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author | Matthias Clasen <mclasen@redhat.com> | 2021-03-12 14:25:05 -0500 |
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committer | Matthias Clasen <mclasen@redhat.com> | 2021-03-12 14:25:05 -0500 |
commit | 2bf5ab202b6bd2d32d747f6651fa5f6f75296fd0 (patch) | |
tree | 41d8562c26e3d2ef121342bd1a8f5869776a8e1b /gsk/ngl/resources/coloring.glsl | |
parent | 0ee6868b7f2ffbeb0af5644fa864aac824936939 (diff) | |
download | gtk+-2bf5ab202b6bd2d32d747f6651fa5f6f75296fd0.tar.gz |
ngl: Identify shadersngl-vertex-attributes
Add a comment with a name to each shader. That makes
identifying the shaders in apitrace much easier.
Diffstat (limited to 'gsk/ngl/resources/coloring.glsl')
-rw-r--r-- | gsk/ngl/resources/coloring.glsl | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/gsk/ngl/resources/coloring.glsl b/gsk/ngl/resources/coloring.glsl index d7d2aed7d6..69b21c6e2e 100644 --- a/gsk/ngl/resources/coloring.glsl +++ b/gsk/ngl/resources/coloring.glsl @@ -1,4 +1,6 @@ // VERTEX_SHADER: +// coloring.glsl + _OUT_ vec4 final_color; flat _OUT_ int use_color; @@ -19,6 +21,7 @@ void main() { } // FRAGMENT_SHADER: +// coloring.glsl _IN_ vec4 final_color; flat _IN_ int use_color; |