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path: root/gsk/gskvulkanrender.c
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* gsk: Drop the GskRenderer::scale-factor propertyMatthias Clasen2017-10-281-1/+1
* Add a forgotten renameMatthias Clasen2017-09-301-3/+3
* Reshuffle things a little bitMatthias Clasen2017-09-301-33/+1
* Small simplificationMatthias Clasen2017-09-301-9/+6
* CosmeticsMatthias Clasen2017-09-301-11/+15
* vulkan: Add a repeating samplerMatthias Clasen2017-09-291-4/+29
* vulkan: Move sampler creation downMatthias Clasen2017-09-291-20/+69
* vulkan: Rename blend pipeline to textureMatthias Clasen2017-09-291-4/+4
* vulkan: Fix setup for dependent render passesMatthias Clasen2017-09-291-0/+6
* vulkan: Measure gpu timeMatthias Clasen2017-09-281-0/+14
* gsk: Add a profile counter for vulkan render passesMatthias Clasen2017-09-281-0/+14
* vulkan: Implement multiple render passesMatthias Clasen2017-09-281-126/+78
* Add semaphores to the command buffer submit apiMatthias Clasen2017-09-281-1/+1
* gsk: Fix a prefix mishapMatthias Clasen2017-09-231-2/+2
* vulkan: Implement blend modesMatthias Clasen2017-09-231-0/+4
* vulkan: Implement crossfadeMatthias Clasen2017-09-221-0/+4
* vulkan: Drop GskVulkanPipelineLayoutMatthias Clasen2017-09-221-10/+22
* Allow different pipeline layoutsMatthias Clasen2017-09-221-36/+46
* vulkan: Move descriptor set layout to the render objectMatthias Clasen2017-09-221-4/+24
* vulkan: Quiet another validation errorMatthias Clasen2017-09-201-2/+0
* More work on text nodesMatthias Clasen2017-09-101-1/+9
* A somewhat working blur shaderMatthias Clasen2017-09-041-0/+4
* gsk: Include the private headerEmmanuele Bassi2017-05-031-0/+2
* vulkan: Add support for unblurred box-shadowBenjamin Otte2017-01-181-1/+8
* vulkan: Add shader for border renderingBenjamin Otte2017-01-111-1/+5
* vulkan: Reallocate descriptor setsBenjamin Otte2017-01-061-13/+14
* vulkan: Keep vertex buffer around until cleanupBenjamin Otte2017-01-061-5/+5
* vulkan: Reset descriptor poolBenjamin Otte2017-01-061-0/+3
* vulkanrender: Create descriptor pools with correct descriptor numberGeorges Basile Stavracas Neto2017-01-061-2/+2
* vulkan: Modernize blend pipelineBenjamin Otte2017-01-041-1/+3
* vulkan: Make the effect renderer take matrix + offsetBenjamin Otte2016-12-311-3/+3
* vulkan: Handle opacity nodesBenjamin Otte2016-12-311-1/+5
* gsk: Fix build on Visual StudioChun-wei Fan2016-12-291-1/+1
* vulkan: Only render minimal regionBenjamin Otte2016-12-271-41/+47
* vulkan: Handle linear gradientsBenjamin Otte2016-12-261-1/+5
* vulkan: Fix coordinate setupBenjamin Otte2016-12-261-6/+6
* vulkan: Add shader for color drawing with rectangle clipBenjamin Otte2016-12-251-0/+1
* vulkan: Add proof-of-concept clip implementationBenjamin Otte2016-12-241-1/+2
* gsk: Add GskVulkanClipBenjamin Otte2016-12-241-1/+8
* vulkan: Implement gsk_renderer_render_texture()Benjamin Otte2016-12-231-22/+46
* vulkan: Split color and blend pipelinesBenjamin Otte2016-12-201-6/+9
* vulkan: Move vertex data tracking to the pipeline subclassBenjamin Otte2016-12-201-23/+15
* vulkan: Add GskVulkanBlendPipelineBenjamin Otte2016-12-201-3/+4
* vulkan: Batch upload image barriers togetherBenjamin Otte2016-12-201-0/+2
* vulkan: Add GskVulkanUploaderBenjamin Otte2016-12-201-1/+8
* vulkan: Split out command poolBenjamin Otte2016-12-201-70/+19
* vulkan: Add infrastructure for multiple pipelinesBenjamin Otte2016-12-201-8/+27
* vulkan: Split PipelineLayout into its own objectBenjamin Otte2016-12-201-3/+8
* gsk: gsk_render_node_set_transform() => GskTransformNodeBenjamin Otte2016-12-201-2/+2
* vulkan: Don't limit number of descriptor setsBenjamin Otte2016-12-091-4/+31