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-rw-r--r--gtk/gtkmenushell.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/gtk/gtkmenushell.c b/gtk/gtkmenushell.c
index 168ce56577..d711e89fe2 100644
--- a/gtk/gtkmenushell.c
+++ b/gtk/gtkmenushell.c
@@ -37,11 +37,11 @@
*
* # Terminology
*
- * A menu item can be "selected", this means that it is displayed
+ * A menu item can be “selected”, this means that it is displayed
* in the prelight state, and if it has a submenu, that submenu
* will be popped up.
*
- * A menu is "active" when it is visible onscreen and the user
+ * A menu is “active” when it is visible onscreen and the user
* is selecting from it. A menubar is not active until the user
* clicks on one of its menuitems. When a menu is active,
* passing the mouse over a submenu will pop it up.
@@ -2136,18 +2136,18 @@ gtk_menu_shell_tracker_insert_func (GtkMenuTrackerItem *item,
*
* If @action_namespace is non-%NULL then the effect is as if all
* actions mentioned in the @model have their names prefixed with the
- * namespace, plus a dot. For example, if the action "quit" is
- * mentioned and @action_namespace is "app" then the effective action
- * name is "app.quit".
+ * namespace, plus a dot. For example, if the action “quit” is
+ * mentioned and @action_namespace is “app” then the effective action
+ * name is “app.quit”.
*
* This function uses #GtkActionable to define the action name and
* target values on the created menu items. If you want to use an
- * action group other than "app" and "win", or if you want to use a
+ * action group other than “app” and “win”, or if you want to use a
* #GtkMenuShell outside of a #GtkApplicationWindow, then you will need
* to attach your own action group to the widget hierarchy using
* gtk_widget_insert_action_group(). As an example, if you created a
- * group with a "quit" action and inserted it with the name "mygroup"
- * then you would use the action name "mygroup.quit" in your
+ * group with a “quit” action and inserted it with the name “mygroup”
+ * then you would use the action name “mygroup.quit” in your
* #GMenuModel.
*
* For most cases you are probably better off using