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authorMatthias Clasen <mclasen@redhat.com>2017-09-03 09:54:47 -0400
committerMatthias Clasen <mclasen@redhat.com>2017-09-04 23:32:31 -0400
commit7bb5b8df0bc8fc0d5b7958ec522d9a9b5b441e18 (patch)
tree90ebce04bfb49c6cbad3342615a34f76bf159af4 /gsk/resources/vulkan/meson.build
parentbb2a4a4e9b2597ffa0f89ded54d4272387743e4c (diff)
downloadgtk+-7bb5b8df0bc8fc0d5b7958ec522d9a9b5b441e18.tar.gz
A somewhat working blur shader
This is a very direct implementation of a Gaussian blur, without any optimizations.
Diffstat (limited to 'gsk/resources/vulkan/meson.build')
-rw-r--r--gsk/resources/vulkan/meson.build2
1 files changed, 2 insertions, 0 deletions
diff --git a/gsk/resources/vulkan/meson.build b/gsk/resources/vulkan/meson.build
index 8595ccf605..bdca123ed6 100644
--- a/gsk/resources/vulkan/meson.build
+++ b/gsk/resources/vulkan/meson.build
@@ -8,6 +8,7 @@
gsk_private_vulkan_fragment_shaders = [
'blend.frag',
+ 'blur.frag',
'border.frag',
'color.frag',
'color-matrix.frag',
@@ -18,6 +19,7 @@ gsk_private_vulkan_fragment_shaders = [
gsk_private_vulkan_vertex_shaders = [
'blend.vert',
+ 'blur.vert',
'border.vert',
'color.vert',
'color-matrix.vert',