| Commit message (Collapse) | Author | Age | Files | Lines |
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There shouldn't be any gst_ functions in here...
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That way we don't need to move the clip rounded rect manually through
the vertex shader into the fragment shader but can just look at the push
constants.
Simplifies shaders a lot.
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Vulkan doesn't accept empty ranges, so simply don't report
them.
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As a side effect, the clipping data is now available inside shaders.
Not that any shader would use them yet, but they could!
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Instead of storing the wire format, store the true structs and only
convert to the wire format when needed.
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It's now handled by the color pipeline.
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THe code includes fragment push constants for colors, but that code is
so far unused.
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