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-rw-r--r--demos/node-editor/node-format.md34
1 files changed, 17 insertions, 17 deletions
diff --git a/demos/node-editor/node-format.md b/demos/node-editor/node-format.md
index 9664090274..ca9417f7d0 100644
--- a/demos/node-editor/node-format.md
+++ b/demos/node-editor/node-format.md
@@ -137,6 +137,23 @@ Creates a node like `gsk_cross_fade_node_new()` with the given properties.
Creates a node like `gsk_debug_node_new()` with the given properties.
+### glshader
+
+| property | syntax | default | printed |
+| ---------- | ------------------ | ---------------------- | ----------- |
+| bounds | `<rect>` | 50 | always |
+| sourcecode | `<string>` | "" | always |
+| args | `<uniform values>` | none | non-default |
+| child1 | `<node>` | none | non-default |
+| child2 | `<node>` | none | non-default |
+| child3 | `<node>` | none | non-default |
+| child4 | `<node>` | none | non-default |
+
+Creates a GLShader node. The `sourcecode` must be a GLSL fragment shader.
+The `args` must match the uniforms of simple types declared in that shader,
+in order and comma-separated. The `child` properties must match the sampler
+uniforms in the shader.
+
### inset-shadow
| property | syntax | default | printed |
@@ -288,20 +305,3 @@ representation for this texture is `url("data:image/png;base64,iVBORw0KGgoAAAANS
| transform| `<transform>` | none | non-default |
Creates a node like `gsk_transform_node_new()` with the given properties.
-
-### glshader
-
-| property | syntax | default | printed |
-| ---------- | ------------------ | ---------------------- | ----------- |
-| bounds | `<rect>` | 50 | always |
-| sourcecode | `<string>` | "" | always |
-| args | `<uniform values>` | none | non-default |
-| child1 | `<node>` | none | non-default |
-| child2 | `<node>` | none | non-default |
-| child3 | `<node>` | none | non-default |
-| child4 | `<node>` | none | non-default |
-
-Creates a GLShader node. The `sourcecode` must be a GLSL fragment shader.
-The `args` must match the uniforms of simple types declared in that shader,
-in order and comma-separated. The `child` properties must match the sampler
-uniforms in the shader.