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path: root/gsk/gskvulkanrenderprivate.h
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* vulkan: Add support for unblurred box-shadowBenjamin Otte2017-01-181-0/+6
* vulkan: Add shader for border renderingBenjamin Otte2017-01-111-0/+3
* vulkan: Modernize blend pipelineBenjamin Otte2017-01-041-1/+3
* vulkan: Make the effect renderer take matrix + offsetBenjamin Otte2016-12-311-3/+3
* vulkan: Handle opacity nodesBenjamin Otte2016-12-311-0/+3
* vulkan: Handle linear gradientsBenjamin Otte2016-12-261-0/+3
* vulkan: Add shader for color drawing with rectangle clipBenjamin Otte2016-12-251-0/+1
* vulkan: Add proof-of-concept clip implementationBenjamin Otte2016-12-241-0/+1
* vulkan: Implement gsk_renderer_render_texture()Benjamin Otte2016-12-231-1/+4
* vulkan: Move vertex data tracking to the pipeline subclassBenjamin Otte2016-12-201-9/+0
* vulkan: Add infrastructure for multiple pipelinesBenjamin Otte2016-12-201-0/+9
* vulkan: Redo descriptor set handlingBenjamin Otte2016-12-091-0/+4
* vulkan: Move remaining structs to VulkanRender objectBenjamin Otte2016-12-091-4/+1
* vulkan: Create framebuffers from GskVulkanRender objectBenjamin Otte2016-12-091-4/+4
* vulkan: Keep render objects aroundBenjamin Otte2016-12-091-0/+3
* vulkan: Move command pool and fence into render objectBenjamin Otte2016-12-091-4/+2
* vulkan: Make the GskVulkanRender struct privateBenjamin Otte2016-12-091-18/+2
* vulkan: Make the VulkanRender object allocatedBenjamin Otte2016-12-091-3/+2
* vulkan: Add GskVulkanRenderPassBenjamin Otte2016-12-091-2/+40
* vulkan: Add GskVulkanRender objectBenjamin Otte2016-12-091-0/+29