diff options
Diffstat (limited to 'gsk/gl/gskglshadowlibrary.c')
-rw-r--r-- | gsk/gl/gskglshadowlibrary.c | 258 |
1 files changed, 258 insertions, 0 deletions
diff --git a/gsk/gl/gskglshadowlibrary.c b/gsk/gl/gskglshadowlibrary.c new file mode 100644 index 0000000000..86e4e5a476 --- /dev/null +++ b/gsk/gl/gskglshadowlibrary.c @@ -0,0 +1,258 @@ +/* gskglshadowlibrary.c + * + * Copyright 2020 Christian Hergert <chergert@redhat.com> + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this program. If not, see <http://www.gnu.org/licenses/>. + * + * SPDX-License-Identifier: LGPL-2.1-or-later + */ + +#include "config.h" + +#include <string.h> + +#include "gskgldriverprivate.h" +#include "gskglshadowlibraryprivate.h" + +#define MAX_UNUSED_FRAMES (16 * 5) + +struct _GskGLShadowLibrary +{ + GObject parent_instance; + GskGLDriver *driver; + GArray *shadows; +}; + +typedef struct _Shadow +{ + GskRoundedRect outline; + float blur_radius; + guint texture_id; + gint64 last_used_in_frame; +} Shadow; + +G_DEFINE_TYPE (GskGLShadowLibrary, gsk_gl_shadow_library, G_TYPE_OBJECT) + +enum { + PROP_0, + PROP_DRIVER, + N_PROPS +}; + +static GParamSpec *properties [N_PROPS]; + +GskGLShadowLibrary * +gsk_gl_shadow_library_new (GskGLDriver *driver) +{ + g_return_val_if_fail (GSK_IS_GL_DRIVER (driver), NULL); + + return g_object_new (GSK_TYPE_GL_SHADOW_LIBRARY, + "driver", driver, + NULL); +} + +static void +gsk_gl_shadow_library_dispose (GObject *object) +{ + GskGLShadowLibrary *self = (GskGLShadowLibrary *)object; + + for (guint i = 0; i < self->shadows->len; i++) + { + const Shadow *shadow = &g_array_index (self->shadows, Shadow, i); + gsk_gl_driver_release_texture_by_id (self->driver, shadow->texture_id); + } + + g_clear_pointer (&self->shadows, g_array_unref); + g_clear_object (&self->driver); + + G_OBJECT_CLASS (gsk_gl_shadow_library_parent_class)->dispose (object); +} + +static void +gsk_gl_shadow_library_get_property (GObject *object, + guint prop_id, + GValue *value, + GParamSpec *pspec) +{ + GskGLShadowLibrary *self = GSK_GL_SHADOW_LIBRARY (object); + + switch (prop_id) + { + case PROP_DRIVER: + g_value_set_object (value, self->driver); + break; + + default: + G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); + } +} + +static void +gsk_gl_shadow_library_set_property (GObject *object, + guint prop_id, + const GValue *value, + GParamSpec *pspec) +{ + GskGLShadowLibrary *self = GSK_GL_SHADOW_LIBRARY (object); + + switch (prop_id) + { + case PROP_DRIVER: + self->driver = g_value_dup_object (value); + break; + + default: + G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); + } +} + +static void +gsk_gl_shadow_library_class_init (GskGLShadowLibraryClass *klass) +{ + GObjectClass *object_class = G_OBJECT_CLASS (klass); + + object_class->dispose = gsk_gl_shadow_library_dispose; + object_class->get_property = gsk_gl_shadow_library_get_property; + object_class->set_property = gsk_gl_shadow_library_set_property; + + properties [PROP_DRIVER] = + g_param_spec_object ("driver", + "Driver", + "Driver", + GSK_TYPE_GL_DRIVER, + (G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY | G_PARAM_STATIC_STRINGS)); + + g_object_class_install_properties (object_class, N_PROPS, properties); +} + +static void +gsk_gl_shadow_library_init (GskGLShadowLibrary *self) +{ + self->shadows = g_array_new (FALSE, FALSE, sizeof (Shadow)); +} + +void +gsk_gl_shadow_library_insert (GskGLShadowLibrary *self, + const GskRoundedRect *outline, + float blur_radius, + guint texture_id) +{ + Shadow *shadow; + + g_assert (GSK_IS_GL_SHADOW_LIBRARY (self)); + g_assert (outline != NULL); + g_assert (texture_id != 0); + + gsk_gl_driver_mark_texture_permanent (self->driver, texture_id); + + g_array_set_size (self->shadows, self->shadows->len + 1); + + shadow = &g_array_index (self->shadows, Shadow, self->shadows->len - 1); + shadow->outline = *outline; + shadow->blur_radius = blur_radius; + shadow->texture_id = texture_id; + shadow->last_used_in_frame = self->driver->current_frame_id; +} + +guint +gsk_gl_shadow_library_lookup (GskGLShadowLibrary *self, + const GskRoundedRect *outline, + float blur_radius) +{ + Shadow *ret = NULL; + + g_assert (GSK_IS_GL_SHADOW_LIBRARY (self)); + g_assert (outline != NULL); + + /* Ensure GskRoundedRect is 12 packed floats without padding + * so that we can use memcmp instead of float comparisons. + */ + G_STATIC_ASSERT (sizeof *outline == (sizeof (float) * 12)); + + for (guint i = 0; i < self->shadows->len; i++) + { + Shadow *shadow = &g_array_index (self->shadows, Shadow, i); + + if (blur_radius == shadow->blur_radius && + memcmp (outline, &shadow->outline, sizeof *outline) == 0) + { + ret = shadow; + break; + } + } + + if (ret == NULL) + return 0; + + g_assert (ret->texture_id != 0); + + ret->last_used_in_frame = self->driver->current_frame_id; + + return ret->texture_id; +} + +#if 0 +static void +write_shadow_to_png (GskGLDriver *driver, + const Shadow *shadow) +{ + int width = shadow->outline.bounds.size.width + (shadow->outline.bounds.origin.x * 2); + int height = shadow->outline.bounds.size.height + (shadow->outline.bounds.origin.y * 2); + char *filename = g_strdup_printf ("shadow_cache_%d_%d_%d.png", + width, height, shadow->texture_id); + GdkTexture *texture; + + texture = gdk_gl_texture_new (gsk_gl_driver_get_context (driver), + shadow->texture_id, + width, height, + NULL, NULL); + gdk_texture_save_to_png (texture, filename); + + g_object_unref (texture); + g_free (filename); +} +#endif + +void +gsk_gl_shadow_library_begin_frame (GskGLShadowLibrary *self) +{ + gint64 watermark; + int i; + int p; + + g_return_if_fail (GSK_IS_GL_SHADOW_LIBRARY (self)); + +#if 0 + for (i = 0, p = self->shadows->len; i < p; i++) + { + const Shadow *shadow = &g_array_index (self->shadows, Shadow, i); + write_shadow_to_png (self->driver, shadow); + } +#endif + + watermark = self->driver->current_frame_id - MAX_UNUSED_FRAMES; + + for (i = 0, p = self->shadows->len; i < p; i++) + { + const Shadow *shadow = &g_array_index (self->shadows, Shadow, i); + + if (shadow->last_used_in_frame < watermark) + { + gsk_gl_driver_release_texture_by_id (self->driver, shadow->texture_id); + g_array_remove_index_fast (self->shadows, i); + p--; + i--; + } + } +} |