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authorOwen W. Taylor <otaylor@fishsoup.net>2013-02-15 17:04:39 -0500
committerAlexander Larsson <alexl@redhat.com>2013-02-18 17:14:24 +0100
commit1db87c897f930171646351c99af7df09dc7ec949 (patch)
tree7b7783b11fa91636cac8c0cc6380dff150b02656 /gdk/gdkframeclock.c
parent1da329b2bd0bcf1303d9cc557055f77482420967 (diff)
downloadgtk+-1db87c897f930171646351c99af7df09dc7ec949.tar.gz
Add gdk_frame_clock_begin/end_updating()
Add an API to start or stop continually updating the frame clock. This is a slight convenience for applcations and avoids the problem of getting one more frame run after an animation stops, but the primary motivation for this is because it looks like we might have to use timeBeginPeriod()/timeEndPeriod() on Windows to get reasonably accurate timing, and for that we'll need to know if there is an animation running. https://bugzilla.gnome.org/show_bug.cgi?id=693934
Diffstat (limited to 'gdk/gdkframeclock.c')
-rw-r--r--gdk/gdkframeclock.c44
1 files changed, 43 insertions, 1 deletions
diff --git a/gdk/gdkframeclock.c b/gdk/gdkframeclock.c
index 4d1c7658b9..1994b00e8b 100644
--- a/gdk/gdkframeclock.c
+++ b/gdk/gdkframeclock.c
@@ -285,7 +285,12 @@ gdk_frame_clock_get_frame_time (GdkFrameClock *frame_clock)
* corresponding the requested phase will be emitted the next
* time the frame clock processes. Multiple calls to
* gdk_frame_clock_request_phase() will be combined togethe
- * and only one frame processed.
+ * and only one frame processed. If you are displaying animated
+ * content and want to continually request the
+ * %GDK_FRAME_CLOCK_PHASE_UPDATE phase for a period of time,
+ * you should use gdk_frame_clock_begin_updating() instead, since
+ * this allows GTK+ to adjust system parameters to get maximally
+ * smooth animations.
*
* Since: 3.8
*/
@@ -298,6 +303,43 @@ gdk_frame_clock_request_phase (GdkFrameClock *frame_clock,
GDK_FRAME_CLOCK_GET_CLASS (frame_clock)->request_phase (frame_clock, phase);
}
+/**
+ * gdk_frame_clock_begin_updating:
+ * @frame_clock: a #GdkFrameClock
+ *
+ * Starts updates for an animation. Until a matching call to
+ * gdk_frame_clock_end_updating() is made, the frame clock will continually
+ * request a new frame with the %GDK_FRAME_CLOCK_PHASE_UPDATE phase.
+ * This function may be called multiple times and frames will be
+ * requested until gdk_frame_clock_end_updating() is called the same
+ * number of times.
+ *
+ * Since: 3.8
+ */
+void
+gdk_frame_clock_begin_updating (GdkFrameClock *frame_clock)
+{
+ g_return_if_fail (GDK_IS_FRAME_CLOCK (frame_clock));
+
+ GDK_FRAME_CLOCK_GET_CLASS (frame_clock)->begin_updating (frame_clock);
+}
+
+/**
+ * gdk_frame_clock_end_updating:
+ * @frame_clock: a #GdkFrameClock
+ *
+ * Stops updates for an animation. See the documentation for
+ * gdk_frame_clock_begin_updating().
+ *
+ * Since: 3.8
+ */
+void
+gdk_frame_clock_end_updating (GdkFrameClock *frame_clock)
+{
+ g_return_if_fail (GDK_IS_FRAME_CLOCK (frame_clock));
+
+ GDK_FRAME_CLOCK_GET_CLASS (frame_clock)->end_updating (frame_clock);
+}
void
_gdk_frame_clock_freeze (GdkFrameClock *clock)