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authorEmmanuele Bassi <ebassi@gnome.org>2017-08-15 16:17:05 +0100
committerEmmanuele Bassi <ebassi@gnome.org>2017-08-15 17:07:21 +0100
commit4904491b77bf5c93d9419b63ef8d77f69389ed38 (patch)
tree5d12a6a360de418c92f5defead170770190eca4b /gsk/meson.build
parent0a85a764198f3b62099b7067a35aab479afd8967 (diff)
downloadgtk+-4904491b77bf5c93d9419b63ef8d77f69389ed38.tar.gz
build: Move Vulkan shader handling to its own directory
Spooky action at a distance is not really allowed in Meson, so the rules to generate the SPV files should go in their own directory. Tested by: Rico Tzschichholz <ricotz@ubuntu.com>
Diffstat (limited to 'gsk/meson.build')
-rw-r--r--gsk/meson.build56
1 files changed, 1 insertions, 55 deletions
diff --git a/gsk/meson.build b/gsk/meson.build
index d96c496803..83be577f1f 100644
--- a/gsk/meson.build
+++ b/gsk/meson.build
@@ -68,61 +68,7 @@ if have_vulkan
'gskvulkanshader.c',
])
-# FIXME: what's up with these?
-# gsk_private_vulkan_include_shaders = [
-# 'resources/vulkan/clip.frag.glsl',
-# 'resources/vulkan/clip.vert.glsl',
-# 'resources/vulkan/constants.glsl',
-# 'resources/vulkan/rounded-rect.glsl',
-# ]
-
- gsk_private_vulkan_fragment_shaders = [
- 'resources/vulkan/blend.frag',
- 'resources/vulkan/border.frag',
- 'resources/vulkan/color.frag',
- 'resources/vulkan/color-matrix.frag',
- 'resources/vulkan/inset-shadow.frag',
- 'resources/vulkan/linear.frag',
- 'resources/vulkan/outset-shadow.frag',
- ]
-
- gsk_private_vulkan_vertex_shaders = [
- 'resources/vulkan/blend.vert',
- 'resources/vulkan/border.vert',
- 'resources/vulkan/color.vert',
- 'resources/vulkan/color-matrix.vert',
- 'resources/vulkan/inset-shadow.vert',
- 'resources/vulkan/linear.vert',
- 'resources/vulkan/outset-shadow.vert',
- ]
-
- gsk_private_vulkan_shaders += gsk_private_vulkan_fragment_shaders
- gsk_private_vulkan_shaders += gsk_private_vulkan_vertex_shaders
-
- glslc = find_program('glslc', required: false)
- foreach shader: gsk_private_vulkan_shaders
- basefn = shader.split('.').get(0)
- suffix = shader.split('.').get(1)
-
- stage_arg = suffix == 'frag' ? '-fshader-stage=fragment' : '-fshader-stage=vertex'
- spv_shader = '@0@.@1@.spv'.format(basefn, suffix)
-
- if glslc.found()
- compiled_shader = custom_target(spv_shader,
- input: shader,
- output: spv_shader,
- command: [
- glslc,
- stage_arg,
- '-DCLIP_NONE',
- '-o', '@OUTPUT@'
- ])
- endif
- gsk_private_vulkan_compiled_shaders += spv_shader
- gsk_private_vulkan_compiled_shaders += '@0@-clip.@1@.spv'.format(basefn, suffix)
- gsk_private_vulkan_compiled_shaders += '@0@-clip-rounded.@1@.spv'.format(basefn, suffix)
- endforeach
-
+ subdir('resources/vulkan')
endif # have_vulkan
gsk_resources_xml = configure_file(output: 'gsk.resources.xml',