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* macos: prototype new GDK backend for macOSChristian Hergert2020-07-211-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This is fairly substantial rewrite of the GDK backend for quartz and renamed to macOS to allow for a greenfield implementation. Many things have come across from the quartz implementation fairly intact such as the eventloop integration design and discovery of event windows from the NSEvent. However much has been changed to fit in with the new GDK design and how removal of child GdkWindow have been completely eliminated. Furthermore, the new GdkPopup allows for regular NSWindow to be used to provide popovers unlike the previous implementation. The object design more closely follows the ideal for a GDK backend. Views have been broken out into subclasses so that we can support multiple GSK renderer paths such as GL and Cairo (and Metal in the future). However mixed mode GL and Cairo will not be supported. Currently only the Cairo renderer has been implemented. A new frame clock implementation using CVDisplayLink provides more accurate information about when to draw drawing the next frame. Some testing will need to be done here to understand the power implications of this. This implementation has also gained edge snapping for CSD windows. Some work was also done to ensure that CSD windows have opaque regions registered with the display server. ** This is still very much a work-in-progress ** Some outstanding work that needs to be done: - Finish a GL context for macOS and alternate NSView for GL rendering (possibly using speciailized CALayer for OpenGL). - Input rework to ensure that we don't loose remapping of keys that was dropped from GDK during GTK 4 development. - Make sure input methods continue to work. - Drag-n-Drop is still very much a work in progress - High resolution input scrolling needs various work in GDK to land first before we can plumb that to NSEvent. - gtk/ has a number of things based on GDK_WINDOWING_QUARTZ that need to be updated to use the macOS backend. But this is good enough to start playing with and breaking things which is what I'd like to see.
* Remove more mir remnantsMatthias Clasen2019-12-281-1/+0
| | | | | The mir backend was removed a while ago, so GDK_WINDOWING_MIR is never defined.
* Use a single compilation symbolEmmanuele Bassi2019-11-271-1/+1
| | | | | | | | | | | | We use a compilation symbol in our build to allow the inclusion of specific headers while building GTK, to avoid the need to include only the global header. Each namespace has its own compilation symbol because we used to have different libraries, and strict symbol visibility between libraries; now that we have a single library, and we can use private symbols across namespaces while building GTK, we should have a single compilation symbol, and simplify the build rules.
* gdk/gdkconfig.h.meson: Add GDK_WINDOWING_WIN32Chun-wei Fan2017-09-151-0/+1
| | | | | | | This is so that Meson can add this define once it is determined that we are building for Windows. https://bugzilla.gnome.org/show_bug.cgi?id=785210
* meson: gdk: add Mir backend bitsTim-Philipp Müller2017-05-031-0/+1
| | | | Completely untested, might not even build.
* meson: add vulkan bitsTim-Philipp Müller2017-05-031-0/+2
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* Meson build v2Timm Bäder2017-05-031-0/+19