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* vulkan: Fold clip into push constantsBenjamin Otte2016-12-241-0/+28
| | | | | | As a side effect, the clipping data is now available inside shaders. Not that any shader would use them yet, but they could!
* gsk: Add GskVulkanClipBenjamin Otte2016-12-241-0/+151
This is now tracking the clips added by the clip nodes. If any particular node can't deal with a clip, it falls back to Cairo rendering. But if it can, it will render it directly.