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authorTimm Bäder <mail@baedert.org>2020-08-29 11:30:45 +0200
committerTimm Bäder <mail@baedert.org>2020-08-29 16:46:28 +0200
commitc1c2205018c738a5e96ee8a8922ebfe711c5ce1b (patch)
tree4e83c4934cc1ef56d7b204b8a351ba3da3e96df3 /gsk
parent7a8d71138f5d081a55ae2b1cae149a4144044128 (diff)
downloadgtk+-c1c2205018c738a5e96ee8a8922ebfe711c5ce1b.tar.gz
gl renderer: Adjust gaussian blur sigma
To look more like what browsers do.
Diffstat (limited to 'gsk')
-rw-r--r--gsk/resources/glsl/blur.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/gsk/resources/glsl/blur.glsl b/gsk/resources/glsl/blur.glsl
index 055b95cbf7..13bf588b0e 100644
--- a/gsk/resources/glsl/blur.glsl
+++ b/gsk/resources/glsl/blur.glsl
@@ -18,7 +18,7 @@ void main() {
pixel_step = (vec2(1.0) / u_blur_size) * u_blur_dir;
pixels_per_side = floor(u_blur_radius * RADIUS_MULTIPLIER / 2.0);
- float sigma = u_blur_radius; // *shrug*
+ float sigma = u_blur_radius / 2.0; // *shrug*
initial_gaussian.x = 1.0 / (sqrt(2.0 * PI) * sigma);
initial_gaussian.y = exp(-0.5 / (sigma * sigma));
initial_gaussian.z = initial_gaussian.y * initial_gaussian.y;