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author | Owen W. Taylor <otaylor@fishsoup.net> | 2013-02-15 17:04:39 -0500 |
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committer | Alexander Larsson <alexl@redhat.com> | 2013-02-18 17:14:24 +0100 |
commit | 1db87c897f930171646351c99af7df09dc7ec949 (patch) | |
tree | 7b7783b11fa91636cac8c0cc6380dff150b02656 /gdk/gdkframeclock.h | |
parent | 1da329b2bd0bcf1303d9cc557055f77482420967 (diff) | |
download | gtk+-1db87c897f930171646351c99af7df09dc7ec949.tar.gz |
Add gdk_frame_clock_begin/end_updating()
Add an API to start or stop continually updating the frame clock.
This is a slight convenience for applcations and avoids the problem
of getting one more frame run after an animation stops, but the
primary motivation for this is because it looks like we might have
to use timeBeginPeriod()/timeEndPeriod() on Windows to get reasonably
accurate timing, and for that we'll need to know if there is an
animation running.
https://bugzilla.gnome.org/show_bug.cgi?id=693934
Diffstat (limited to 'gdk/gdkframeclock.h')
-rw-r--r-- | gdk/gdkframeclock.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/gdk/gdkframeclock.h b/gdk/gdkframeclock.h index f6529795af..a82d5cf594 100644 --- a/gdk/gdkframeclock.h +++ b/gdk/gdkframeclock.h @@ -82,6 +82,11 @@ GDK_AVAILABLE_IN_3_8 void gdk_frame_clock_request_phase (GdkFrameClock *frame_clock, GdkFrameClockPhase phase); +GDK_AVAILABLE_IN_3_8 +void gdk_frame_clock_begin_updating (GdkFrameClock *frame_clock); +GDK_AVAILABLE_IN_3_8 +void gdk_frame_clock_end_updating (GdkFrameClock *frame_clock); + /* Frame history */ GDK_AVAILABLE_IN_3_8 gint64 gdk_frame_clock_get_frame_counter (GdkFrameClock *frame_clock); |