| Commit message (Collapse) | Author | Age | Files | Lines |
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We use a compilation symbol in our build to allow the inclusion of
specific headers while building GTK, to avoid the need to include only
the global header.
Each namespace has its own compilation symbol because we used to have
different libraries, and strict symbol visibility between libraries;
now that we have a single library, and we can use private symbols across
namespaces while building GTK, we should have a single compilation
symbol, and simplify the build rules.
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It's needed for debugging Timm's code, so better have it here than
hidden in my random-patch vault.
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Use gdk_memory_texture_new() instead.
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Put GdkGLTexture into its own file and rename the API to
gdk_gl_texture_foo() instead of gdk_texture_foo_for_gl().
Apart from naming, no actual code changes.
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Remove all the old 2.x and 3.x version annotations.
GTK+ 4 is a new start, and from the perspective of a
GTK+ 4 developer all these APIs have been around since
the beginning.
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Texture IDs are unsigned, so treat them like that.
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The inspector may hold on to render nodes and textures
beyond the lifetime of the widget (and thus the GL
resources). To handle this situation, allow the widget
to explicitly release the GL resources, and make
the texture available on the clent-side as a cairo
surface. This lets the recorder still show the content
after the widget is gone.
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This will be used to pass a GL textures from the application
(or rather, GtkGLArea) down to the GSK GL renderer.
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Correct function names in the docs, etc.
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and gdk_texture_new_from_resource().
While doing set, turn all GDK_AVAILABLE_IN_3_90 into
GDK_AVAILABLE_IN_3_94 because that's now true after the renaming.
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We want this thing to replace GdkPixbuf, so it has to live in GDK.
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