summaryrefslogtreecommitdiff
path: root/gsk/meson.build
Commit message (Expand)AuthorAgeFilesLines
* gsk: Implement gsk_render_node_diff()Benjamin Otte2018-04-051-0/+1
* gl renderer: Remove shadow programTimm Bäder2018-03-151-1/+0
* gl: Move shaderbuilder into gl/ subdirectoryTimm Bäder2018-03-151-1/+1
* build: install gsk-autocleanup.hTimm Bäder2018-02-061-0/+1
* gl renderer: Render unblurred outset shadows differentlyTimm Bäder2018-01-151-0/+1
* gsk: Move Vulkan sources to a subdirectoryMatthias Clasen2018-01-061-23/+23
* build: Rename a variableTimm Bäder2017-12-291-2/+2
* gl renderer: Remove unused vertex shaderTimm Bäder2017-12-211-1/+0
* gl renderer: Implement cross fade nodesTimm Bäder2017-12-211-0/+1
* gl renderer: Implement simple border nodesTimm Bäder2017-12-211-0/+1
* gl renderer: Implement simple shadow nodesTimm Bäder2017-12-211-0/+1
* gl renderer: Implement unblurred outset shadowsTimm Bäder2017-12-211-0/+1
* gl renderer: Implement unblurred inset shadowsTimm Bäder2017-12-211-0/+1
* gl renderer: Implement blur nodesTimm Bäder2017-12-211-0/+2
* gl renderer: Move render ops into separate fileTimm Bäder2017-12-211-0/+1
* gsk: Move all gskgl* files into gl/Timm Bäder2017-12-211-5/+5
* gl renderer: Don't pass MVP to shadersTimm Bäder2017-12-211-2/+0
* gl: Add glyph cacheTimm Bäder2017-12-211-0/+3
* gl renderer: Remove unused shadersTimm Bäder2017-12-211-3/+0
* gl renderer: Save clip in every nodeTimm Bäder2017-12-211-0/+1
* gl renderer: Implement rounded clip nodesTimm Bäder2017-12-211-0/+1
* Rework the GL rendererTimm Bäder2017-12-211-0/+4
* broadway: Add GskBroadwayRendererAlexander Larsson2017-11-231-0/+6
* GskTexture => GdkTextureBenjamin Otte2017-11-041-3/+1
* vulkan: Rename blend pipeline to textureMatthias Clasen2017-09-291-1/+1
* vulkan: Implement blend modesMatthias Clasen2017-09-231-0/+1
* vulkan: Implement crossfadeMatthias Clasen2017-09-221-0/+1
* vulkan: Move glyph cache to a separate fileMatthias Clasen2017-09-201-0/+1
* More work on text nodesMatthias Clasen2017-09-101-0/+2
* build: Improve vulkan resource handlingPatrick Griffis2017-09-051-1/+7
* A somewhat working blur shaderMatthias Clasen2017-09-041-0/+1
* build: Move Vulkan shader handling to its own directoryEmmanuele Bassi2017-08-151-55/+1
* build: Remove more wrong kwargsTimm Bäder2017-08-151-2/+1
* gsk: Add color shader sources to meson build filesTimm Bäder2017-08-131-0/+2
* build: Ensure that Vulkan shaders are rebuilt if glslc is foundEmmanuele Bassi2017-05-031-40/+51
* build: Rename GSK resource generator scriptEmmanuele Bassi2017-05-031-2/+2
* build: Use the common linker flags in GDK and GSKEmmanuele Bassi2017-05-031-1/+1
* build: Add compiler warnings and errorsEmmanuele Bassi2017-05-031-1/+1
* meson: build input modulesTim-Philipp Müller2017-05-031-0/+1
* meson: make sure gsk/gdk generated headers exist for libgtk_dep usersTim-Philipp Müller2017-05-031-5/+7
* meson: gdk, gsk: fix install path of generated filesTim-Philipp Müller2017-05-031-1/+1
* meson: gsk: install public headersTim-Philipp Müller2017-05-031-1/+2
* meson: gsk: use gnome.mkenums() to generate enum typesTim-Philipp Müller2017-05-031-15/+10
* meson: gsk: generate gsk.resources.xmlTim-Philipp Müller2017-05-031-39/+77
* meson: add vulkan bitsTim-Philipp Müller2017-05-031-17/+65
* meson: update list of sources for changes in git masterTim-Philipp Müller2017-05-031-3/+12
* meson: update build filesTimm Bäder2017-05-031-0/+77