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authorChun-wei Fan <fanchunwei@src.gnome.org>2014-12-02 15:57:17 +0800
committerChun-wei Fan <fanchunwei@src.gnome.org>2014-12-03 17:10:37 +0800
commitfbe4f94519e6aedfcb296ddfa7d9c5564791e4b1 (patch)
treebaf646dd2caabca363f6a09b2fec603f3d53ed05 /tests/gtkgears.c
parent7717b0d556e623256cabfa0e83b41511bb21cb3b (diff)
downloadgtk+-fbe4f94519e6aedfcb296ddfa7d9c5564791e4b1.tar.gz
test/gtkgears.c: Fix Builds on Systems Without M_PI
Use G_PI in place of M_PI to fix the build on compilers that do not have M_PI defined. https://bugzilla.gnome.org/show_bug.cgi?id=740795
Diffstat (limited to 'tests/gtkgears.c')
-rw-r--r--tests/gtkgears.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/tests/gtkgears.c b/tests/gtkgears.c
index 297967184b..11e0ac8874 100644
--- a/tests/gtkgears.c
+++ b/tests/gtkgears.c
@@ -126,7 +126,7 @@ gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
/* draw front face */
glBegin(GL_QUAD_STRIP);
for (i = 0; i <= teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
+ angle = i * 2.0 * G_PI / teeth;
glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
if (i < teeth) {
@@ -139,9 +139,9 @@ gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
/* draw front sides of teeth */
glBegin(GL_QUADS);
- da = 2.0 * M_PI / teeth / 4.0;
+ da = 2.0 * G_PI / teeth / 4.0;
for (i = 0; i < teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
+ angle = i * 2.0 * G_PI / teeth;
glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
@@ -157,7 +157,7 @@ gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
/* draw back face */
glBegin(GL_QUAD_STRIP);
for (i = 0; i <= teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
+ angle = i * 2.0 * G_PI / teeth;
glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
if (i < teeth) {
@@ -170,9 +170,9 @@ gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
/* draw back sides of teeth */
glBegin(GL_QUADS);
- da = 2.0 * M_PI / teeth / 4.0;
+ da = 2.0 * G_PI / teeth / 4.0;
for (i = 0; i < teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
+ angle = i * 2.0 * G_PI / teeth;
glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
-width * 0.5);
@@ -186,7 +186,7 @@ gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
/* draw outward faces of teeth */
glBegin(GL_QUAD_STRIP);
for (i = 0; i < teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
+ angle = i * 2.0 * G_PI / teeth;
glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
@@ -223,7 +223,7 @@ gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
/* draw inside radius cylinder */
glBegin(GL_QUAD_STRIP);
for (i = 0; i <= teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
+ angle = i * 2.0 * G_PI / teeth;
glNormal3f(-cos(angle), -sin(angle), 0.0);
glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);