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path: root/gsk/gskgldriverprivate.h
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* gsk: Move all gskgl* files into gl/Timm Bäder2017-12-211-78/+0
* gl renderer: Rework once moreTimm Bäder2017-12-211-0/+5
* gl: Add glyph cacheTimm Bäder2017-12-211-0/+3
* GskGLDriver: Use float for texture size in create_textureTimm Bäder2017-12-211-2/+2
* GskTexture => GdkTextureBenjamin Otte2017-11-041-3/+1
* gsktexture: Allow attaching render data to texturesBenjamin Otte2016-11-161-3/+6
* gsk: Add GskTextureBenjamin Otte2016-11-081-0/+3
* gsk: Add check on GL_MAX_TEXTURE_SIZEEmmanuele Bassi2016-10-261-0/+2
* gsk: Reuse VAOs with identical buffersEmmanuele Bassi2016-10-181-1/+2
* gsk: Recycle textures across framesEmmanuele Bassi2016-10-181-0/+2
* gsk: Move resource handling inside GskGLDriverEmmanuele Bassi2016-10-181-1/+12
* gsk: Rework surface -> texture APIEmmanuele Bassi2016-10-181-5/+5
* gsk: Add GL driver API to create render targetsEmmanuele Bassi2016-10-181-0/+2
* gsk: Split surface upload from texture creationEmmanuele Bassi2016-10-181-2/+5
* gsk: Add GskGLDriverEmmanuele Bassi2016-10-181-0/+45