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author | Timm Bäder <mail@baedert.org> | 2019-02-28 10:12:17 +0100 |
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committer | Timm Bäder <mail@baedert.org> | 2019-02-28 10:33:18 +0100 |
commit | 7931ab5f33991c0eddb5ce7cacc8a90db6ca6252 (patch) | |
tree | 21cf1a0bf5c648faa84bbcd73d7fb998e411a18d /gsk/gskroundedrectprivate.h | |
parent | 416a4cf5eaecef391e7720dd0efbe1dea8b0009e (diff) | |
download | gtk+-7931ab5f33991c0eddb5ce7cacc8a90db6ca6252.tar.gz |
gl renderer: Change shadow cache eviction strategy
Since we can do partial redraws, dropping every shadow that's been
unused for one frame happens too fast. This is also a problem when a
shadow gets drawn on a texture for a few frames.
Diffstat (limited to 'gsk/gskroundedrectprivate.h')
0 files changed, 0 insertions, 0 deletions