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authorBenjamin Otte <otte@redhat.com>2010-07-21 14:54:44 +0200
committerBenjamin Otte <otte@redhat.com>2010-08-10 21:02:28 +0200
commita5814019202c9ab66134a804866fdc21f80fa886 (patch)
treedc7789eabd2576c64e0bb268f1533816b8062800 /gdk/gdkpango.h
parent805e0d108268a8cd0c267032107e95ea7c96b876 (diff)
downloadgtk+-a5814019202c9ab66134a804866fdc21f80fa886.tar.gz
API: remove gdk_draw_layout_*()
Diffstat (limited to 'gdk/gdkpango.h')
-rw-r--r--gdk/gdkpango.h7
1 files changed, 0 insertions, 7 deletions
diff --git a/gdk/gdkpango.h b/gdk/gdkpango.h
index 512552c592..c905b57c49 100644
--- a/gdk/gdkpango.h
+++ b/gdk/gdkpango.h
@@ -51,13 +51,6 @@ typedef struct _GdkPangoRendererPrivate GdkPangoRendererPrivate;
* pango_renderer_draw_layout_line() are then used to draw objects with
* the renderer.
*
- * In most simple cases, applications can just use gdk_draw_layout(), and
- * don't need to directly use #GdkPangoRenderer at all. Using the
- * #GdkPangoRenderer directly is most useful when working with a
- * transformation such as a rotation, because the Pango drawing functions
- * take user space coordinates (coordinates before the transformation)
- * instead of device coordinates.
- *
* In certain cases it can be useful to subclass #GdkPangoRenderer. Examples
* of reasons to do this are to add handling of custom attributes by
* overriding 'prepare_run' or to do custom drawing of embedded objects