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authorMatthias Clasen <mclasen@redhat.com>2022-11-17 22:24:18 -0500
committerMatthias Clasen <mclasen@redhat.com>2022-11-17 22:49:45 -0500
commitb12d31d1898059b47d367cc4d11b01dd67cf5330 (patch)
tree6a9aa8572285475b39a2cbd9ba25ab1205dd71e0 /gsk/gskglshader.c
parent0d2161ee404a3262fdc1d0612e012a3f5710199b (diff)
downloadgtk+-b12d31d1898059b47d367cc4d11b01dd67cf5330.tar.gz
Fix spelling errors
These were pointed out by codespell.
Diffstat (limited to 'gsk/gskglshader.c')
-rw-r--r--gsk/gskglshader.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/gsk/gskglshader.c b/gsk/gskglshader.c
index b8d5566d29..96a4eb14a2 100644
--- a/gsk/gskglshader.c
+++ b/gsk/gskglshader.c
@@ -105,7 +105,7 @@
* ```
*
* This samples a texture (e.g. u_texture1) at the specified
- * coordinates, and containes some helper ifdefs to ensure that
+ * coordinates, and contains some helper ifdefs to ensure that
* it works on all OpenGL versions.
*
* You can compile the shader yourself using [method@Gsk.GLShader.compile],