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author | Emmanuele Bassi <ebassi@gnome.org> | 2017-08-15 16:17:05 +0100 |
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committer | Emmanuele Bassi <ebassi@gnome.org> | 2017-08-15 17:07:21 +0100 |
commit | 4904491b77bf5c93d9419b63ef8d77f69389ed38 (patch) | |
tree | 5d12a6a360de418c92f5defead170770190eca4b /gsk/meson.build | |
parent | 0a85a764198f3b62099b7067a35aab479afd8967 (diff) | |
download | gtk+-4904491b77bf5c93d9419b63ef8d77f69389ed38.tar.gz |
build: Move Vulkan shader handling to its own directory
Spooky action at a distance is not really allowed in Meson, so the rules
to generate the SPV files should go in their own directory.
Tested by: Rico Tzschichholz <ricotz@ubuntu.com>
Diffstat (limited to 'gsk/meson.build')
-rw-r--r-- | gsk/meson.build | 56 |
1 files changed, 1 insertions, 55 deletions
diff --git a/gsk/meson.build b/gsk/meson.build index d96c496803..83be577f1f 100644 --- a/gsk/meson.build +++ b/gsk/meson.build @@ -68,61 +68,7 @@ if have_vulkan 'gskvulkanshader.c', ]) -# FIXME: what's up with these? -# gsk_private_vulkan_include_shaders = [ -# 'resources/vulkan/clip.frag.glsl', -# 'resources/vulkan/clip.vert.glsl', -# 'resources/vulkan/constants.glsl', -# 'resources/vulkan/rounded-rect.glsl', -# ] - - gsk_private_vulkan_fragment_shaders = [ - 'resources/vulkan/blend.frag', - 'resources/vulkan/border.frag', - 'resources/vulkan/color.frag', - 'resources/vulkan/color-matrix.frag', - 'resources/vulkan/inset-shadow.frag', - 'resources/vulkan/linear.frag', - 'resources/vulkan/outset-shadow.frag', - ] - - gsk_private_vulkan_vertex_shaders = [ - 'resources/vulkan/blend.vert', - 'resources/vulkan/border.vert', - 'resources/vulkan/color.vert', - 'resources/vulkan/color-matrix.vert', - 'resources/vulkan/inset-shadow.vert', - 'resources/vulkan/linear.vert', - 'resources/vulkan/outset-shadow.vert', - ] - - gsk_private_vulkan_shaders += gsk_private_vulkan_fragment_shaders - gsk_private_vulkan_shaders += gsk_private_vulkan_vertex_shaders - - glslc = find_program('glslc', required: false) - foreach shader: gsk_private_vulkan_shaders - basefn = shader.split('.').get(0) - suffix = shader.split('.').get(1) - - stage_arg = suffix == 'frag' ? '-fshader-stage=fragment' : '-fshader-stage=vertex' - spv_shader = '@0@.@1@.spv'.format(basefn, suffix) - - if glslc.found() - compiled_shader = custom_target(spv_shader, - input: shader, - output: spv_shader, - command: [ - glslc, - stage_arg, - '-DCLIP_NONE', - '-o', '@OUTPUT@' - ]) - endif - gsk_private_vulkan_compiled_shaders += spv_shader - gsk_private_vulkan_compiled_shaders += '@0@-clip.@1@.spv'.format(basefn, suffix) - gsk_private_vulkan_compiled_shaders += '@0@-clip-rounded.@1@.spv'.format(basefn, suffix) - endforeach - + subdir('resources/vulkan') endif # have_vulkan gsk_resources_xml = configure_file(output: 'gsk.resources.xml', |