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author | Emmanuele Bassi <ebassi@gnome.org> | 2017-08-15 16:17:05 +0100 |
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committer | Emmanuele Bassi <ebassi@gnome.org> | 2017-08-15 17:07:21 +0100 |
commit | 4904491b77bf5c93d9419b63ef8d77f69389ed38 (patch) | |
tree | 5d12a6a360de418c92f5defead170770190eca4b /gsk/resources | |
parent | 0a85a764198f3b62099b7067a35aab479afd8967 (diff) | |
download | gtk+-4904491b77bf5c93d9419b63ef8d77f69389ed38.tar.gz |
build: Move Vulkan shader handling to its own directory
Spooky action at a distance is not really allowed in Meson, so the rules
to generate the SPV files should go in their own directory.
Tested by: Rico Tzschichholz <ricotz@ubuntu.com>
Diffstat (limited to 'gsk/resources')
-rw-r--r-- | gsk/resources/vulkan/meson.build | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/gsk/resources/vulkan/meson.build b/gsk/resources/vulkan/meson.build new file mode 100644 index 0000000000..d3b01fae2d --- /dev/null +++ b/gsk/resources/vulkan/meson.build @@ -0,0 +1,56 @@ +# FIXME: what's up with these? +#gsk_private_vulkan_include_shaders = [ +# 'clip.frag.glsl', +# 'clip.vert.glsl', +# 'constants.glsl', +# 'rounded-rect.glsl', +#] + +gsk_private_vulkan_fragment_shaders = [ + 'blend.frag', + 'border.frag', + 'color.frag', + 'color-matrix.frag', + 'inset-shadow.frag', + 'linear.frag', + 'outset-shadow.frag', +] + +gsk_private_vulkan_vertex_shaders = [ + 'blend.vert', + 'border.vert', + 'color.vert', + 'color-matrix.vert', + 'inset-shadow.vert', + 'linear.vert', + 'outset-shadow.vert', +] + +gsk_private_vulkan_shaders += gsk_private_vulkan_fragment_shaders +gsk_private_vulkan_shaders += gsk_private_vulkan_vertex_shaders + +glslc = find_program('glslc', required: false) +foreach shader: gsk_private_vulkan_shaders + basefn = shader.split('.').get(0) + suffix = shader.split('.').get(1) + + stage_arg = suffix == 'frag' ? '-fshader-stage=fragment' : '-fshader-stage=vertex' + spv_shader = '@0@.@1@.spv'.format(basefn, suffix) + + if glslc.found() + compiled_shader = custom_target(spv_shader, + input: shader, + output: spv_shader, + build_by_default: true, + command: [ + glslc, + stage_arg, + '-DCLIP_NONE', + '@INPUT@', + '-o', '@OUTPUT@' + ]) + endif + gsk_private_vulkan_compiled_shaders += files(spv_shader) + gsk_private_vulkan_compiled_shaders += '@0@-clip.@1@.spv'.format(basefn, suffix) + gsk_private_vulkan_compiled_shaders += '@0@-clip-rounded.@1@.spv'.format(basefn, suffix) +endforeach |