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authorBenjamin Otte <otte@redhat.com>2017-01-17 02:20:08 +0100
committerBenjamin Otte <otte@redhat.com>2017-01-17 06:17:55 +0100
commitc7d899c535afce21e0d2ffea94520a2625e4da80 (patch)
tree0779be425b0364ae5b8564be8906563497a85d2b /gsk/Makefile.am
parent8ffecabd9382381769758add0ddc15ca090cc310 (diff)
downloadgtk+-c7d899c535afce21e0d2ffea94520a2625e4da80.tar.gz
vulkan: Move push constants into their own header
This is the first step towards easing maintenance of the Vulkan shaders by moving common code into headers.
Diffstat (limited to 'gsk/Makefile.am')
-rw-r--r--gsk/Makefile.am1
1 files changed, 1 insertions, 0 deletions
diff --git a/gsk/Makefile.am b/gsk/Makefile.am
index d665e1d1a2..38148452de 100644
--- a/gsk/Makefile.am
+++ b/gsk/Makefile.am
@@ -58,6 +58,7 @@ gsk_private_vulkan_source_c = \
gskvulkanrenderpass.c \
gskvulkanshader.c
gsk_private_vulkan_include_shaders = \
+ resources/vulkan/constants.glsl \
resources/vulkan/rounded-rect.glsl
gsk_private_vulkan_shaders = \
resources/vulkan/blend-clip.frag.glsl \