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author | Matthias Clasen <mclasen@redhat.com> | 2021-08-20 22:50:41 -0400 |
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committer | Matthias Clasen <mclasen@redhat.com> | 2021-08-20 22:58:30 -0400 |
commit | e9e373913ee5e5d1380fcd8634afb1b6237ae391 (patch) | |
tree | 84d3a46634d950220662a554ba2fe93e4f5d1a3f /gsk/gskglshader.c | |
parent | f1f197e3b94a55d5cbfaae2498f991a0ae733b32 (diff) | |
download | gtk+-e9e373913ee5e5d1380fcd8634afb1b6237ae391.tar.gz |
gsk: Drop the gl renderer
ngl supports all the same platforms as gl
now, and has seen more improvements in the
last cycle.
Diffstat (limited to 'gsk/gskglshader.c')
-rw-r--r-- | gsk/gskglshader.c | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/gsk/gskglshader.c b/gsk/gskglshader.c index 996601d9c6..af6704a556 100644 --- a/gsk/gskglshader.c +++ b/gsk/gskglshader.c @@ -139,7 +139,6 @@ #include "gskglshaderprivate.h" #include "gskdebugprivate.h" -#include "gl/gskglrendererprivate.h" #include "ngl/gsknglrendererprivate.h" static GskGLUniformType @@ -544,9 +543,7 @@ gsk_gl_shader_compile (GskGLShader *shader, { g_return_val_if_fail (GSK_IS_GL_SHADER (shader), FALSE); - if (GSK_IS_GL_RENDERER (renderer)) - return gsk_gl_renderer_try_compile_gl_shader (GSK_GL_RENDERER (renderer), shader, error); - else if (GSK_IS_NGL_RENDERER (renderer)) + if (GSK_IS_NGL_RENDERER (renderer)) return gsk_ngl_renderer_try_compile_gl_shader (GSK_NGL_RENDERER (renderer), shader, error); g_set_error (error, G_IO_ERROR, G_IO_ERROR_NOT_SUPPORTED, |