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authorBenjamin Otte <otte@redhat.com>2016-12-21 20:23:46 +0100
committerBenjamin Otte <otte@redhat.com>2016-12-23 08:11:01 +0100
commit373e08d6d4ea35dbc937a012ef864fd36bb6e42d (patch)
tree9bca39da5924d122a3bac7fa50a1c754ce5fecd5 /gsk/gskrenderer.c
parent98086014d85ea60862c3cb0598e7b6c8cf7fb072 (diff)
downloadgtk+-373e08d6d4ea35dbc937a012ef864fd36bb6e42d.tar.gz
gsk: Add gsk_renderer_render_texture()
... and implement it for the Cairo renderer. It's an API that instructs a renderer to render to a texture. So far this is mostly meant to be used for testing, but I could imagine it being useful for rendering DND icons.
Diffstat (limited to 'gsk/gskrenderer.c')
-rw-r--r--gsk/gskrenderer.c80
1 files changed, 80 insertions, 0 deletions
diff --git a/gsk/gskrenderer.c b/gsk/gskrenderer.c
index b50ebd7f56..87a4074735 100644
--- a/gsk/gskrenderer.c
+++ b/gsk/gskrenderer.c
@@ -113,6 +113,15 @@ gsk_renderer_real_unrealize (GskRenderer *self)
GSK_RENDERER_WARN_NOT_IMPLEMENTED_METHOD (self, unrealize);
}
+static GskTexture *
+gsk_renderer_real_render_texture (GskRenderer *self,
+ GskRenderNode *root,
+ const graphene_rect_t *viewport)
+{
+ GSK_RENDERER_WARN_NOT_IMPLEMENTED_METHOD (self, render_texture);
+ return NULL;
+}
+
static GdkDrawingContext *
gsk_renderer_real_begin_draw_frame (GskRenderer *self,
const cairo_region_t *region)
@@ -259,6 +268,7 @@ gsk_renderer_class_init (GskRendererClass *klass)
klass->begin_draw_frame = gsk_renderer_real_begin_draw_frame;
klass->end_draw_frame = gsk_renderer_real_end_draw_frame;
klass->render = gsk_renderer_real_render;
+ klass->render_texture = gsk_renderer_real_render_texture;
klass->create_cairo_surface = gsk_renderer_real_create_cairo_surface;
gobject_class->constructed = gsk_renderer_constructed;
@@ -607,6 +617,76 @@ gsk_renderer_unrealize (GskRenderer *renderer)
}
/**
+ * gsk_renderer_render_texture:
+ * @renderer: a realized #GdkRenderer
+ * @root: a #GskRenderNode
+ * @viewport: (allow-none): the section to draw or %NULL to use @root's bounds
+ *
+ * Renders the scene graph, described by a tree of #GskRenderNode instances,
+ * to a #GskTexture.
+ *
+ * The @renderer will acquire a reference on the #GskRenderNode tree while
+ * the rendering is in progress, and will make the tree immutable.
+ *
+ * If you want to apply any transformations to @root, you should put it into a
+ * transform node and pass that node instead.
+ *
+ * Returns: (transfer full): a #GskTexture with the rendered contents of @root.
+ *
+ * Since: 3.90
+ */
+GskTexture *
+gsk_renderer_render_texture (GskRenderer *renderer,
+ GskRenderNode *root,
+ const graphene_rect_t *viewport)
+{
+ GskRendererPrivate *priv = gsk_renderer_get_instance_private (renderer);
+ graphene_rect_t real_viewport;
+ GskTexture *texture;
+
+ g_return_val_if_fail (GSK_IS_RENDERER (renderer), NULL);
+ g_return_val_if_fail (priv->is_realized, NULL);
+ g_return_val_if_fail (GSK_IS_RENDER_NODE (root), NULL);
+ g_return_val_if_fail (priv->root_node == NULL, NULL);
+
+ priv->root_node = gsk_render_node_ref (root);
+ gsk_render_node_make_immutable (priv->root_node);
+
+ if (viewport == NULL)
+ {
+ gsk_render_node_get_bounds (root, &real_viewport);
+ viewport = &real_viewport;
+ }
+
+#ifdef G_ENABLE_DEBUG
+ gsk_profiler_reset (priv->profiler);
+#endif
+
+ texture = GSK_RENDERER_GET_CLASS (renderer)->render_texture (renderer, root, viewport);
+
+#ifdef G_ENABLE_DEBUG
+ if (GSK_DEBUG_CHECK (RENDERER))
+ {
+ GString *buf = g_string_new ("*** Texture stats ***\n\n");
+
+ gsk_profiler_append_counters (priv->profiler, buf);
+ g_string_append_c (buf, '\n');
+
+ gsk_profiler_append_timers (priv->profiler, buf);
+ g_string_append_c (buf, '\n');
+
+ g_print ("%s\n***\n\n", buf->str);
+
+ g_string_free (buf, TRUE);
+ }
+#endif
+
+ g_clear_pointer (&priv->root_node, gsk_render_node_unref);
+
+ return texture;
+}
+
+/**
* gsk_renderer_render:
* @renderer: a #GskRenderer
* @root: a #GskRenderNode