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Diffstat (limited to 'gdk-pixbuf/io-ani.c')
-rw-r--r--gdk-pixbuf/io-ani.c136
1 files changed, 68 insertions, 68 deletions
diff --git a/gdk-pixbuf/io-ani.c b/gdk-pixbuf/io-ani.c
index 1ed68bd068..00d428eb03 100644
--- a/gdk-pixbuf/io-ani.c
+++ b/gdk-pixbuf/io-ani.c
@@ -238,10 +238,10 @@ ani_load_chunk (AniLoaderContext *context, GError **error)
{
if (context->pos >= context->NumFrames)
{
- g_set_error (error,
- GDK_PIXBUF_ERROR,
- GDK_PIXBUF_ERROR_CORRUPT_IMAGE,
- _("Unexpected icon chunk in animation"));
+ g_set_error_literal (error,
+ GDK_PIXBUF_ERROR,
+ GDK_PIXBUF_ERROR_CORRUPT_IMAGE,
+ _("Unexpected icon chunk in animation"));
return FALSE;
}
@@ -331,10 +331,10 @@ ani_load_chunk (AniLoaderContext *context, GError **error)
#endif
if (!context->Flags & 0x2)
{
- g_set_error (error,
- GDK_PIXBUF_ERROR,
- GDK_PIXBUF_ERROR_CORRUPT_IMAGE,
- _("Unsupported animation type"));
+ g_set_error_literal (error,
+ GDK_PIXBUF_ERROR,
+ GDK_PIXBUF_ERROR_CORRUPT_IMAGE,
+ _("Unsupported animation type"));
return FALSE;
}
if (context->NumFrames == 0 ||
@@ -342,20 +342,20 @@ ani_load_chunk (AniLoaderContext *context, GError **error)
context->NumSteps == 0 ||
context->NumSteps >= 1024)
{
- g_set_error (error,
- GDK_PIXBUF_ERROR,
- GDK_PIXBUF_ERROR_CORRUPT_IMAGE,
- _("Invalid header in animation"));
+ g_set_error_literal (error,
+ GDK_PIXBUF_ERROR,
+ GDK_PIXBUF_ERROR_CORRUPT_IMAGE,
+ _("Invalid header in animation"));
return FALSE;
}
context->animation = g_object_new (GDK_TYPE_PIXBUF_ANI_ANIM, NULL);
if (!context->animation)
{
- g_set_error (error,
- GDK_PIXBUF_ERROR,
- GDK_PIXBUF_ERROR_INSUFFICIENT_MEMORY,
- _("Not enough memory to load animation"));
+ g_set_error_literal (error,
+ GDK_PIXBUF_ERROR,
+ GDK_PIXBUF_ERROR_INSUFFICIENT_MEMORY,
+ _("Not enough memory to load animation"));
return FALSE;
}
@@ -374,10 +374,10 @@ ani_load_chunk (AniLoaderContext *context, GError **error)
!context->animation->delay ||
!context->animation->sequence)
{
- g_set_error (error,
- GDK_PIXBUF_ERROR,
- GDK_PIXBUF_ERROR_INSUFFICIENT_MEMORY,
- _("Not enough memory to load animation"));
+ g_set_error_literal (error,
+ GDK_PIXBUF_ERROR,
+ GDK_PIXBUF_ERROR_INSUFFICIENT_MEMORY,
+ _("Not enough memory to load animation"));
return FALSE;
}
@@ -392,18 +392,18 @@ ani_load_chunk (AniLoaderContext *context, GError **error)
{
if (context->chunk_size != 4 * context->NumSteps)
{
- g_set_error (error,
- GDK_PIXBUF_ERROR,
- GDK_PIXBUF_ERROR_CORRUPT_IMAGE,
- _("Malformed chunk in animation"));
+ g_set_error_literal (error,
+ GDK_PIXBUF_ERROR,
+ GDK_PIXBUF_ERROR_CORRUPT_IMAGE,
+ _("Malformed chunk in animation"));
return FALSE;
}
if (!context->animation)
{
- g_set_error (error,
- GDK_PIXBUF_ERROR,
- GDK_PIXBUF_ERROR_CORRUPT_IMAGE,
- _("Invalid header in animation"));
+ g_set_error_literal (error,
+ GDK_PIXBUF_ERROR,
+ GDK_PIXBUF_ERROR_CORRUPT_IMAGE,
+ _("Invalid header in animation"));
return FALSE;
}
@@ -418,18 +418,18 @@ ani_load_chunk (AniLoaderContext *context, GError **error)
{
if (context->chunk_size != 4 * context->NumSteps)
{
- g_set_error (error,
- GDK_PIXBUF_ERROR,
- GDK_PIXBUF_ERROR_CORRUPT_IMAGE,
- _("Malformed chunk in animation"));
+ g_set_error_literal (error,
+ GDK_PIXBUF_ERROR,
+ GDK_PIXBUF_ERROR_CORRUPT_IMAGE,
+ _("Malformed chunk in animation"));
return FALSE;
}
if (!context->animation)
{
- g_set_error (error,
- GDK_PIXBUF_ERROR,
- GDK_PIXBUF_ERROR_CORRUPT_IMAGE,
- _("Invalid header in animation"));
+ g_set_error_literal (error,
+ GDK_PIXBUF_ERROR,
+ GDK_PIXBUF_ERROR_CORRUPT_IMAGE,
+ _("Invalid header in animation"));
return FALSE;
}
for (i = 0; i < context->NumSteps; i++)
@@ -437,10 +437,10 @@ ani_load_chunk (AniLoaderContext *context, GError **error)
context->animation->sequence[i] = read_int32 (context);
if (context->animation->sequence[i] >= context->NumFrames)
{
- g_set_error (error,
- GDK_PIXBUF_ERROR,
- GDK_PIXBUF_ERROR_CORRUPT_IMAGE,
- _("Malformed chunk in animation"));
+ g_set_error_literal (error,
+ GDK_PIXBUF_ERROR,
+ GDK_PIXBUF_ERROR_CORRUPT_IMAGE,
+ _("Malformed chunk in animation"));
return FALSE;
}
}
@@ -449,19 +449,19 @@ ani_load_chunk (AniLoaderContext *context, GError **error)
{
if (!context->animation)
{
- g_set_error (error,
- GDK_PIXBUF_ERROR,
- GDK_PIXBUF_ERROR_CORRUPT_IMAGE,
- _("Invalid header in animation"));
+ g_set_error_literal (error,
+ GDK_PIXBUF_ERROR,
+ GDK_PIXBUF_ERROR_CORRUPT_IMAGE,
+ _("Invalid header in animation"));
return FALSE;
}
context->title = g_try_malloc (context->chunk_size + 1);
if (!context->title)
{
- g_set_error (error,
- GDK_PIXBUF_ERROR,
- GDK_PIXBUF_ERROR_INSUFFICIENT_MEMORY,
- _("Not enough memory to load animation"));
+ g_set_error_literal (error,
+ GDK_PIXBUF_ERROR,
+ GDK_PIXBUF_ERROR_INSUFFICIENT_MEMORY,
+ _("Not enough memory to load animation"));
return FALSE;
}
context->title[context->chunk_size] = 0;
@@ -476,19 +476,19 @@ ani_load_chunk (AniLoaderContext *context, GError **error)
{
if (!context->animation)
{
- g_set_error (error,
- GDK_PIXBUF_ERROR,
- GDK_PIXBUF_ERROR_CORRUPT_IMAGE,
- _("Invalid header in animation"));
+ g_set_error_literal (error,
+ GDK_PIXBUF_ERROR,
+ GDK_PIXBUF_ERROR_CORRUPT_IMAGE,
+ _("Invalid header in animation"));
return FALSE;
}
context->author = g_try_malloc (context->chunk_size + 1);
if (!context->author)
{
- g_set_error (error,
- GDK_PIXBUF_ERROR,
- GDK_PIXBUF_ERROR_INSUFFICIENT_MEMORY,
- _("Not enough memory to load animation"));
+ g_set_error_literal (error,
+ GDK_PIXBUF_ERROR,
+ GDK_PIXBUF_ERROR_INSUFFICIENT_MEMORY,
+ _("Not enough memory to load animation"));
return FALSE;
}
context->author[context->chunk_size] = 0;
@@ -536,10 +536,10 @@ gdk_pixbuf__ani_image_load_increment (gpointer data,
tmp = g_try_realloc (context->buffer, context->buffer_size);
if (!tmp)
{
- g_set_error (error,
- GDK_PIXBUF_ERROR,
- GDK_PIXBUF_ERROR_INSUFFICIENT_MEMORY,
- _("Not enough memory to load animation"));
+ g_set_error_literal (error,
+ GDK_PIXBUF_ERROR,
+ GDK_PIXBUF_ERROR_INSUFFICIENT_MEMORY,
+ _("Not enough memory to load animation"));
return FALSE;
}
context->byte = context->buffer = tmp;
@@ -563,10 +563,10 @@ gdk_pixbuf__ani_image_load_increment (gpointer data,
context->data_size == 0 ||
chunk_id != TAG_ACON)
{
- g_set_error (error,
- GDK_PIXBUF_ERROR,
- GDK_PIXBUF_ERROR_CORRUPT_IMAGE,
- _("Invalid header in animation"));
+ g_set_error_literal (error,
+ GDK_PIXBUF_ERROR,
+ GDK_PIXBUF_ERROR_CORRUPT_IMAGE,
+ _("Invalid header in animation"));
return FALSE;
}
}
@@ -608,10 +608,10 @@ gdk_pixbuf__ani_image_begin_load (GdkPixbufModuleSizeFunc size_func,
if (!context->buffer)
{
context_free (context);
- g_set_error (error,
- GDK_PIXBUF_ERROR,
- GDK_PIXBUF_ERROR_INSUFFICIENT_MEMORY,
- _("Not enough memory to load animation"));
+ g_set_error_literal (error,
+ GDK_PIXBUF_ERROR,
+ GDK_PIXBUF_ERROR_INSUFFICIENT_MEMORY,
+ _("Not enough memory to load animation"));
return NULL;
}