diff options
author | Chun-wei Fan <fanchunwei@src.gnome.org> | 2017-10-30 15:00:28 +0800 |
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committer | Chun-wei Fan <fanchunwei@src.gnome.org> | 2017-11-04 10:39:03 +0800 |
commit | 322814989280441c25fc654dba4b7ac427fdfb57 (patch) | |
tree | c45169cccc6f4b7d9054e61ff8eeeaec4149bfd2 /gdk/win32/gdkdisplay-win32.h | |
parent | 6a12a3cd10c9985d2dbbf176e6899b54880e14dd (diff) | |
download | gtk+-322814989280441c25fc654dba4b7ac427fdfb57.tar.gz |
gdk/win32: Fix Win32 GL Context switching
Since on Windows we need to use a good amount of temporary GL contexts,
we need to switch back to the original GL contexts we were using when
we are done with the temporary GL contexts, otherwise multi-GL windows
will cause confusions causing display artifacts and crashes.
Also, use the GdkWin32GLContext::gl_hdc consistently throughout
the code and remove the GdkWin32Display::gl_hdc as Lukas K pointed out
that GdkWin32Display::gl_hdc becomes out-of-date and so the HDC that the
GL context is bound to becomes incorrect in sceanarios using multiple
windows with GtkGLArea/GdkGLArea items (which would cause the artifacts in
programs that use multiple windows with GtkGLArea/GdkGLArea items, and it
turns out that GdkWin32Display::gl_hdc is actually not necessary to help
keep track of the HDCs we use for our GL contexts.
This will also fix on Windows with GDK_GL=always, or when GSK's gl
renderer is used.
Partly based on patch from Lukas K <lu@0x83.eu>
https://bugzilla.gnome.org/show_bug.cgi?id=789213
Diffstat (limited to 'gdk/win32/gdkdisplay-win32.h')
-rw-r--r-- | gdk/win32/gdkdisplay-win32.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/gdk/win32/gdkdisplay-win32.h b/gdk/win32/gdkdisplay-win32.h index c468a0e8e3..9d7a18dd52 100644 --- a/gdk/win32/gdkdisplay-win32.h +++ b/gdk/win32/gdkdisplay-win32.h @@ -72,7 +72,6 @@ struct _GdkWin32Display /* WGL/OpenGL Items */ guint have_wgl : 1; guint gl_version; - HDC gl_hdc; HWND gl_hwnd; GPtrArray *monitors; |