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author | Emmanuele Bassi <ebassi@gnome.org> | 2016-07-08 16:22:33 +0100 |
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committer | Emmanuele Bassi <ebassi@gnome.org> | 2016-10-18 11:49:08 +0100 |
commit | d3393d51ffadfaf6cef3ac461ca2dfd44e972e1e (patch) | |
tree | ef0fdb785fc3832969908550aa1b397eaa197760 /gsk/gskdebug.c | |
parent | 46bb14e173af27f2e0dde5a256765dbf91b0ef2e (diff) | |
download | gtk+-d3393d51ffadfaf6cef3ac461ca2dfd44e972e1e.tar.gz |
gsk: Add specific debug type for shaders
So that we don't lose GskShaderBuilder debugging messages in the stream
of GskGLRenderer ones.
Diffstat (limited to 'gsk/gskdebug.c')
-rw-r--r-- | gsk/gskdebug.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/gsk/gskdebug.c b/gsk/gskdebug.c index 4b315b0863..c52c019947 100644 --- a/gsk/gskdebug.c +++ b/gsk/gskdebug.c @@ -6,6 +6,7 @@ static const GDebugKey gsk_debug_keys[] = { { "renderer", GSK_DEBUG_RENDERER }, { "cairo", GSK_DEBUG_CAIRO }, { "opengl", GSK_DEBUG_OPENGL }, + { "shaders", GSK_DEBUG_SHADERS }, }; #endif |