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authorOwen Taylor <otaylor@redhat.com>2001-11-26 02:20:06 +0000
committerOwen Taylor <otaylor@src.gnome.org>2001-11-26 02:20:06 +0000
commit6a252271fbc1d57276e35227437ffde77e6181ad (patch)
tree29688f1f7c95cec4661b80ce283fa893fe761a70 /gdk
parentc117249322ffdab3b85f64a590637abc844d5cf0 (diff)
downloadgtk+-6a252271fbc1d57276e35227437ffde77e6181ad.tar.gz
Add long, but horribly sketchy comment about what is going on in this
Sun Nov 25 21:19:02 2001 Owen Taylor <otaylor@redhat.com> * gdk/x11/gdkgeometry-x11.c: Add long, but horribly sketchy comment about what is going on in this file. * gdk/x11/gdkgeometry-x11.c (gdk_window_compute_position): Fix x/y problem.
Diffstat (limited to 'gdk')
-rw-r--r--gdk/x11/gdkgeometry-x11.c107
1 files changed, 106 insertions, 1 deletions
diff --git a/gdk/x11/gdkgeometry-x11.c b/gdk/x11/gdkgeometry-x11.c
index b479ab5e75..db1fc2cfe4 100644
--- a/gdk/x11/gdkgeometry-x11.c
+++ b/gdk/x11/gdkgeometry-x11.c
@@ -22,6 +22,111 @@
*
* By Owen Taylor <otaylor@redhat.com>
* Copyright Red Hat, Inc. 2000
+ *
+ * The algorithms implemented in this file are an extension of the
+ * idea of guffaw scrolling, a technique (and name) taken from the classic
+ * Netscape source code. The basic idea of guffaw scrolling is a trick
+ * to get around a limitation of X: there is no way of scrolling the
+ * contents of a window. Guffaw scrolling exploits the X concepts of
+ * window gravity and bit gravity:
+ *
+ * window gravity: the window gravity of a window affects what happens
+ * to a windows position when _its parent_ is resized, or
+ * moved and resized simultaneously.
+ *
+ * bit gravity: the bit gravity of a window affects what happens to
+ * the pixels of a window when _it_ is is resized, or moved and
+ * resized simultaneously.
+ *
+ * These were basically intended to do things like have right
+ * justified widgets in a window automatically stay right justified
+ * when the window was resized, but there is also the special
+ * "StaticGravity" which means "do nothing." We can exploit
+ * StaticGravity to scroll a window:
+ *
+ * | VISIBLE |
+ *
+ * |abcdefghijk|
+ * |abcdefghijk | (1) Resize bigger
+ * | efghijk | (2) Move
+ * |efghijk | (3) Move-resize back to the original size
+ *
+ * Or, going the other way:
+
+ * |abcdefghijk|
+ * | abcdefghijk| (1) Move-resize bigger
+ * | abcdefghijk| (2) Move
+ * | abcdefg| (4) Resize back to the original size
+ *
+ * By using this technique, we can simulate scrolling around in a
+ * large virtual space without having to actually have windows that
+ * big; for the pixels of the window, this is all we have to do. For
+ * subwindows, we have to take care of one other detail - since
+ * coordinates in X are limited to 16 bits, subwindows scrolled off
+ * will wrap around and come back eventually. So, we have to take care
+ * to unmap windows that go outside the 16-bit range and remap them as
+ * they come back in.
+ *
+ * Since we are temporarily making the window bigger, this only looks
+ * good if the edges of the window are obscured. Typically, we do
+ * this by making the window we are scrolling the immediate child
+ * of a "clip window".
+ *
+ * But, this isn't a perfect API for applications for several reasons:
+ *
+ * - We have to use this inefficient technique even for small windows
+ * if the window _could_ be big.
+ * - Applications have to use a special scrolling API.
+ *
+ * What we'd like is to simply have windows with 32 bit coordinates
+ * so applications could scroll in the classic way - just move a big
+ * window around.
+ *
+ * It turns out that StaticGravity can also be used to achieve emulation
+ * of 32 bit coordinates with only 16 bit coordinates if we expand
+ * our horizons just a bit; what guffaw scrolling really is is a way
+ * to move the contents of a window a different amount than we move
+ * the borders of of the window. In the above example pictures we
+ * ended up with the borders of the window not moving at all, but
+ * that isn't necessary.
+ *
+ * So, what we do is set up a mapping from virtual 32 bit window position/size
+ * to:
+ *
+ * - Real window position/size
+ * - Offset between virtual coordinates and real coordinates for the window
+ * - Map state (mapped or unmapped)
+ *
+ * By the following rules:
+ *
+ * - If the window is less than 32767 pixels in width (resp. height), we use it's
+ * virtual width and position.
+ * - Otherwise, we use a width of 32767 and determine the position of the window
+ * so that the portion of the real window [16384, 16383] in _toplevel window
+ * coordinates_ is the same as the portion of the real window
+ *
+ * This is implemented in gdk_window_compute_position(). Then the algorithm
+ * for a moving a window (_window_move_resize_child ()) is:
+ *
+ * - Compute the new window mappings for the window and all subwindows
+ * - Expand out the boundary of the window and all subwindows by the amount
+ * that the real/virtual offset changes for each window.
+ * (compute_intermediate_position() computes expanded boundary)
+ * - Move the toplevel by the amount that it's contents need to translate.
+ * - Move/resize the window and all subwindows to the newly computed
+ * positions.
+ *
+ * If we just are scrolling (gdk_window_guffaw_scroll()), then things
+ * are similar, except that the final mappings for the toplevel are
+ * the same as the initial mappings, but we act as if it moved by the
+ * amount we are scrolling by.
+ *
+ * Note that we don't have to worry about a clip window in
+ * _gdk_window_move_resize() since we have set up our translation so
+ * that things in the range [16384,16383] in toplevel window
+ * coordinates look exactly as they would if we were simply moving the
+ * windows, and nothing outside this range is going to be visible
+ * unless the user has a _really_ huge screen.
*/
#include "gdk.h" /* For gdk_rectangle_intersect */
@@ -521,7 +626,7 @@ gdk_window_compute_position (GdkWindowImplX11 *window,
if (parent_pos->x + wrapper->x + window->width < 16384)
info->x = parent_pos->x + wrapper->x + window->width - info->width - parent_pos->x11_x;
else
- info->x = -16384 - parent_pos->x11_y;
+ info->x = -16384 - parent_pos->x11_x;
}
else
info->x = parent_pos->x + wrapper->x - parent_pos->x11_x;