototypeTimm Bäder2017-04-261-0/+3
* gsk: Add color shaders to resourcesTimm Bäder2017-04-011-0/+2
* glrenderer: Reuse the GArray for render itemsTimm Bäder2017-03-311-3/+4
* glrenderer: Add render items for child nodesTimm Bäder2017-03-311-0/+46
* glrenderer: Handle color nodesTimm Bäder2017-03-313-15/+88
* glrenderer: Store uniform locations per programTimm Bäder2017-03-311-48/+86
* gskrendernodeimpl: Fix documentation argument typeDaniel Boles2017-03-271-4/+4
* GSK: Fix a bunch of warnings from the GIR scannerDaniel Boles2017-03-275-14/+30
* gsk: Take scale factor into account when setting up the gl scissorAlexander Larsson2017-03-201-1/+6
* gl renderer: Fix hidpi fallback renderingAlexander Larsson2017-03-201-2/+3
* GdkRenderer: Fix a compiler warningTimm Bäder2017-03-191-1/+1
* vulkan: fix compilationTim-Philipp Müller2017-03-181-1/+1
* GtkShaderBuilder Fix copy/paste error in preconditionTimm Bäder2017-03-171-1/+1
* Allow custom renderer for the inspectorAlexander Larsson2017-03-171-29/+45
* vulkan: Fix copy/paste errorBenjamin Otte2017-01-184-1/+1
* vulkan: Add compiled shadersBenjamin Otte2017-01-1812-0/+0
* vulkan: Compute right size for outset shadowBenjamin Otte2017-01-181-1/+11
* vulkan: Add support for unblurred box-shadowBenjamin Otte2017-01-1810-5/+460
* rendernode: Add getters for box-shadow nodesBenjamin Otte2017-01-182-0/+134
* vulkan: Add fallback message for node-as-textureBenjamin Otte2017-01-171-0/+4
* vulkan: Generate clip shaders from same sourceBenjamin Otte2017-01-1741-439/+42
* vulkan: Add clip.vert.glslBenjamin Otte2017-01-1724-102/+74
* vulkan: Add a clip.frag.glsl includeBenjamin Otte2017-01-1711-177/+42
* vulkan: Add push constants to fragment shaderBenjamin Otte2017-01-1723-96/+47
* vulkan: Move push constants into their own headerBenjamin Otte2017-01-1732-105/+42
* build: List resource files explicitlyBenjamin Otte2017-01-111-2/+5
* vulkan: Add shader for border renderingBenjamin Otte2017-01-1121-12/+775