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-rw-r--r--gsk/gl/gskglshadowlibrary.c258
1 files changed, 258 insertions, 0 deletions
diff --git a/gsk/gl/gskglshadowlibrary.c b/gsk/gl/gskglshadowlibrary.c
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+++ b/gsk/gl/gskglshadowlibrary.c
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+/* gskglshadowlibrary.c
+ *
+ * Copyright 2020 Christian Hergert <chergert@redhat.com>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * SPDX-License-Identifier: LGPL-2.1-or-later
+ */
+
+#include "config.h"
+
+#include <string.h>
+
+#include "gskgldriverprivate.h"
+#include "gskglshadowlibraryprivate.h"
+
+#define MAX_UNUSED_FRAMES (16 * 5)
+
+struct _GskGLShadowLibrary
+{
+ GObject parent_instance;
+ GskGLDriver *driver;
+ GArray *shadows;
+};
+
+typedef struct _Shadow
+{
+ GskRoundedRect outline;
+ float blur_radius;
+ guint texture_id;
+ gint64 last_used_in_frame;
+} Shadow;
+
+G_DEFINE_TYPE (GskGLShadowLibrary, gsk_gl_shadow_library, G_TYPE_OBJECT)
+
+enum {
+ PROP_0,
+ PROP_DRIVER,
+ N_PROPS
+};
+
+static GParamSpec *properties [N_PROPS];
+
+GskGLShadowLibrary *
+gsk_gl_shadow_library_new (GskGLDriver *driver)
+{
+ g_return_val_if_fail (GSK_IS_GL_DRIVER (driver), NULL);
+
+ return g_object_new (GSK_TYPE_GL_SHADOW_LIBRARY,
+ "driver", driver,
+ NULL);
+}
+
+static void
+gsk_gl_shadow_library_dispose (GObject *object)
+{
+ GskGLShadowLibrary *self = (GskGLShadowLibrary *)object;
+
+ for (guint i = 0; i < self->shadows->len; i++)
+ {
+ const Shadow *shadow = &g_array_index (self->shadows, Shadow, i);
+ gsk_gl_driver_release_texture_by_id (self->driver, shadow->texture_id);
+ }
+
+ g_clear_pointer (&self->shadows, g_array_unref);
+ g_clear_object (&self->driver);
+
+ G_OBJECT_CLASS (gsk_gl_shadow_library_parent_class)->dispose (object);
+}
+
+static void
+gsk_gl_shadow_library_get_property (GObject *object,
+ guint prop_id,
+ GValue *value,
+ GParamSpec *pspec)
+{
+ GskGLShadowLibrary *self = GSK_GL_SHADOW_LIBRARY (object);
+
+ switch (prop_id)
+ {
+ case PROP_DRIVER:
+ g_value_set_object (value, self->driver);
+ break;
+
+ default:
+ G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
+ }
+}
+
+static void
+gsk_gl_shadow_library_set_property (GObject *object,
+ guint prop_id,
+ const GValue *value,
+ GParamSpec *pspec)
+{
+ GskGLShadowLibrary *self = GSK_GL_SHADOW_LIBRARY (object);
+
+ switch (prop_id)
+ {
+ case PROP_DRIVER:
+ self->driver = g_value_dup_object (value);
+ break;
+
+ default:
+ G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
+ }
+}
+
+static void
+gsk_gl_shadow_library_class_init (GskGLShadowLibraryClass *klass)
+{
+ GObjectClass *object_class = G_OBJECT_CLASS (klass);
+
+ object_class->dispose = gsk_gl_shadow_library_dispose;
+ object_class->get_property = gsk_gl_shadow_library_get_property;
+ object_class->set_property = gsk_gl_shadow_library_set_property;
+
+ properties [PROP_DRIVER] =
+ g_param_spec_object ("driver",
+ "Driver",
+ "Driver",
+ GSK_TYPE_GL_DRIVER,
+ (G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY | G_PARAM_STATIC_STRINGS));
+
+ g_object_class_install_properties (object_class, N_PROPS, properties);
+}
+
+static void
+gsk_gl_shadow_library_init (GskGLShadowLibrary *self)
+{
+ self->shadows = g_array_new (FALSE, FALSE, sizeof (Shadow));
+}
+
+void
+gsk_gl_shadow_library_insert (GskGLShadowLibrary *self,
+ const GskRoundedRect *outline,
+ float blur_radius,
+ guint texture_id)
+{
+ Shadow *shadow;
+
+ g_assert (GSK_IS_GL_SHADOW_LIBRARY (self));
+ g_assert (outline != NULL);
+ g_assert (texture_id != 0);
+
+ gsk_gl_driver_mark_texture_permanent (self->driver, texture_id);
+
+ g_array_set_size (self->shadows, self->shadows->len + 1);
+
+ shadow = &g_array_index (self->shadows, Shadow, self->shadows->len - 1);
+ shadow->outline = *outline;
+ shadow->blur_radius = blur_radius;
+ shadow->texture_id = texture_id;
+ shadow->last_used_in_frame = self->driver->current_frame_id;
+}
+
+guint
+gsk_gl_shadow_library_lookup (GskGLShadowLibrary *self,
+ const GskRoundedRect *outline,
+ float blur_radius)
+{
+ Shadow *ret = NULL;
+
+ g_assert (GSK_IS_GL_SHADOW_LIBRARY (self));
+ g_assert (outline != NULL);
+
+ /* Ensure GskRoundedRect is 12 packed floats without padding
+ * so that we can use memcmp instead of float comparisons.
+ */
+ G_STATIC_ASSERT (sizeof *outline == (sizeof (float) * 12));
+
+ for (guint i = 0; i < self->shadows->len; i++)
+ {
+ Shadow *shadow = &g_array_index (self->shadows, Shadow, i);
+
+ if (blur_radius == shadow->blur_radius &&
+ memcmp (outline, &shadow->outline, sizeof *outline) == 0)
+ {
+ ret = shadow;
+ break;
+ }
+ }
+
+ if (ret == NULL)
+ return 0;
+
+ g_assert (ret->texture_id != 0);
+
+ ret->last_used_in_frame = self->driver->current_frame_id;
+
+ return ret->texture_id;
+}
+
+#if 0
+static void
+write_shadow_to_png (GskGLDriver *driver,
+ const Shadow *shadow)
+{
+ int width = shadow->outline.bounds.size.width + (shadow->outline.bounds.origin.x * 2);
+ int height = shadow->outline.bounds.size.height + (shadow->outline.bounds.origin.y * 2);
+ char *filename = g_strdup_printf ("shadow_cache_%d_%d_%d.png",
+ width, height, shadow->texture_id);
+ GdkTexture *texture;
+
+ texture = gdk_gl_texture_new (gsk_gl_driver_get_context (driver),
+ shadow->texture_id,
+ width, height,
+ NULL, NULL);
+ gdk_texture_save_to_png (texture, filename);
+
+ g_object_unref (texture);
+ g_free (filename);
+}
+#endif
+
+void
+gsk_gl_shadow_library_begin_frame (GskGLShadowLibrary *self)
+{
+ gint64 watermark;
+ int i;
+ int p;
+
+ g_return_if_fail (GSK_IS_GL_SHADOW_LIBRARY (self));
+
+#if 0
+ for (i = 0, p = self->shadows->len; i < p; i++)
+ {
+ const Shadow *shadow = &g_array_index (self->shadows, Shadow, i);
+ write_shadow_to_png (self->driver, shadow);
+ }
+#endif
+
+ watermark = self->driver->current_frame_id - MAX_UNUSED_FRAMES;
+
+ for (i = 0, p = self->shadows->len; i < p; i++)
+ {
+ const Shadow *shadow = &g_array_index (self->shadows, Shadow, i);
+
+ if (shadow->last_used_in_frame < watermark)
+ {
+ gsk_gl_driver_release_texture_by_id (self->driver, shadow->texture_id);
+ g_array_remove_index_fast (self->shadows, i);
+ p--;
+ i--;
+ }
+ }
+}