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-rw-r--r--demos/gtk-demo/demo.gresource.xml9
-rw-r--r--demos/gtk-demo/gltransition.c113
-rw-r--r--demos/gtk-demo/gtkshaderstack.c255
-rw-r--r--demos/gtk-demo/gtkshaderstack.h19
-rw-r--r--demos/gtk-demo/meson.build2
-rw-r--r--demos/gtk-demo/transition1.glsl32
-rw-r--r--demos/gtk-demo/transition2.glsl33
-rw-r--r--demos/gtk-demo/transition3.glsl26
-rw-r--r--demos/gtk-demo/transition4.glsl40
9 files changed, 529 insertions, 0 deletions
diff --git a/demos/gtk-demo/demo.gresource.xml b/demos/gtk-demo/demo.gresource.xml
index 915d65c96a..ce76d66e9d 100644
--- a/demos/gtk-demo/demo.gresource.xml
+++ b/demos/gtk-demo/demo.gresource.xml
@@ -136,6 +136,14 @@
<gresource prefix="/glshader">
<file>fire.glsl</file>
</gresource>
+ <gresource prefix="/gltransition">
+ <file>gtkshaderstack.c</file>
+ <file>gtkshaderstack.h</file>
+ <file>transition1.glsl</file>
+ <file>transition2.glsl</file>
+ <file>transition3.glsl</file>
+ <file>transition4.glsl</file>
+ </gresource>
<gresource prefix="/iconscroll">
<file>iconscroll.ui</file>
</gresource>
@@ -251,6 +259,7 @@
<file>gestures.c</file>
<file>glarea.c</file>
<file>glshader.c</file>
+ <file>gltransition.c</file>
<file>headerbar.c</file>
<file>hypertext.c</file>
<file>iconscroll.c</file>
diff --git a/demos/gtk-demo/gltransition.c b/demos/gtk-demo/gltransition.c
new file mode 100644
index 0000000000..4b994216c4
--- /dev/null
+++ b/demos/gtk-demo/gltransition.c
@@ -0,0 +1,113 @@
+/* OpenGL/Transitions
+ * #Keywords: OpenGL, shader
+ *
+ * Create transitions between pages using a custom fragment shader.
+ *
+ * The examples here are taken from gl-transitions.com.
+ */
+#include <math.h>
+#include <gtk/gtk.h>
+#include "gtkshaderstack.h"
+
+static GtkWidget *demo_window = NULL;
+
+static void
+close_window (GtkWidget *widget)
+{
+ /* Reset the state */
+ demo_window = NULL;
+}
+
+static GskGLShader *
+gsk_shader_new_from_resource (const char *resource_path)
+{
+ GBytes *shader_b;
+ GskGLShader *shader;
+
+ shader_b = g_resources_lookup_data (resource_path, 0, NULL);
+ shader = gsk_glshader_new ((const char *)g_bytes_get_data (shader_b, NULL));
+ g_bytes_unref (shader_b);
+
+ return shader;
+}
+
+static GtkWidget *
+make_shader_stack (const char *resource_path)
+{
+ GtkWidget *stack, *child;
+ GskGLShader *shader;
+
+ stack = gtk_shader_stack_new ();
+ shader = gsk_shader_new_from_resource (resource_path);
+ gtk_shader_stack_set_shader (GTK_SHADER_STACK (stack), shader);
+ g_object_unref (shader);
+
+ child = gtk_picture_new_for_resource ("/css_pixbufs/background.jpg");
+ gtk_picture_set_can_shrink (GTK_PICTURE (child), TRUE);
+ gtk_shader_stack_add_child (GTK_SHADER_STACK (stack), child);
+
+ child = gtk_picture_new_for_resource ("/transparent/portland-rose.jpg");
+ gtk_picture_set_can_shrink (GTK_PICTURE (child), TRUE);
+ gtk_shader_stack_add_child (GTK_SHADER_STACK (stack), child);
+
+ child = gtk_picture_new_for_resource ("/css_blendmodes/ducky.png");
+ gtk_picture_set_can_shrink (GTK_PICTURE (child), TRUE);
+ gtk_shader_stack_add_child (GTK_SHADER_STACK (stack), child);
+
+ return stack;
+}
+
+static GtkWidget *
+create_gltransition_window (GtkWidget *do_widget)
+{
+ GtkWidget *window, *grid;
+
+ window = gtk_window_new ();
+ gtk_window_set_display (GTK_WINDOW (window), gtk_widget_get_display (do_widget));
+ gtk_window_set_title (GTK_WINDOW (window), "Transitions");
+ gtk_window_set_default_size (GTK_WINDOW (window), 400, 400);
+ g_signal_connect (window, "destroy", G_CALLBACK (close_window), NULL);
+
+ grid = gtk_grid_new ();
+ gtk_widget_set_halign (grid, GTK_ALIGN_CENTER);
+ gtk_widget_set_valign (grid, GTK_ALIGN_CENTER);
+ gtk_widget_set_margin_start (grid, 12);
+ gtk_widget_set_margin_end (grid, 12);
+ gtk_widget_set_margin_top (grid, 12);
+ gtk_widget_set_margin_bottom (grid, 12);
+ gtk_grid_set_row_spacing (GTK_GRID (grid), 6);
+ gtk_grid_set_column_spacing (GTK_GRID (grid), 6);
+ gtk_grid_set_row_homogeneous (GTK_GRID (grid), TRUE);
+ gtk_grid_set_column_homogeneous (GTK_GRID (grid), TRUE);
+
+ gtk_window_set_child (GTK_WINDOW (window), grid);
+
+ gtk_grid_attach (GTK_GRID (grid),
+ make_shader_stack ("/gltransition/transition1.glsl"),
+ 0, 0, 1, 1);
+ gtk_grid_attach (GTK_GRID (grid),
+ make_shader_stack ("/gltransition/transition2.glsl"),
+ 1, 0, 1, 1);
+ gtk_grid_attach (GTK_GRID (grid),
+ make_shader_stack ("/gltransition/transition3.glsl"),
+ 0, 1, 1, 1);
+ gtk_grid_attach (GTK_GRID (grid),
+ make_shader_stack ("/gltransition/transition4.glsl"),
+ 1, 1, 1, 1);
+
+ return window;
+}
+
+GtkWidget *
+do_gltransition (GtkWidget *do_widget)
+{
+ if (!demo_window)
+ demo_window = create_gltransition_window (do_widget);
+
+ if (!gtk_widget_get_visible (demo_window))
+ gtk_widget_show (demo_window);
+ else
+ gtk_window_destroy (GTK_WINDOW (demo_window));
+
+ return demo_window;
+}
diff --git a/demos/gtk-demo/gtkshaderstack.c b/demos/gtk-demo/gtkshaderstack.c
new file mode 100644
index 0000000000..3a3385b058
--- /dev/null
+++ b/demos/gtk-demo/gtkshaderstack.c
@@ -0,0 +1,255 @@
+#include "gtkshaderstack.h"
+
+struct _GtkShaderStack
+{
+ GtkWidget parent_instance;
+
+ GskGLShader *shader;
+ GPtrArray *children;
+ int current;
+ int next;
+
+ guint tick_id;
+ float time;
+ float duration;
+ gint64 start_time;
+};
+
+struct _GtkShaderStackClass
+{
+ GtkWidgetClass parent_class;
+};
+
+
+G_DEFINE_TYPE (GtkShaderStack, gtk_shader_stack, GTK_TYPE_WIDGET)
+
+static void
+gtk_shader_stack_finalize (GObject *object)
+{
+ GtkShaderStack *self = GTK_SHADER_STACK (object);
+
+ g_object_unref (self->shader);
+
+ G_OBJECT_CLASS (gtk_shader_stack_parent_class)->finalize (object);
+}
+
+static gboolean
+transition_cb (GtkWidget *widget,
+ GdkFrameClock *clock,
+ gpointer unused)
+{
+ GtkShaderStack *self = GTK_SHADER_STACK (widget);
+ gint64 frame_time;
+
+ frame_time = gdk_frame_clock_get_frame_time (clock);
+
+ if (self->start_time == 0)
+ self->start_time = frame_time;
+
+ self->time = (frame_time - self->start_time) / (float)G_USEC_PER_SEC;
+
+ gtk_widget_queue_draw (widget);
+
+ if (self->time >= self->duration)
+ {
+ self->current = self->next;
+ self->next = -1;
+
+ return G_SOURCE_REMOVE;
+ }
+ else
+ return G_SOURCE_CONTINUE;
+}
+
+static void
+start_transition (GtkShaderStack *self)
+{
+ self->start_time = 0;
+ self->tick_id = gtk_widget_add_tick_callback (GTK_WIDGET (self),
+ transition_cb,
+ NULL, NULL);
+}
+
+static void
+stop_transition (GtkShaderStack *self)
+{
+ if (self->tick_id != 0)
+ {
+ gtk_widget_remove_tick_callback (GTK_WIDGET (self), self->tick_id);
+ self->tick_id = 0;
+ }
+
+ self->next = -1;
+}
+
+static void
+gtk_shader_stack_dispose (GObject *object)
+{
+ GtkShaderStack *self = GTK_SHADER_STACK (object);
+
+ stop_transition (self);
+
+ g_clear_pointer (&self->children, g_ptr_array_unref);
+
+ G_OBJECT_CLASS (gtk_shader_stack_parent_class)->dispose (object);
+}
+
+static void
+clicked_cb (GtkGestureClick *gesture,
+ guint n_pressed,
+ double x,
+ double y,
+ gpointer data)
+{
+ GtkShaderStack *self = GTK_SHADER_STACK (data);
+
+ stop_transition (self);
+
+ self->next = (self->current + 1) % self->children->len;
+
+ start_transition (self);
+}
+
+static void
+gtk_shader_stack_init (GtkShaderStack *self)
+{
+ GtkGesture *gesture;
+
+ self->children = g_ptr_array_new_with_free_func ((GDestroyNotify)gtk_widget_unparent);
+ self->current = -1;
+ self->next = -1;
+ self->duration = 1.0;
+
+ gesture = gtk_gesture_click_new ();
+ g_signal_connect (gesture, "pressed", G_CALLBACK (clicked_cb), self);
+ gtk_widget_add_controller (GTK_WIDGET (self), GTK_EVENT_CONTROLLER (gesture));
+}
+
+static void
+gtk_shader_stack_measure (GtkWidget *widget,
+ GtkOrientation orientation,
+ int for_size,
+ int *minimum,
+ int *natural,
+ int *minimum_baseline,
+ int *natural_baseline)
+{
+ GtkShaderStack *self = GTK_SHADER_STACK (widget);
+ int i;
+
+ *minimum = 0;
+ *natural = 0;
+
+ for (i = 0; i < self->children->len; i++)
+ {
+ GtkWidget *child = g_ptr_array_index (self->children, i);
+ int child_min, child_nat;
+
+ if (gtk_widget_get_visible (child))
+ {
+ gtk_widget_measure (child, orientation, for_size, &child_min, &child_nat, NULL, NULL);
+
+ *minimum = MAX (*minimum, child_min);
+ *natural = MAX (*natural, child_nat);
+ }
+ }
+}
+
+static void
+gtk_shader_stack_size_allocate (GtkWidget *widget,
+ int width,
+ int height,
+ int baseline)
+{
+ GtkShaderStack *self = GTK_SHADER_STACK (widget);
+ GtkAllocation child_allocation;
+ GtkWidget *child;
+ int i;
+
+ child_allocation.x = 0;
+ child_allocation.y = 0;
+ child_allocation.width = width;
+ child_allocation.height = height;
+
+ for (i = 0; i < self->children->len; i++)
+ {
+ child = g_ptr_array_index (self->children, i);
+ if (gtk_widget_get_visible (child))
+ gtk_widget_size_allocate (child, &child_allocation, -1);
+ }
+}
+
+static void
+gtk_shader_stack_snapshot (GtkWidget *widget,
+ GtkSnapshot *snapshot)
+{
+ GtkShaderStack *self = GTK_SHADER_STACK (widget);
+ int width, height;
+ GtkWidget *current, *next;
+
+ width = gtk_widget_get_width (widget);
+ height = gtk_widget_get_height (widget);
+
+ current = g_ptr_array_index (self->children, self->current);
+
+ if (self->next == -1)
+ {
+ gtk_widget_snapshot_child (widget, current, snapshot);
+ }
+ else
+ {
+ graphene_vec4_t args;
+
+ next = g_ptr_array_index (self->children, self->next);
+
+ gtk_snapshot_push_glshader (snapshot, self->shader,
+ graphene_vec4_init (&args, self->time, self->time / self->duration, 0, 0),
+ &GRAPHENE_RECT_INIT(0, 0, width, height),
+ 2);
+ gtk_widget_snapshot_child (widget, next, snapshot);
+ gtk_snapshot_pop (snapshot); /* Fallback */
+ gtk_widget_snapshot_child (widget, current, snapshot);
+ gtk_snapshot_pop (snapshot); /* current child */
+ gtk_widget_snapshot_child (widget, next, snapshot);
+ gtk_snapshot_pop (snapshot); /* next child */
+ }
+}
+
+static void
+gtk_shader_stack_class_init (GtkShaderStackClass *class)
+{
+ GtkWidgetClass *widget_class = GTK_WIDGET_CLASS (class);
+ GObjectClass *object_class = G_OBJECT_CLASS (class);
+
+ object_class->finalize = gtk_shader_stack_finalize;
+ object_class->dispose = gtk_shader_stack_dispose;
+
+ widget_class->snapshot = gtk_shader_stack_snapshot;
+ widget_class->measure = gtk_shader_stack_measure;
+ widget_class->size_allocate = gtk_shader_stack_size_allocate;
+}
+
+GtkWidget *
+gtk_shader_stack_new (void)
+{
+ return g_object_new (GTK_TYPE_SHADER_STACK, NULL);
+}
+
+void
+gtk_shader_stack_set_shader (GtkShaderStack *self,
+ GskGLShader *shader)
+{
+ g_set_object (&self->shader, shader);
+}
+
+void
+gtk_shader_stack_add_child (GtkShaderStack *self,
+ GtkWidget *child)
+{
+ g_ptr_array_add (self->children, child);
+ gtk_widget_set_parent (child, GTK_WIDGET (self));
+ gtk_widget_queue_resize (GTK_WIDGET (self));
+
+ if (self->current == -1)
+ self->current = 0;
+}
diff --git a/demos/gtk-demo/gtkshaderstack.h b/demos/gtk-demo/gtkshaderstack.h
new file mode 100644
index 0000000000..19ee849b1b
--- /dev/null
+++ b/demos/gtk-demo/gtkshaderstack.h
@@ -0,0 +1,19 @@
+#ifndef __GTK_SHADER_STACK_H__
+#define __GTK_SHADER_STACK_H__
+
+#include <gtk/gtk.h>
+
+G_BEGIN_DECLS
+
+#define GTK_TYPE_SHADER_STACK (gtk_shader_stack_get_type ())
+G_DECLARE_FINAL_TYPE (GtkShaderStack, gtk_shader_stack, GTK, SHADER_STACK, GtkWidget)
+
+GtkWidget * gtk_shader_stack_new (void);
+void gtk_shader_stack_set_shader (GtkShaderStack *self,
+ GskGLShader *shader);
+void gtk_shader_stack_add_child (GtkShaderStack *self,
+ GtkWidget *child);
+
+G_END_DECLS
+
+#endif /* __GTK_SHADER_STACK_H__ */
diff --git a/demos/gtk-demo/meson.build b/demos/gtk-demo/meson.build
index cbc52bcca6..b80ae3bbb3 100644
--- a/demos/gtk-demo/meson.build
+++ b/demos/gtk-demo/meson.build
@@ -33,6 +33,7 @@ demos = files([
'gestures.c',
'glarea.c',
'glshader.c',
+ 'gltransition.c',
'headerbar.c',
'hypertext.c',
'iconscroll.c',
@@ -105,6 +106,7 @@ extra_demo_sources = files(['main.c',
'gtkgears.c',
'gtkshaderbin.c',
'gtkshadertoy.c',
+ 'gtkshaderstack.c',
'puzzlepiece.c',
'bluroverlay.c',
'demoimage.c',
diff --git a/demos/gtk-demo/transition1.glsl b/demos/gtk-demo/transition1.glsl
new file mode 100644
index 0000000000..15a54642c6
--- /dev/null
+++ b/demos/gtk-demo/transition1.glsl
@@ -0,0 +1,32 @@
+float progress = u_args.y;
+
+vec4 getFromColor(vec2 uv) {
+ return texture(u_source, uv);
+}
+
+vec4 getToColor(vec2 uv) {
+ return texture(u_source2, uv);
+}
+
+
+// Source: https://gl-transitions.com/editor/wind
+// Author: gre
+// License: MIT
+
+uniform float size = 0.2;
+
+float rand(vec2 co) {
+ return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453);
+}
+
+vec4 transition(vec2 p) {
+ float r = rand(vec2(0, p.y));
+ float m = smoothstep(0.0, -size, p.x*(1.0-size) + size*r - (progress * (1.0 + size)));
+ return mix(getFromColor(p), getToColor(p), m);
+}
+
+
+void mainImage(out vec4 fragColor, in vec2 fragCoord, in vec2 resolution, in vec2 uv)
+{
+ fragColor = transition(uv);
+}
diff --git a/demos/gtk-demo/transition2.glsl b/demos/gtk-demo/transition2.glsl
new file mode 100644
index 0000000000..77a2647fef
--- /dev/null
+++ b/demos/gtk-demo/transition2.glsl
@@ -0,0 +1,33 @@
+float progress = u_args.y;
+
+vec4 getFromColor (vec2 uv) {
+ return texture(u_source, uv);
+}
+
+vec4 getToColor (vec2 uv) {
+ return texture(u_source2, uv);
+}
+
+
+// Source: https://gl-transitions.com/editor/Radial
+// License: MIT
+// Author: Xaychru
+
+uniform float smoothness = 1.0;
+
+const float PI = 3.141592653589;
+
+vec4 transition(vec2 p) {
+ vec2 rp = p*2.-1.;
+ return mix(
+ getToColor(p),
+ getFromColor(p),
+ smoothstep(0., smoothness, atan(rp.y,rp.x) - (progress-.5) * PI * 2.5)
+ );
+}
+
+
+void mainImage(out vec4 fragColor, in vec2 fragCoord, in vec2 resolution, in vec2 uv)
+{
+ fragColor = transition(uv);
+}
diff --git a/demos/gtk-demo/transition3.glsl b/demos/gtk-demo/transition3.glsl
new file mode 100644
index 0000000000..6b0dee2c77
--- /dev/null
+++ b/demos/gtk-demo/transition3.glsl
@@ -0,0 +1,26 @@
+float progress = u_args.y;
+
+vec4 getFromColor (vec2 uv) {
+ return texture(u_source, uv);
+}
+
+vec4 getToColor (vec2 uv) {
+ return texture(u_source2, uv);
+}
+
+
+// Source: https://gl-transitions.com/editor/crosswarp
+// Author: Eke Péter <peterekepeter@gmail.com>
+// License: MIT
+
+vec4 transition(vec2 p) {
+ float x = progress;
+ x=smoothstep(.0,1.0,(x*2.0+p.x-1.0));
+ return mix(getFromColor((p-.5)*(1.-x)+.5), getToColor((p-.5)*x+.5), x);
+}
+
+
+void mainImage(out vec4 fragColor, in vec2 fragCoord, in vec2 resolution, in vec2 uv)
+{
+ fragColor = transition(uv);
+}
diff --git a/demos/gtk-demo/transition4.glsl b/demos/gtk-demo/transition4.glsl
new file mode 100644
index 0000000000..41e2cd3627
--- /dev/null
+++ b/demos/gtk-demo/transition4.glsl
@@ -0,0 +1,40 @@
+float progress = u_args.y;
+
+vec4 getFromColor (vec2 uv) {
+ return texture(u_source, uv);
+}
+
+vec4 getToColor (vec2 uv) {
+ return texture(u_source2, uv);
+}
+
+
+// Source: https://gl-transitions.com/editor/kaleidoscope
+// Author: nwoeanhinnogaehr
+// License: MIT
+
+uniform float speed = 1.0;
+uniform float angle = 1.0;
+uniform float power = 1.5;
+
+vec4 transition(vec2 uv) {
+ vec2 p = uv.xy / vec2(1.0).xy;
+ vec2 q = p;
+ float t = pow(progress, power)*speed;
+ p = p -0.5;
+ for (int i = 0; i < 7; i++) {
+ p = vec2(sin(t)*p.x + cos(t)*p.y, sin(t)*p.y - cos(t)*p.x);
+ t += angle;
+ p = abs(mod(p, 2.0) - 1.0);
+ }
+ abs(mod(p, 1.0));
+ return mix(
+ mix(getFromColor(q), getToColor(q), progress),
+ mix(getFromColor(p), getToColor(p), progress), 1.0 - 2.0*abs(progress - 0.5));
+}
+
+
+void mainImage(out vec4 fragColor, in vec2 fragCoord, in vec2 resolution, in vec2 uv)
+{
+ fragColor = transition(uv);
+}