diff options
author | Emmanuele Bassi <ebassi@gnome.org> | 2016-04-25 13:38:22 +0100 |
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committer | Emmanuele Bassi <ebassi@gnome.org> | 2016-04-25 14:33:36 +0100 |
commit | f848450a70931133ab9368fd35b629c6c6e50fcb (patch) | |
tree | 648dbd35a3e44a168fa92f6d548639cb8e160bb9 /gdk/resources/glsl/gles2-texture.fs.glsl | |
parent | 1379b4b175910a253bb4aa8df3194eec2e160213 (diff) | |
download | gtk+-f848450a70931133ab9368fd35b629c6c6e50fcb.tar.gz |
gl: Use a uniform to flip R and B colors on GLES
This allows us to decide when the R and B color channels should be
flipped with a much better granularity.
For instance, when using GLX_EXT_texture_from_pixmap to create a GL
texture from a surface we don't need to swap the R and B channels, as
the internal representation of the texture data will already have the
appropriate colors.
We also don't need to flip color channels when blitting from a texture.
Diffstat (limited to 'gdk/resources/glsl/gles2-texture.fs.glsl')
-rw-r--r-- | gdk/resources/glsl/gles2-texture.fs.glsl | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/gdk/resources/glsl/gles2-texture.fs.glsl b/gdk/resources/glsl/gles2-texture.fs.glsl index 56c6c82002..02193a3dca 100644 --- a/gdk/resources/glsl/gles2-texture.fs.glsl +++ b/gdk/resources/glsl/gles2-texture.fs.glsl @@ -1,12 +1,16 @@ precision mediump float; uniform sampler2D map; +uniform int flipColors; varying highp vec2 vUv; void main() { vec4 color = texture2D(map, vUv); - /* Flip R and B around to match the Cairo convention */ - gl_FragColor = vec4(color.z, color.y, color.x, color.w); + /* Flip R and B around to match the Cairo convention, if required */ + if (flipColors == 1) + gl_FragColor = vec4(color.z, color.y, color.x, color.w); + else + gl_FragColor = color; } |