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authorBenjamin Otte <otte@redhat.com>2023-05-16 17:18:19 +0200
committerBenjamin Otte <otte@redhat.com>2023-05-16 18:53:27 +0200
commit2b0ad09423ce8b3e5885a8a396e37949f66e702d (patch)
tree25b7af6f24450e332b53bd4529acb23541e159f6 /meson_options.txt
parentf5955feea1cd0d5ebe457b8685ac27e03a02bf97 (diff)
downloadgtk+-2b0ad09423ce8b3e5885a8a396e37949f66e702d.tar.gz
vulkan: Make projection matrix match GL
Vulkan has a different initial coordinate system to GL. GL: (-1, 1, -1) +------+. |`. | `. | `·--|---· | : | : +------+. : `. : `.: `·------· (1, -1, 1) Vulkan: (-1, -1, 0) +------+. |`. | `. | `·--|---· | : | : +------+. : `. : `.: `·------· (1, 1, 1) so adjust the near and far plane we pass to graphene_matrix_init_ortho() to make it end up with the same projection as the GL renderer.
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