Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Drop gdkintl.h | Matthias Clasen | 2022-09-23 | 1 | -1/+1 |
* | GDK-Win32: Realize EGL using common realization code | Chun-wei Fan | 2021-11-08 | 1 | -121/+0 |
* | GDK-Win32: Port to common EGL handling code | Chun-wei Fan | 2021-11-08 | 1 | -248/+7 |
* | gdk: hdr => high depth | Benjamin Otte | 2021-10-06 | 1 | -2/+2 |
* | gdk: Add a request_hdr argument to begin_frame() | Benjamin Otte | 2021-10-06 | 1 | -6/+2 |
* | win32: Don't include gdkinternals.h | Benjamin Otte | 2021-09-24 | 1 | -1/+0 |
* | gdk: Make sure only one GL backend is usedwip/otte/shittymorph | Benjamin Otte | 2021-09-24 | 1 | -0/+5 |
* | GDK-Win32: Reject WGL context if shaders aren't supported | Chun-wei Fan | 2021-08-17 | 1 | -1/+1 |
* | Split out WGL/EGL stuff and simplify things | Chun-wei Fan | 2021-07-22 | 1 | -0/+504 |