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author | Timm Bäder <mail@baedert.org> | 2018-03-15 18:07:35 +0100 |
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committer | Timm Bäder <mail@baedert.org> | 2018-03-15 18:12:00 +0100 |
commit | eaf899061aa2bf0222328ece0b3ee28bd941ed04 (patch) | |
tree | feee44213c7430ea1ff22a6ac353b3b47710123e /gsk/meson.build | |
parent | 0a7880110ed78bec6f2dcf78d180d74b4952e129 (diff) | |
download | gtk+-eaf899061aa2bf0222328ece0b3ee28bd941ed04.tar.gz |
gl renderer: Remove shadow program
Drawing shadows is the same task as drawing text in our case and these
two shaders have been the same thing for quite a while.
Diffstat (limited to 'gsk/meson.build')
-rw-r--r-- | gsk/meson.build | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/gsk/meson.build b/gsk/meson.build index e5a66313d3..0c8b6400ec 100644 --- a/gsk/meson.build +++ b/gsk/meson.build @@ -11,7 +11,6 @@ gsk_private_gl_shaders = [ 'resources/glsl/inset_shadow.fs.glsl', 'resources/glsl/outset_shadow.fs.glsl', 'resources/glsl/unblurred_outset_shadow.fs.glsl', - 'resources/glsl/shadow.fs.glsl', 'resources/glsl/border.fs.glsl', 'resources/glsl/cross_fade.fs.glsl', 'resources/glsl/es2_common.fs.glsl', |