diff options
Diffstat (limited to 'gsk/gskenums.h')
-rw-r--r-- | gsk/gskenums.h | 32 |
1 files changed, 31 insertions, 1 deletions
diff --git a/gsk/gskenums.h b/gsk/gskenums.h index 24aafec502..0cd0c284fc 100644 --- a/gsk/gskenums.h +++ b/gsk/gskenums.h @@ -48,6 +48,7 @@ * @GSK_TEXT_NODE: A node containing a glyph string * @GSK_BLUR_NODE: A node that applies a blur * @GSK_DEBUG_NODE: Debug information that does not affect the rendering + * @GSK_GL_SHADER_NODE: A node that uses OpenGL fragment shaders to render * The type of a node determines what the node is rendering. */ @@ -75,7 +76,8 @@ typedef enum { GSK_CROSS_FADE_NODE, GSK_TEXT_NODE, GSK_BLUR_NODE, - GSK_DEBUG_NODE + GSK_DEBUG_NODE, + GSK_GL_SHADER_NODE } GskRenderNodeType; /** @@ -218,4 +220,32 @@ typedef enum GSK_TRANSFORM_CATEGORY_IDENTITY } GskTransformCategory; +/** + * GskGLUniformType: + * @GSK_GL_UNIFORM_TYPE_NONE: No type, used for uninitialized or unspecified values. + * @GSK_GL_UNIFORM_TYPE_FLOAT: A float uniform + * @GSK_GL_UNIFORM_TYPE_INT: A GLSL int / gint32 uniform + * @GSK_GL_UNIFORM_TYPE_UINT: A GLSL uint / guint32 uniform + * @GSK_GL_UNIFORM_TYPE_BOOL: A GLSL bool / gboolean uniform + * @GSK_GL_UNIFORM_TYPE_VEC2: A GLSL vec2 / graphene_vec2_t uniform + * @GSK_GL_UNIFORM_TYPE_VEC3: A GLSL vec3 / graphene_vec3_t uniform + * @GSK_GL_UNIFORM_TYPE_VEC4: A GLSL vec4 / graphene_vec4_t uniform + * + * This defines the types of the uniforms that #GskGLShaders + * declare. It defines both what the type is called in the GLSL shader + * code, and what the corresponding C type is on the Gtk side. + */ +typedef enum +{ + GSK_GL_UNIFORM_TYPE_NONE, + GSK_GL_UNIFORM_TYPE_FLOAT, + GSK_GL_UNIFORM_TYPE_INT, + GSK_GL_UNIFORM_TYPE_UINT, + GSK_GL_UNIFORM_TYPE_BOOL, + GSK_GL_UNIFORM_TYPE_VEC2, + GSK_GL_UNIFORM_TYPE_VEC3, + GSK_GL_UNIFORM_TYPE_VEC4, +} GskGLUniformType; + + #endif /* __GSK_TYPES_H__ */ |