Commit message (Expand) | Author | Age | Files | Lines | |
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* | Use GLSL version 110 for OpenGL 2 shaders. | Juan Pablo Ugarte | 2016-11-01 | 6 | -12/+4 |
* | gl: Use a uniform to flip R and B colors on GLES | Emmanuele Bassi | 2016-04-25 | 1 | -2/+6 |
* | gl: Tweak the swizzle for GLES texture fragments | Emmanuele Bassi | 2016-04-25 | 1 | -1/+4 |
* | gdk: Add GLES shaders | Emmanuele Bassi | 2016-04-25 | 2 | -0/+19 |
* | gdk: Move GLSL shaders into GResource | Emmanuele Bassi | 2016-04-25 | 8 | -0/+90 |