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-rw-r--r--gdk/gdkgl.c459
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diff --git a/gdk/gdkgl.c b/gdk/gdkgl.c
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+/* GDK - The GIMP Drawing Kit
+ * Copyright (C) 2005 Red Hat, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "config.h"
+
+#include "gdkcairo.h"
+#include "gdkglcontextprivate.h"
+
+#include "gdkinternals.h"
+
+#include <epoxy/gl.h>
+#include <math.h>
+
+static cairo_user_data_key_t direct_key;
+
+void
+gdk_cairo_surface_mark_as_direct (cairo_surface_t *surface,
+ GdkWindow *window)
+{
+ cairo_surface_set_user_data (surface, &direct_key,
+ g_object_ref (window), g_object_unref);
+}
+
+/* x,y,width,height describes a rectangle in the gl render buffer
+ coordinate space, and its top left corner is drawn at the current
+ position according to the cairo translation. */
+/**
+ * gdk_cairo_draw_from_gl
+ * @cr: a cairo context
+ * @window: The window we're rendering for (not necessarily into)
+ * @source: The GL id of the source buffer
+ * @source_type: The type of the @source
+ * @buffer_scale: The scale-factor that the @source buffer is allocated for
+ * @x: The source x position in @source to start copying from in GL coordinates
+ * @y: The source y position in @source to start copying from in GL coordinates
+ * @width: The width of the region to draw
+ * @height: The height of the region to draw
+ *
+ * This is the main way to draw GL content in Gtk+. It takes a render buffer id
+ * (@source_type == #GL_RENDERBUFFER) or a texture id (@source_type == #GL_TEXTURE)
+ * and draws it onto @cr with an OVER operation, respecting the current clip.
+ *
+ * This will work for *all* cairo_t, as long as @window is realized, but the
+ * fallback implementation that reads back the pixels from the buffer may be
+ * used in the general case. In the case of direct drawing to a window with
+ * no special effects applied to @cr it will however use a more efficient
+ * approach.
+ *
+ * For #GL_RENDERBUFFER the code will always fall back to software for buffers
+ * with alpha components, so make sure you use #GL_TEXTURE if using alpha.
+ */
+void
+gdk_cairo_draw_from_gl (cairo_t *cr,
+ GdkWindow *window,
+ int source,
+ int source_type,
+ int buffer_scale,
+ int x,
+ int y,
+ int width,
+ int height)
+{
+ GdkGLContext *context;
+ cairo_surface_t *image;
+ cairo_matrix_t matrix;
+ int dx, dy, window_scale;
+ gboolean trivial_transform;
+ cairo_surface_t *group_target;
+ GdkWindow *direct_window, *impl_window;
+ GLuint framebuffer;
+ GLint alpha_size = 0;
+ cairo_region_t *clip_region;
+
+ impl_window = window->impl_window;
+
+ window_scale = gdk_window_get_scale_factor (impl_window);
+
+ context = gdk_window_get_paint_gl_context (window, NULL);
+ if (context == NULL)
+ {
+ g_warning ("gdk_cairo_draw_gl_render_buffer failed - no paint context");
+ return;
+ }
+
+ clip_region = gdk_cairo_region_from_clip (cr);
+
+ if (!gdk_gl_context_make_current (context))
+ g_error ("make current failed");
+
+ glGenFramebuffersEXT (1, &framebuffer);
+ glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, framebuffer);
+
+ if (source_type == GL_RENDERBUFFER)
+ {
+ glGetRenderbufferParameteriv (GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, &alpha_size);
+
+ glBindRenderbufferEXT (GL_RENDERBUFFER_EXT, source);
+ glFramebufferRenderbufferEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
+ GL_RENDERBUFFER_EXT, source);
+ glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
+ }
+ else if (source_type == GL_TEXTURE)
+ {
+ glGetTexLevelParameteriv (GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &alpha_size);
+
+ glBindTexture (GL_TEXTURE_2D, source);
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glFramebufferTexture2DEXT (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
+ GL_TEXTURE_2D, source, 0);
+ glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
+ }
+ else
+ {
+ g_warning ("Unsupported gl source type %d\n", source_type);
+ return;
+ }
+
+ group_target = cairo_get_group_target (cr);
+ direct_window = cairo_surface_get_user_data (group_target, &direct_key);
+
+ cairo_get_matrix (cr, &matrix);
+
+ dx = matrix.x0;
+ dy = matrix.y0;
+
+ /* Trivial == integer-only translation */
+ trivial_transform =
+ (double)dx == matrix.x0 && (double)dy == matrix.y0 &&
+ matrix.xx == 1.0 && matrix.xy == 0.0 &&
+ matrix.yx == 0.0 && matrix.yy == 1.0;
+
+ /* For direct paint of non-alpha renderbuffer, we can
+ just do a bitblit */
+ if (source_type == GL_RENDERBUFFER &&
+ alpha_size == 0 &&
+ direct_window != NULL &&
+ direct_window->current_paint.use_gl &&
+ trivial_transform &&
+ clip_region != NULL)
+ {
+ int window_height;
+ int i;
+
+ /* Translate to impl coords */
+ cairo_region_translate (clip_region, dx, dy);
+
+ glEnable (GL_SCISSOR_TEST);
+
+ window_height = gdk_window_get_height (impl_window);
+ glDrawBuffer (GL_BACK);
+
+#define FLIP_Y(_y) (window_height*window_scale - (_y))
+
+ for (i = 0; i < cairo_region_num_rectangles (clip_region); i++)
+ {
+ cairo_rectangle_int_t clip_rect, dest;
+
+ cairo_region_get_rectangle (clip_region, i, &clip_rect);
+ clip_rect.x *= window_scale;
+ clip_rect.y *= window_scale;
+ clip_rect.width *= window_scale;
+ clip_rect.height *= window_scale;
+
+ glScissor (clip_rect.x, FLIP_Y (clip_rect.y + clip_rect.height),
+ clip_rect.width, clip_rect.height);
+
+ dest.x = dx * window_scale;
+ dest.y = dy * window_scale;
+ dest.width = width * window_scale / buffer_scale;
+ dest.height = height * window_scale / buffer_scale;
+
+ if (gdk_rectangle_intersect (&clip_rect, &dest, &dest))
+ {
+ int clipped_src_x = x + (dest.x - dx * window_scale);
+ int clipped_src_y = y + (height - dest.height - (dest.y - dy * window_scale));
+ glBlitFramebufferEXT(clipped_src_x, clipped_src_y,
+ (clipped_src_x + dest.width), (clipped_src_y + dest.height),
+ dest.x, FLIP_Y(dest.y + dest.height),
+ dest.x + dest.width, FLIP_Y(dest.y),
+ GL_COLOR_BUFFER_BIT, GL_NEAREST);
+ if (impl_window->current_paint.flushed_region)
+ {
+ cairo_rectangle_int_t flushed_rect;
+
+ flushed_rect.x = dest.x / window_scale;
+ flushed_rect.y = dest.y / window_scale;
+ flushed_rect.width = (dest.x + dest.width + window_scale - 1) / window_scale - flushed_rect.x;
+ flushed_rect.height = (dest.y + dest.height + window_scale - 1) / window_scale - flushed_rect.y;
+
+ cairo_region_union_rectangle (impl_window->current_paint.flushed_region,
+ &flushed_rect);
+ cairo_region_subtract_rectangle (impl_window->current_paint.need_blend_region,
+ &flushed_rect);
+ }
+ }
+ }
+
+ glDisable (GL_SCISSOR_TEST);
+
+#undef FLIP_Y
+
+ }
+ /* For direct paint of alpha or non-alpha textures we can use texturing */
+ else if (source_type == GL_TEXTURE &&
+ direct_window != NULL &&
+ direct_window->current_paint.use_gl &&
+ trivial_transform &&
+ clip_region != NULL)
+ {
+ int window_height;
+ GLint texture_width;
+ GLint texture_height;
+ int i;
+
+ /* Translate to impl coords */
+ cairo_region_translate (clip_region, dx, dy);
+
+ glGetTexLevelParameteriv (GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &texture_width);
+ glGetTexLevelParameteriv (GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &texture_height);
+
+ if (alpha_size != 0)
+ {
+ cairo_region_t *opaque_region, *blend_region;
+
+ opaque_region = cairo_region_copy (clip_region);
+ cairo_region_subtract (opaque_region, impl_window->current_paint.flushed_region);
+ cairo_region_subtract (opaque_region, impl_window->current_paint.need_blend_region);
+
+ if (!cairo_region_is_empty (opaque_region))
+ gdk_gl_texture_from_surface (impl_window->current_paint.surface,
+ opaque_region);
+
+ blend_region = cairo_region_copy (clip_region);
+ cairo_region_intersect (blend_region, impl_window->current_paint.need_blend_region);
+
+ glEnable (GL_BLEND);
+ if (!cairo_region_is_empty (blend_region))
+ gdk_gl_texture_from_surface (impl_window->current_paint.surface,
+ blend_region);
+
+ cairo_region_destroy (opaque_region);
+ cairo_region_destroy (blend_region);
+ }
+ glEnable (GL_SCISSOR_TEST);
+ glEnable (GL_TEXTURE_2D);
+
+ window_height = gdk_window_get_height (impl_window);
+
+#define FLIP_Y(_y) (window_height*window_scale - (_y))
+
+ for (i = 0; i < cairo_region_num_rectangles (clip_region); i++)
+ {
+ cairo_rectangle_int_t clip_rect, dest;
+
+ cairo_region_get_rectangle (clip_region, i, &clip_rect);
+
+ clip_rect.x *= window_scale;
+ clip_rect.y *= window_scale;
+ clip_rect.width *= window_scale;
+ clip_rect.height *= window_scale;
+
+ glScissor (clip_rect.x, FLIP_Y (clip_rect.y + clip_rect.height),
+ clip_rect.width, clip_rect.height);
+
+ dest.x = dx * window_scale;
+ dest.y = dy * window_scale;
+ dest.width = width * window_scale / buffer_scale;
+ dest.height = height * window_scale / buffer_scale;
+
+ if (gdk_rectangle_intersect (&clip_rect, &dest, &dest))
+ {
+ int clipped_src_x = x + (dest.x - dx * window_scale);
+ int clipped_src_y = y + (height - dest.height - (dest.y - dy * window_scale));
+
+ glBegin (GL_QUADS);
+ glTexCoord2f (clipped_src_x / (float)texture_width, clipped_src_y / (float)texture_height);
+ glVertex2f (dest.x, FLIP_Y(dest.y + dest.height));
+
+ glTexCoord2f ((clipped_src_x + dest.width) / (float)texture_width, clipped_src_y / (float)texture_height);
+ glVertex2f (dest.x + dest.width, FLIP_Y(dest.y + dest.height));
+
+ glTexCoord2f ((clipped_src_x + dest.width) / (float)texture_width, (clipped_src_y + dest.height) / (float)texture_height);
+ glVertex2f (dest.x + dest.width, FLIP_Y(dest.y));
+
+ glTexCoord2f (clipped_src_x / (float)texture_width, (clipped_src_y + dest.height) / (float)texture_height);
+ glVertex2f (dest.x, FLIP_Y(dest.y));
+ glEnd();
+
+ if (impl_window->current_paint.flushed_region)
+ {
+ cairo_rectangle_int_t flushed_rect;
+
+ flushed_rect.x = dest.x / window_scale;
+ flushed_rect.y = dest.y / window_scale;
+ flushed_rect.width = (dest.x + dest.width + window_scale - 1) / window_scale - flushed_rect.x;
+ flushed_rect.height = (dest.y + dest.height + window_scale - 1) / window_scale - flushed_rect.y;
+
+ cairo_region_union_rectangle (impl_window->current_paint.flushed_region,
+ &flushed_rect);
+ cairo_region_subtract_rectangle (impl_window->current_paint.need_blend_region,
+ &flushed_rect);
+ }
+ }
+ }
+
+ if (alpha_size != 0)
+ glDisable (GL_BLEND);
+
+ glDisable (GL_TEXTURE_2D);
+ glDisable (GL_SCISSOR_TEST);
+
+#undef FLIP_Y
+
+ }
+ else
+ {
+ /* Software fallback */
+
+ /* TODO: avoid reading back non-required data due to dest clip */
+ image = cairo_surface_create_similar_image (cairo_get_target (cr),
+ (alpha_size == 0) ? CAIRO_FORMAT_RGB24 : CAIRO_FORMAT_ARGB32,
+ width, height);
+
+#ifdef HAVE_CAIRO_SURFACE_SET_DEVICE_SCALE
+ cairo_surface_set_device_scale (image, buffer_scale, buffer_scale);
+#endif
+
+ glPixelStorei (GL_PACK_ALIGNMENT, 4);
+ glPixelStorei (GL_PACK_ROW_LENGTH, cairo_image_surface_get_stride (image) / 4);
+
+ glReadPixels (x, y, width, height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
+ cairo_image_surface_get_data (image));
+
+ glPixelStorei (GL_PACK_ROW_LENGTH, 0);
+
+ cairo_surface_mark_dirty (image);
+
+ /* Invert due to opengl having different origin */
+ cairo_scale (cr, 1, -1);
+ cairo_translate (cr, 0, -height / buffer_scale);
+
+ cairo_set_source_surface (cr, image, 0, 0);
+ cairo_set_operator (cr, CAIRO_OPERATOR_OVER);
+ cairo_paint (cr);
+
+ cairo_surface_destroy (image);
+ }
+
+ glDrawBuffer (GL_BACK);
+ glReadBuffer(GL_BACK);
+
+ glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, 0);
+ glDeleteFramebuffersEXT (1, &framebuffer);
+
+ if (clip_region)
+ cairo_region_destroy (clip_region);
+}
+
+void
+gdk_gl_texture_from_surface (cairo_surface_t *surface,
+ cairo_region_t *region)
+{
+ GdkGLContext *current;
+ cairo_surface_t *image;
+ double device_x_offset, device_y_offset;
+ cairo_rectangle_int_t rect, e;
+ int n_rects, i;
+ GdkWindow *window;
+ int window_height;
+ unsigned int texture_id;
+ int window_scale;
+ double sx, sy;
+
+ current = gdk_gl_context_get_current ();
+ if (current &&
+ GDK_GL_CONTEXT_GET_CLASS (current)->texture_from_surface &&
+ GDK_GL_CONTEXT_GET_CLASS (current)->texture_from_surface (current, surface, region))
+ return;
+
+ /* Software fallback */
+
+ window = gdk_gl_context_get_window (gdk_gl_context_get_current ());
+ window_scale = gdk_window_get_scale_factor (window);
+ window_height = gdk_window_get_height (window);
+
+ sx = sy = 1;
+#ifdef HAVE_CAIRO_SURFACE_SET_DEVICE_SCALE
+ cairo_surface_get_device_scale (window->current_paint.surface, &sx, &sy);
+#endif
+
+ cairo_surface_get_device_offset (surface,
+ &device_x_offset, &device_y_offset);
+
+ glGenTextures (1, &texture_id);
+ glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture_id);
+ glEnable (GL_TEXTURE_RECTANGLE_ARB);
+
+ n_rects = cairo_region_num_rectangles (region);
+ for (i = 0; i < n_rects; i++)
+ {
+ cairo_region_get_rectangle (region, i, &rect);
+
+ glScissor (rect.x * window_scale, (window_height - rect.y - rect.height) * window_scale,
+ rect.width * window_scale, rect.height * window_scale);
+
+ e = rect;
+ e.x *= sx;
+ e.y *= sy;
+ e.x += (int)device_x_offset;
+ e.y += (int)device_y_offset;
+ e.width *= sx;
+ e.height *= sy;
+ image = cairo_surface_map_to_image (surface, &e);
+
+ glPixelStorei (GL_UNPACK_ALIGNMENT, 4);
+ glPixelStorei (GL_UNPACK_ROW_LENGTH, cairo_image_surface_get_stride (image)/4);
+ glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 4, e.width, e.height, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
+ cairo_image_surface_get_data (image));
+ glPixelStorei (GL_UNPACK_ROW_LENGTH, 0);
+
+ cairo_surface_unmap_image (surface, image);
+
+#define FLIP_Y(_y) (window_height - (_y))
+
+ glBegin (GL_QUADS);
+ glTexCoord2f (0.0f * sx, rect.height * sy);
+ glVertex2f (rect.x * window_scale, FLIP_Y(rect.y + rect.height) * window_scale);
+
+ glTexCoord2f (rect.width * sx, rect.height * sy);
+ glVertex2f ((rect.x + rect.width) * window_scale, FLIP_Y(rect.y + rect.height) * window_scale);
+
+ glTexCoord2f (rect.width * sx, 0.0f * sy);
+ glVertex2f ((rect.x + rect.width) * window_scale, FLIP_Y(rect.y) * window_scale);
+
+ glTexCoord2f (0.0f * sx, 0.0f * sy);
+ glVertex2f (rect.x * window_scale, FLIP_Y(rect.y) * window_scale);
+ glEnd();
+ }
+
+ glDisable (GL_TEXTURE_RECTANGLE_ARB);
+ glDeleteTextures (1, &texture_id);
+}