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author | Matthias Clasen <mclasen@redhat.com> | 2022-11-17 22:24:18 -0500 |
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committer | Matthias Clasen <mclasen@redhat.com> | 2022-11-17 22:49:45 -0500 |
commit | b12d31d1898059b47d367cc4d11b01dd67cf5330 (patch) | |
tree | 6a9aa8572285475b39a2cbd9ba25ab1205dd71e0 /gsk/gskglshader.c | |
parent | 0d2161ee404a3262fdc1d0612e012a3f5710199b (diff) | |
download | gtk+-b12d31d1898059b47d367cc4d11b01dd67cf5330.tar.gz |
Fix spelling errors
These were pointed out by codespell.
Diffstat (limited to 'gsk/gskglshader.c')
-rw-r--r-- | gsk/gskglshader.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/gsk/gskglshader.c b/gsk/gskglshader.c index b8d5566d29..96a4eb14a2 100644 --- a/gsk/gskglshader.c +++ b/gsk/gskglshader.c @@ -105,7 +105,7 @@ * ``` * * This samples a texture (e.g. u_texture1) at the specified - * coordinates, and containes some helper ifdefs to ensure that + * coordinates, and contains some helper ifdefs to ensure that * it works on all OpenGL versions. * * You can compile the shader yourself using [method@Gsk.GLShader.compile], |