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authorTimm Bäder <mail@baedert.org>2019-02-28 10:12:17 +0100
committerTimm Bäder <mail@baedert.org>2019-02-28 10:33:18 +0100
commit7931ab5f33991c0eddb5ce7cacc8a90db6ca6252 (patch)
tree21cf1a0bf5c648faa84bbcd73d7fb998e411a18d /gsk/gskroundedrectprivate.h
parent416a4cf5eaecef391e7720dd0efbe1dea8b0009e (diff)
downloadgtk+-7931ab5f33991c0eddb5ce7cacc8a90db6ca6252.tar.gz
gl renderer: Change shadow cache eviction strategy
Since we can do partial redraws, dropping every shadow that's been unused for one frame happens too fast. This is also a problem when a shadow gets drawn on a texture for a few frames.
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