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author | Matthias Clasen <mclasen@redhat.com> | 2018-01-17 07:25:51 -0500 |
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committer | Matthias Clasen <mclasen@redhat.com> | 2018-01-17 12:00:13 -0500 |
commit | 5711fb9b26dbf516e74de34527d77dad2a64c4d5 (patch) | |
tree | 65f20b575caf416c06ef5508490116b77e19ae74 /gtk/gtkglarea.h | |
parent | 31fcf5b3a72ac6a7013f517fe501348c002429cd (diff) | |
download | gtk+-5711fb9b26dbf516e74de34527d77dad2a64c4d5.tar.gz |
Convert gtkglarea to use snapshots
Just append a texture node.
Note that this is not 100% done yet. The GL area really
needs to keep a pool of textures, and only reuse them
once the GdkTexture object is gone.
Diffstat (limited to 'gtk/gtkglarea.h')
0 files changed, 0 insertions, 0 deletions