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authorTimm Bäder <mail@baedert.org>2018-01-15 10:55:40 +0100
committerTimm Bäder <mail@baedert.org>2018-01-15 10:56:43 +0100
commit4946810960f2cca865961ecb87d87c7584be3ccf (patch)
tree351eef9c964d0e42cd9d5829b849218f2c037328 /gsk/meson.build
parentdf35d00a1d107fa4871765bcb9f47efa0d12195e (diff)
downloadgtk+-4946810960f2cca865961ecb87d87c7584be3ccf.tar.gz
gl renderer: Render unblurred outset shadows differently
We don't need to draw anything to a texure for those.
Diffstat (limited to 'gsk/meson.build')
-rw-r--r--gsk/meson.build1
1 files changed, 1 insertions, 0 deletions
diff --git a/gsk/meson.build b/gsk/meson.build
index b852237629..d6e134246f 100644
--- a/gsk/meson.build
+++ b/gsk/meson.build
@@ -10,6 +10,7 @@ gsk_private_gl_shaders = [
'resources/glsl/blur.fs.glsl',
'resources/glsl/inset_shadow.fs.glsl',
'resources/glsl/outset_shadow.fs.glsl',
+ 'resources/glsl/unblurred_outset_shadow.fs.glsl',
'resources/glsl/shadow.fs.glsl',
'resources/glsl/border.fs.glsl',
'resources/glsl/cross_fade.fs.glsl',