diff options
Diffstat (limited to 'gdk-pixbuf/io-ani.c')
-rw-r--r-- | gdk-pixbuf/io-ani.c | 136 |
1 files changed, 68 insertions, 68 deletions
diff --git a/gdk-pixbuf/io-ani.c b/gdk-pixbuf/io-ani.c index 1ed68bd068..00d428eb03 100644 --- a/gdk-pixbuf/io-ani.c +++ b/gdk-pixbuf/io-ani.c @@ -238,10 +238,10 @@ ani_load_chunk (AniLoaderContext *context, GError **error) { if (context->pos >= context->NumFrames) { - g_set_error (error, - GDK_PIXBUF_ERROR, - GDK_PIXBUF_ERROR_CORRUPT_IMAGE, - _("Unexpected icon chunk in animation")); + g_set_error_literal (error, + GDK_PIXBUF_ERROR, + GDK_PIXBUF_ERROR_CORRUPT_IMAGE, + _("Unexpected icon chunk in animation")); return FALSE; } @@ -331,10 +331,10 @@ ani_load_chunk (AniLoaderContext *context, GError **error) #endif if (!context->Flags & 0x2) { - g_set_error (error, - GDK_PIXBUF_ERROR, - GDK_PIXBUF_ERROR_CORRUPT_IMAGE, - _("Unsupported animation type")); + g_set_error_literal (error, + GDK_PIXBUF_ERROR, + GDK_PIXBUF_ERROR_CORRUPT_IMAGE, + _("Unsupported animation type")); return FALSE; } if (context->NumFrames == 0 || @@ -342,20 +342,20 @@ ani_load_chunk (AniLoaderContext *context, GError **error) context->NumSteps == 0 || context->NumSteps >= 1024) { - g_set_error (error, - GDK_PIXBUF_ERROR, - GDK_PIXBUF_ERROR_CORRUPT_IMAGE, - _("Invalid header in animation")); + g_set_error_literal (error, + GDK_PIXBUF_ERROR, + GDK_PIXBUF_ERROR_CORRUPT_IMAGE, + _("Invalid header in animation")); return FALSE; } context->animation = g_object_new (GDK_TYPE_PIXBUF_ANI_ANIM, NULL); if (!context->animation) { - g_set_error (error, - GDK_PIXBUF_ERROR, - GDK_PIXBUF_ERROR_INSUFFICIENT_MEMORY, - _("Not enough memory to load animation")); + g_set_error_literal (error, + GDK_PIXBUF_ERROR, + GDK_PIXBUF_ERROR_INSUFFICIENT_MEMORY, + _("Not enough memory to load animation")); return FALSE; } @@ -374,10 +374,10 @@ ani_load_chunk (AniLoaderContext *context, GError **error) !context->animation->delay || !context->animation->sequence) { - g_set_error (error, - GDK_PIXBUF_ERROR, - GDK_PIXBUF_ERROR_INSUFFICIENT_MEMORY, - _("Not enough memory to load animation")); + g_set_error_literal (error, + GDK_PIXBUF_ERROR, + GDK_PIXBUF_ERROR_INSUFFICIENT_MEMORY, + _("Not enough memory to load animation")); return FALSE; } @@ -392,18 +392,18 @@ ani_load_chunk (AniLoaderContext *context, GError **error) { if (context->chunk_size != 4 * context->NumSteps) { - g_set_error (error, - GDK_PIXBUF_ERROR, - GDK_PIXBUF_ERROR_CORRUPT_IMAGE, - _("Malformed chunk in animation")); + g_set_error_literal (error, + GDK_PIXBUF_ERROR, + GDK_PIXBUF_ERROR_CORRUPT_IMAGE, + _("Malformed chunk in animation")); return FALSE; } if (!context->animation) { - g_set_error (error, - GDK_PIXBUF_ERROR, - GDK_PIXBUF_ERROR_CORRUPT_IMAGE, - _("Invalid header in animation")); + g_set_error_literal (error, + GDK_PIXBUF_ERROR, + GDK_PIXBUF_ERROR_CORRUPT_IMAGE, + _("Invalid header in animation")); return FALSE; } @@ -418,18 +418,18 @@ ani_load_chunk (AniLoaderContext *context, GError **error) { if (context->chunk_size != 4 * context->NumSteps) { - g_set_error (error, - GDK_PIXBUF_ERROR, - GDK_PIXBUF_ERROR_CORRUPT_IMAGE, - _("Malformed chunk in animation")); + g_set_error_literal (error, + GDK_PIXBUF_ERROR, + GDK_PIXBUF_ERROR_CORRUPT_IMAGE, + _("Malformed chunk in animation")); return FALSE; } if (!context->animation) { - g_set_error (error, - GDK_PIXBUF_ERROR, - GDK_PIXBUF_ERROR_CORRUPT_IMAGE, - _("Invalid header in animation")); + g_set_error_literal (error, + GDK_PIXBUF_ERROR, + GDK_PIXBUF_ERROR_CORRUPT_IMAGE, + _("Invalid header in animation")); return FALSE; } for (i = 0; i < context->NumSteps; i++) @@ -437,10 +437,10 @@ ani_load_chunk (AniLoaderContext *context, GError **error) context->animation->sequence[i] = read_int32 (context); if (context->animation->sequence[i] >= context->NumFrames) { - g_set_error (error, - GDK_PIXBUF_ERROR, - GDK_PIXBUF_ERROR_CORRUPT_IMAGE, - _("Malformed chunk in animation")); + g_set_error_literal (error, + GDK_PIXBUF_ERROR, + GDK_PIXBUF_ERROR_CORRUPT_IMAGE, + _("Malformed chunk in animation")); return FALSE; } } @@ -449,19 +449,19 @@ ani_load_chunk (AniLoaderContext *context, GError **error) { if (!context->animation) { - g_set_error (error, - GDK_PIXBUF_ERROR, - GDK_PIXBUF_ERROR_CORRUPT_IMAGE, - _("Invalid header in animation")); + g_set_error_literal (error, + GDK_PIXBUF_ERROR, + GDK_PIXBUF_ERROR_CORRUPT_IMAGE, + _("Invalid header in animation")); return FALSE; } context->title = g_try_malloc (context->chunk_size + 1); if (!context->title) { - g_set_error (error, - GDK_PIXBUF_ERROR, - GDK_PIXBUF_ERROR_INSUFFICIENT_MEMORY, - _("Not enough memory to load animation")); + g_set_error_literal (error, + GDK_PIXBUF_ERROR, + GDK_PIXBUF_ERROR_INSUFFICIENT_MEMORY, + _("Not enough memory to load animation")); return FALSE; } context->title[context->chunk_size] = 0; @@ -476,19 +476,19 @@ ani_load_chunk (AniLoaderContext *context, GError **error) { if (!context->animation) { - g_set_error (error, - GDK_PIXBUF_ERROR, - GDK_PIXBUF_ERROR_CORRUPT_IMAGE, - _("Invalid header in animation")); + g_set_error_literal (error, + GDK_PIXBUF_ERROR, + GDK_PIXBUF_ERROR_CORRUPT_IMAGE, + _("Invalid header in animation")); return FALSE; } context->author = g_try_malloc (context->chunk_size + 1); if (!context->author) { - g_set_error (error, - GDK_PIXBUF_ERROR, - GDK_PIXBUF_ERROR_INSUFFICIENT_MEMORY, - _("Not enough memory to load animation")); + g_set_error_literal (error, + GDK_PIXBUF_ERROR, + GDK_PIXBUF_ERROR_INSUFFICIENT_MEMORY, + _("Not enough memory to load animation")); return FALSE; } context->author[context->chunk_size] = 0; @@ -536,10 +536,10 @@ gdk_pixbuf__ani_image_load_increment (gpointer data, tmp = g_try_realloc (context->buffer, context->buffer_size); if (!tmp) { - g_set_error (error, - GDK_PIXBUF_ERROR, - GDK_PIXBUF_ERROR_INSUFFICIENT_MEMORY, - _("Not enough memory to load animation")); + g_set_error_literal (error, + GDK_PIXBUF_ERROR, + GDK_PIXBUF_ERROR_INSUFFICIENT_MEMORY, + _("Not enough memory to load animation")); return FALSE; } context->byte = context->buffer = tmp; @@ -563,10 +563,10 @@ gdk_pixbuf__ani_image_load_increment (gpointer data, context->data_size == 0 || chunk_id != TAG_ACON) { - g_set_error (error, - GDK_PIXBUF_ERROR, - GDK_PIXBUF_ERROR_CORRUPT_IMAGE, - _("Invalid header in animation")); + g_set_error_literal (error, + GDK_PIXBUF_ERROR, + GDK_PIXBUF_ERROR_CORRUPT_IMAGE, + _("Invalid header in animation")); return FALSE; } } @@ -608,10 +608,10 @@ gdk_pixbuf__ani_image_begin_load (GdkPixbufModuleSizeFunc size_func, if (!context->buffer) { context_free (context); - g_set_error (error, - GDK_PIXBUF_ERROR, - GDK_PIXBUF_ERROR_INSUFFICIENT_MEMORY, - _("Not enough memory to load animation")); + g_set_error_literal (error, + GDK_PIXBUF_ERROR, + GDK_PIXBUF_ERROR_INSUFFICIENT_MEMORY, + _("Not enough memory to load animation")); return NULL; } |