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Diffstat (limited to 'gsk/vulkan/resources/inset-shadow.frag')
-rw-r--r-- | gsk/vulkan/resources/inset-shadow.frag | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/gsk/vulkan/resources/inset-shadow.frag b/gsk/vulkan/resources/inset-shadow.frag new file mode 100644 index 0000000000..594b325c47 --- /dev/null +++ b/gsk/vulkan/resources/inset-shadow.frag @@ -0,0 +1,26 @@ +#version 420 core + +#include "clip.frag.glsl" +#include "rounded-rect.glsl" + +layout(location = 0) in vec2 inPos; +layout(location = 1) in flat vec4 inOutline; +layout(location = 2) in flat vec4 inOutlineCornerWidths; +layout(location = 3) in flat vec4 inOutlineCornerHeights; +layout(location = 4) in flat vec4 inColor; +layout(location = 5) in flat vec2 inOffset; +layout(location = 6) in flat float inSpread; + +layout(location = 0) out vec4 color; + +void main() +{ + RoundedRect outline = RoundedRect (vec4(inOutline.xy, inOutline.xy + inOutline.zw), inOutlineCornerWidths, inOutlineCornerHeights); + RoundedRect inside = rounded_rect_shrink (outline, vec4(inSpread)); + + color = vec4(inColor.rgb * inColor.a, inColor.a); + color = color * clamp (rounded_rect_coverage (outline, inPos) - + rounded_rect_coverage (inside, inPos - inOffset), + 0.0, 1.0); + color = clip (inPos, color); +} |