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path: root/gdk/win32/gdkglcontext-win32-egl.c
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* Drop gdkintl.hMatthias Clasen2022-09-231-1/+1
* GDK-Win32: Realize EGL using common realization codeChun-wei Fan2021-11-081-121/+0
* GDK-Win32: Port to common EGL handling codeChun-wei Fan2021-11-081-248/+7
* gdk: hdr => high depthBenjamin Otte2021-10-061-2/+2
* gdk: Add a request_hdr argument to begin_frame()Benjamin Otte2021-10-061-6/+2
* win32: Don't include gdkinternals.hBenjamin Otte2021-09-241-1/+0
* gdk: Make sure only one GL backend is usedwip/otte/shittymorphBenjamin Otte2021-09-241-0/+5
* GDK-Win32: Reject WGL context if shaders aren't supportedChun-wei Fan2021-08-171-1/+1
* Split out WGL/EGL stuff and simplify thingsChun-wei Fan2021-07-221-0/+504